Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > PBEM game...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 25-09-2002 20:40
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton buy from Amazon

Oh, I suppose an Email address will be in order before long, so I'll be using this one: centrifuge74@yahoo.com

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 26-09-2002 00:28
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Increase the size of your Attachments

sorry centrifuge but I just think WAW would be pretty boring the first 50-100 turns, an overkill on the quick-start issue and not suited for a PBEM game that'll take time

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 26-09-2002 01:33 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Increase the size of your Attachments

The more I think about it the more I agree with you - PBEM is about role play and diplomacy (as in e-mails sent to one another, rather than 9or in addition to) in-game diplomacy), whereas WAW is just about war. I've also played WAW less than Cradle or MM (both of which I've finished at least half a game on).

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 26-09-2002 03:29
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by mapfi
sorry centrifuge but I just think WAW would be pretty boring the first 50-100 turns, an overkill on the quick-start issue and not suited for a PBEM game that'll take time


No problemo... On second thought, I agree with you on this, because WAW, would be more suited to a quick kill, kill, kill game, which leaves a lot of the basic gameplay issues out...

What do you guys think of using modlite then in light of this? It may take away from some of the initial work/strategy involved... which could be good or bad...

Overall, though I still don't have an overwhelming preference... I just want to get the ball rolling

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 26-09-2002 04:28 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by centrifuge
What do you guys think of using modlite then in light of this? It may take away from some of the initial work/strategy involved... which could be good or bad...


Youll be glad we used it when the game starts. Without it the first 10 turns would be getting the settlers in place. In my tests with Mod Lite you can usually have 6 productive cities by turn 6/7. Ive also thought about changing the game year a little to suit this, i know its just a cosmetic change but maybe start at 2000 or 1000BC instead.

More important issues at the moment though need to be refined within it. At the moment in tests of 4 human player PBEM game, only player 1 (blue) gets 3 settlers, and the bonus movement on the first turn doesnt work. If anyone else besides Locutus and Pedrunn wants to polish the code off (i assume its rather simple) then theyre more than welcome, i think those two are getting sick of me spamming their inbox anyhow

quote:
Originally posted by centrifuge
Overall, though I still don't have an overwhelming preference... I just want to get the ball rolling


At the moment the first game will be -

Apolyton Pack 2.0 + Mod Lite
Regular sized random map
2nd barb setting? (theyre pretty grusome on AP)
No AI's
20% Goods, lowers unbalancing effect of techs from goody huts.

quote:
Originally posted by J Blytheway
I'm happy to play with any mods or vanilla, and I like the idea of the world map. I'll take Africa .


We can still play World Map later but have you seen the size of it? Anyhow, Africa is taken

quote:
Originally posted by J Blytheway
The more I think about it the more I agree with you - PBEM is about role play and diplomacy (as in e-mails sent to one another, rather than 9or in addition to) in-game diplomacy), whereas WAW is just about war. I've also played WAW less than Cradle or MM (both of which I've finished at least half a game on).


It will still be about war of course, but frankly, how often does a PBEM game finish in a Diplomatic Victory

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 26-09-2002 04:49 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Code btw.

