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guillaume70
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turn 158 to Milamber.
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guillaume70
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turn 159 to Milamber.
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guillaume70
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turn 160 to Milamber.
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guillaume70
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by the way, i learned recently 2 bugs on CTP:
the advanced improvements in 1 turn and the improvement under a city.
we don't use them, do we?
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guillaume70
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quote: Originally posted by MILAMBER
having computer problems will play as i can |
hope it will not affect your strategy too much.
turn 162 to you.
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guillaume70
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quote: Originally posted by MILAMBER
its just frustrating to get through the turn and then have the computer freeze up. if it dose that 3 or 4 times before i get through a turn it eats up my playing time. sometimes i just want to smash it in to itty bitty pieces. took it in to the techs and they could find nothing wrong, got it home and it froze up first start up.
now its behaving but for how long who can tell. |
perhaps see if it freeze up always in the same conditions. and what are these conditions.
turn 163 to you.
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guillaume70
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turn 164 to Milamber.
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guillaume70
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turn 165 to Milamber.
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guillaume70
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turn 166 to Milamber.
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guillaume70
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quote: Originally posted by MILAMBER
ouch how many nukes you throw that time, that hurt. |
well, it's a violent war, it's true. but i must try to destroy you before you destroy me.
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