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quinns
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Turn to Solver resent.
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Aaginor
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Germany
Apr 2000 time: 05:12
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(turn to mustansir@telocity.com)
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quinns
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Turn 12 to Solver --
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quinns
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That's a good question Thor, so let's talk about the idea of "winning" in Civilization.
A player can theoretically "win" in "Civilization - Call to Power" by stockpiling up a bunch of nukes, telling lies to everybody, then waiting until they all have their guard down, and then nuke every enemy unit off the face of the Earth. "Nice win! You lied to us real good and completely destroyed the Earth! Nice Civilization playing. Great strategy. You should get a five point increase in your ratings for your superior and 'civilized' method." 
Why does someone have to "win" in Civilization. I know it is a game, and someone should win, but we kind of take care of that now with the multiple winner at the ...9 turn mark.
See my below yakking on the AC-Multiplayer -- Ladders thread.
Begin quote from Alpha Centauri thread (trying to convince them to go to a rating system similar to CTP Ratings) :
-------------
...
White Elephants - Regarding length of CTP Games - Well, I know of one game that is well over 200 turns right
now. I think the only reason a game really "ends" is because players lose interest, or one player gets a
substantial lead and it becomes just a long, tedious mop up job to "conquer" the rest of the civilizations.
One of the good points of the rating system is that it actually encourages players to stay in the game, and
encourages the game leader "not to destroy" the rest of the nations, but just to stay in the lead (but not by
too much) so that the leader's ratings will continue to increase at the ten turn mark and the other players will
stay in, in the hopes of gaining the lead themselves, while still gaining ratings points for being ahead of the
others in the game. For once the game ends, the ratings no longer change. There is no "bonus" for ending the
game, (just as there is no bonus for ending the "real" world )
...
-------------- End quote from Alpha Centauri thread.
I'm going to post this on a new thread called "Winning?" to see what kind of reaction I get. Thanks for bringing it up! 
[This message has been edited by quinns (edited December 19, 2000).]
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:12
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Thor, we are rating the way you play, too. To win, you need to produce units and buildings (no doubt). They all cost production, and the production points are what imporve your powergraph (see Quinn's post for more).
Thus, if you have an army that's 2 x larger than any other on the planet, you will be top on the rankings list, and thus gain the ratings points.
As for the game - turn to Aaginor. Moreover, good news are here - next turn (which I hope will be tomorrow), the first ship on this water planet will leave my docks. It will come to provide the room for expansion, as there's not much room left. And, I don't like being almost at the South Pole - quite cold places to be seen here and there.
------------------
Solver - http://www.aok.20m.com
[This message has been edited by Solver (edited December 20, 2000).]
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Aaginor
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Germany
Apr 2000 time: 05:12
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The full Mailbox was caused by a large MP3 file, which was dwelling for 4 days on the server. I always delete the received mails, so there shoul be no further problems.
If still problems, contact me via ICQ ...
Aaginor
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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