code:
// CtP2 PBEM Mod Lite v1.0 by Locutus and Pedrunn // Based on CTP PBEM Mod Lite 1.0 by Keygen. int_t LITE_PlayersNum; int_t LITE_DisableStartUp; HandleEvent(BeginTurn) 'LITE_NumofPlayers' pre { int_t p; LITE_PlayersNum = -1; // Dont ask me why !!! LITE_DisableStartUp = 0; for(p = 1; p < 33; p = p + 1) { if(IsPlayerAlive(p)) { LITE_PlayersNum = LITE_PlayersNum + 1; } } DisableTrigger('LITE_NumofPlayers'); } HandleEvent(BeginTurn) 'LITE_StartUp' post { location_t startLocation; unit_t startUnit; unit_t tmpUnit; int_t i; // Disabling Count LITE_DisableStartUp = LITE_DisableStartUp + 1; // movement bonus for first turn GetUnitByIndex(player[0], 0, startUnit); AddMovement(startUnit, 900); startLocation = startUnit.location; // free units for (i = 0; i < 3; i = i + 1) { CreateUnit(player[0], UnitDB(UNIT_SETTLER), startLocation, 0, tmpUnit); AddMovement(tmpUnit, 900); } // bonus Gold + PW SetPW(player[0], 5000); AddGold(player[0], 9900); // random extra bonus advance i = Random(6); if (i == 0) { GrantAdvance(player[0], AdvanceDB(ADVANCE_MASONRY)); } elseif (i == 1) { GrantAdvance(player[0], AdvanceDB(ADVANCE_IRON_WORKING)); } elseif (i == 2) { GrantAdvance(player[0], AdvanceDB(ADVANCE_HULL_MAKING)); } elseif (i == 3) { GrantAdvance(player[0], AdvanceDB(ADVANCE_TRADE)); } elseif (i == 4) { GrantAdvance(player[0], AdvanceDB(ADVANCE_DRAMA)); } elseif (i == 5) { GrantAdvance(player[0], AdvanceDB(ADVANCE_JURISPRUDENCE)); } if(LITE_DisableStartUp >= LITE_PlayersNum) { DisableTrigger('LITE_StartUp'); } } // bonuses for first 3 cities HandleEvent(CreateCity) 'LITE_CityBonus' post { city_t tmpCity; tmpCity = city[0]; if (player[0].cities <= 3) { // for all 3 cities CreateUnit(player[0], UnitDB(UNIT_HOPLITE), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_HOPLITE), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_WARRIOR), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_SETTLER), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_CARAVAN), tmpCity.location, 0); // extra for capital if (player[0].cities <= 1) { PlantGood(tmpCity.location); Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event } } if (g.year > 10) { DisableTrigger('LITE_StartUp'); } }

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 26-09-2002 06:17
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Maquiladora


Youll be glad we used it when the game starts. Without it the first 10 turns would be getting the settlers in place. In my tests with Mod Lite you can usually have 6 productive cities by turn 6/7.


Yeah, I didn't think of it from that standpoint, espescially in PBEM I imagine that several days to move a settler 1 place would be fairly cumbersome...

intel686 is offline intel686
Settler

Sep 2002
time: 05:22
  Old Post 26-09-2002 08:08
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Increase Your PM Length

I was trying a PBEM game myself (yes, the opponent is myself). But, after several rounds of saving and loading, i found the game is still at turn 0, it never moves to turn 1! Anyone can help?

BTW, is there anyone interested in playing a 1v1 PBEM game with me? I prefer to play WAW on a small map and with 2 or more AIs.

my email address: intel686@tpg.com.au.

Last edited by intel686 on 26-09-2002 at 08:18

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 26-09-2002 08:30 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton buy from Amazon

Did you play more than 4 turns? It moves to turn '1' when all 4 players have played turn '0'.

Are you still playing in the other possible games intel?

Actually 1v1 are very good conditions for CtP2 pbem because theres no human-human diplomacy (yet) and it wouldnt matter seeing as its 1v1 anyway.

intel686 is offline intel686
Settler

Sep 2002
time: 05:22
  Old Post 26-09-2002 11:28
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Maquiladora
Did you play more than 4 turns? It moves to turn '1' when all 4 players have played turn '0'.


'All 4 players'?! I have only two players here: I and me. do you mean the minimum of players for PBEM is 4?

The situation is this: I create a PBEM game with 3 civs, and then enter A, B, and C as the player name. after A played his turn, the game is saved on the desktop. Then I double clicked on the savegame and played as B, then save, then clicked on the new savegame and played as C. After that, the game was saved. So far so good. But when i double-clicked on the last savegame and tried to play as A again, I found that it was still in turn 0! that means the game remains as it was when the first turn finished and you can't do anything! I repeated this several times and it still remains at turn 0!

quote:
Originally posted by Maquiladora
Are you still playing in the other possible games intel?


Yeah. But i suspect it will take long to start...

Last edited by intel686 on 26-09-2002 at 11:45

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 26-09-2002 14:25
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Full PM-box? Change here!

Maq - try replacing player[0] in the code with g.player - just a thought...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 26-09-2002 18:07 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The following code works. It's a stupid way to do it, and possibly open to abuse, but so long as everyone plays relatively sensibly it should be OK, and I couldn't get it to work any other way:

(Actually, it doesn't supply the extra settler movement - I don't know why...)

