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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by Zachriel
Toss a coin. By chance, the first five are heads. That does not mean the next five will be tails to compensate. Every coin flip is 50-50. However, over the long run, it will even out. Interestingly, the chance after a million flips of having exactly 50-50 is virtually zero. |
To take that a bit further, saying that in the long run it evens out is possibly a bit misleading. If your first five flips give heads, then after a further million flips the single most likely outcome is that you have 500,005 heads and 500,000 tails (after a total 0f 1,000,005 flips). On average you still end up with an excess of 5 heads, but the excess is absolutely negligible when you have that many trials (the variations in the 1,000,000 subsequent flips will be larger than the 5 excess by a long way, but on average the excess will still be there. That's how the law of averages works, not because there is some kind of counter-streak to balance the initial excess of heads.
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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by Theseus
Thanks for the clarification.
Is there a stock answer that can be devised for all the whines?
E.g.,
"Look, there are over a million people who have bought Civ3. Let's say 100,000 of them have played an average of 2 hours a week, over 10 months, and there are 50 combat events per hour, for a total of > 400 million combat events. The odds of a streak of 1 Spear holding off a 5 Knights in a row, with 0 damage, NOT happening, are X." |
I really doubt that anything will stop people complaining about perceived injustices in the PRNG. However, for those that might listen to arguments, it could be worth pointing out the 'prosecutors fallacy' effect.
Suppose you suffer some unlikely sequence - losing 20 fights in a row for instance - for which you (correctly) calculate that the odds of it happening are 1 in 50,000 for any given 20 fights. The fallacy is due to the fact that you've calculated the right answer to the wrong question. The question isn't "What is the chance of getting 20 losses in a row?", but "Given that I have lost 20 fights in a row, what is the probability that this is due to chance alone?". The answers can be very different, and unfortunately, sometimes impossible to calculate exactly for the latter question.
I don't know if the 'prosecutors fallacy' name came from DNA testing results in court cases, but that's where I came across it. The odds of having a false positive identification with DNA testing (taking an innocent person, comparing their DNA to that taken from a crime scene, and getting an accidental match) is 1 in 20,000,000 (I'm making the numbers up in case you hadn't noticed). But given someone in court with no evidence against them apart from the DNA match, what are the odds that they are innocent? It depends a great deal on the method used to find the person who matches. The odds can vary from 1 in 20,000,000 (the same as the first question) to a 90% (or more) likelihood of innocence.
Applying the same in civ3, you may figure out that there is a 1 in 50,000 chance of getting the results you saw, but that can still translate to a virtual certainty that it is purely due to random chance, rather than any conspiracy or bias.
I can't give short answers, can I...
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Blake
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Brainfallocatione
Oct 2000 time: 17:22
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Yeah, I chose GL generation as an example because it's the thing that possibly bothers me most... I can live with the occasional pikeman beating a tank, or an archer attacking a tank and causing it to retreat, but it's rather bothersome to think that given 20 elite combats, it would be quite reasonable to expect to get maybe 2 GL's (10 combats gives a 50% chance of getting a leader), but it would also be fairly reasonable to expect to get no GL's. The difference between 2 GL's and no GL's over your first 20 elite combats, is somewhat greater than the impact of losing a single tank to a single spearman.
Incidentely the chance of not getting a GL over 20 combats is 27%, so you can reasonably expect to get a GL, but if you were given a 30% chance of dying in an operation you wouldn't be too confident about it .
Basically I think the GL generation is messed up, using a totally random system was totally wrong, a rigged odds system, or something like elite units getting a better chance of generating a leader for every battle they win (1st battle, 1/32, 2nd battle 1/16, 3rd battle 1/8, 4th battle 1/4, all subsequent battles 1/2...). Basically SOMETHING, ANYTHING the player can work with to improve their odds, other than just having more elite units.
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