I think that you should also change all the 'EXTRA_SETTLER_CHANCE' options in DiffDB.txt to 1, but I'mnot sure if it matters.

code:
// CtP2 PBEM Mod Lite v1.1 by J Bytheway's // a modified version of // CtP2 PBEM Mod Lite v1.0 by Locutus and Pedrunn // Based on CTP PBEM Mod Lite 1.0 by Keygen. HandleEvent(BeginTurn) 'LITE_StartUp' pre { location_t startLocation; unit_t startUnit; unit_t tmpUnit; int_t i; if (player[0].cities==0 && player[0].units<=2) { // movement bonus for first turn GetUnitByIndex(g.player, 0, startUnit); AddMovement(startUnit, 900); startLocation = startUnit.location; // free units for (i = 0; i < 3; i = i + 1) { CreateUnit(g.player, UnitDB(UNIT_SETTLER), startLocation, 0, tmpUnit); AddMovement(tmpUnit, 900); } // bonus Gold + PW SetPW(g.player, 5000); AddGold(g.player, 9900); // random extra bonus advance i = Random(6); //<- I think this should be a 5 (J Bytheway) if (i == 0) { GrantAdvance(g.player, AdvanceDB(ADVANCE_MASONRY)); } elseif (i == 1) { GrantAdvance(g.player, AdvanceDB(ADVANCE_IRON_WORKING)); } elseif (i == 2) { GrantAdvance(g.player, AdvanceDB(ADVANCE_HULL_MAKING)); } elseif (i == 3) { GrantAdvance(g.player, AdvanceDB(ADVANCE_TRADE)); } elseif (i == 4) { GrantAdvance(g.player, AdvanceDB(ADVANCE_DRAMA)); } elseif (i == 5) { GrantAdvance(g.player, AdvanceDB(ADVANCE_JURISPRUDENCE)); } } else { DisableTrigger('LITE_StartUp'); } } // bonuses for first 3 cities HandleEvent(CreateCity) 'LITE_CityBonus' post { city_t tmpCity; tmpCity = city[0]; if (player[0].cities <= 3) { // for all 3 cities CreateUnit(player[0], UnitDB(UNIT_HOPLITE), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_HOPLITE), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_WARRIOR), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_SETTLER), tmpCity.location, 0); CreateUnit(player[0], UnitDB(UNIT_CARAVAN), tmpCity.location, 0); // extra for capital if (player[0].cities <= 1) { PlantGood(tmpCity.location); Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event Event: CreateUnit(player[0], tmpCity.location, tmpCity, UnitDB(UNIT_CARAVAN), 0); // Has to be event } } if (g.year > 10) { DisableTrigger('LITE_StartUp'); } }

Last edited by J Bytheway on 26-09-2002 at 18:23

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 02:21 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Increase Your PM Length

Yeah me and Pedrunn couldnt get it to give the extra movement either. But ive fathomed a rather uglier way to give the bonus through extra unit entries in units.txt. I created 2 extra settlers. One which gives 10 movement and builds at size 2 and another which is exactly the same as the original settler in the game. And i changed the original (UNIT_SETTLER) to 10 movement too which settles a city at 3. Changed DiffDB.txt to give no bonuses.

Obviously, you can have unlimited movement of 10 for every turn for those 3 settlers you get at the start, but i wont be exploring very long with them, thats for sure. And who knows how much longer it would take to get that working. Everything else works now though.

Heres the zip, this is for Apolyton Pack 2 only btw.

Attachment: ctp2_pbem_mod_lite_ap2.zip
This has been downloaded 2 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 02:33 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by intel686
The situation is this: I create a PBEM game with 3 civs, and then enter A, B, and C as the player name. after A played his turn, the game is saved on the desktop. Then I double clicked on the savegame and played as B, then save, then clicked on the new savegame and played as C. After that, the game was saved. So far so good. But when i double-clicked on the last savegame and tried to play as A again, I found that it was still in turn 0! that means the game remains as it was when the first turn finished and you can't do anything! I repeated this several times and it still remains at turn 0!


Indeed i got the same results. If we do a proper test, email the game to someone else and see what happens. If this does indeed happen i wonder why no one decided to mention it before We wont be able to play if this continues.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 27-09-2002 03:07 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Maquiladora
Yeah me and Pedrunn couldnt get it to give the extra movement either. But ive fathomed a rather uglier way to give the bonus through extra unit entries in units.txt. I created 2 extra settlers. One which gives 10 movement and builds at size 2 and another which is exactly the same as the original settler in the game. And i changed the original (UNIT_SETTLER) to 10 movement too which settles a city at 3. Changed DiffDB.txt to give no bonuses.

Obviously, you can have unlimited movement of 10 for every turn for those 3 settlers you get at the start, but i wont be exploring very long with them, thats for sure. And who knows how much longer it would take to get that working. Everything else works now though.

Heres the zip, this is for Apolyton Pack 2 only btw.


You could create *another* type without the extra moves and replace at the end of the first turn.

intel686 is offline intel686
Settler

Sep 2002
time: 05:22
  Old Post 27-09-2002 09:23
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Maquiladora
If we do a proper test, email the game to someone else and see what happens.


You send me the savegame and let's do a test. my email address: intel686@tpg.com.au

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 10:35 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Browse Apolyton AD-FREE

Turn sent.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 11:10 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Remove this text

A most troubling event has occurred... still 4000BC/turn 0 and my warrior hasnt built any turns either. I tried my turn again with the fog of war off and i noticed the AI take another turn after mine, but it shouldve been 3rd after intel. Seems like the turn just never ends, only for the AI.

I searched for this all over and i couldnt find anyone else mentioning this. I thought someone wouldve tested it by now. But then it never was officially part of the game so

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 13:19 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Support Apolyton buy from Amazon

In fact this problem was mentioned, here Thatll teach me not to skim over a thread. Anyway its all trivial now Looks like MP or CtP1 PBEM.

intel686 is offline intel686
Settler

Sep 2002
time: 05:22
  Old Post 27-09-2002 14:26
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Help yourself to an AD-FREE life

That means playing PBEM game with ctp2 is impossible? That's it???

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 16:33 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Support Apolyton

quote:

That means playing PBEM game with ctp2 is impossible? That's it???


Unfortunately, yes. Unless Locutus had better luck in testing PBEM, i assumed thats why he started working on a fix for the human to human diplomacy, because he knew PBEM worked.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 27-09-2002 16:34
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Remove this text

What if you got one AI in the game?

Hot seat works fine for me.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 16:39 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Browse Apolyton AD-FREE

The test me and intel686 did, had one AI in the game. It was 3 players, the AI was the last player.

Funny thing was, i started the game and sent it, intel played his turn then sent it back to me, i played my second turn, but when i looked at the map after my second turn (because it hadnt worked) the AI had already played 2 turns.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 16:40 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Suffering from ads?

Yeah, hotseat works fine, except for the human to human diplomacy. Maybe thats where Locutus focused his testing for it, rather than PBEM.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 27-09-2002 17:04
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Get a bigger avatar today!

Try playing with this code :

code:
Trigger 'PBEM_ActuallyEndTurn' on "ControlPanelWindow.TurnButton" when (1) { Event: EndTurn(g.player); }


if does not work or strange things happen try this other one (They should geve the same effect but we are desperate and trying every thing, arent we?)
code:
Trigger 'PBEM_ActuallyEndTurn2' on "ControlPanelWindow.TurnButton" when (1) { EndTurn(); }


My fingers are crossed to give luck

Keep me informed.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 17:33 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Support Apolyton buy from Amazon

Okay the first one got an error, expected int_t on line 2 i think, or something similar, and it wouldnt load a game.

Second one didnt have any noticeable effect.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 27-09-2002 17:40
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Try this them

code:
Trigger 'PBEM_ActuallyEndTurn' on "ControlPanelWindow.TurnButton" when (1) { int_t tmpPlayer; tmpPlayer = g.player; Event: EndTurn(tmpPlayer); }

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 27-09-2002 17:47 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Suffering from ads?

We could always play hotseat, and manually save and mail the turn at the end. Closing our eyes to what the other civs are doing... But it's not really the best solution.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 27-09-2002 17:53 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton, buy Civilization 2

Pedrunn that one didnt work either. Although i noticed it flashed the "end turn" button straight away for player 2.

Can you actually save the game while it waits for the next player to "sit down" in hotseat? Ill see... (edit: no u cant )

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 27-09-2002 19:47
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Inflate your Upload Space

D@mn, D@mn ,D@mn !!! Oh well, I was gonna give CTP1 PBEM a try anyway... I know its the wrong forum, but is anyone here interested in starting a game up of CTP1 PBEM with me?

 
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0704 seconds (91.70% PHP - 8.30% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net