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Killerdaffy
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in other words a gang leader aspiring to Presidency
Nov 2001 time: 06:22
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2430BC: I don't believe it! The "Lucky Bastards" generated a GL in their first fight as Elites!!! But what now? The FP is not yet available, the Pyramids (my usual choice) would trigger an immediate GA and the Colossus I can build without Ramses' help. An army it is, I guess.
2390BC: Forget it, I'm not militaristic and can't even use my chariots if I want to hold off the GA. I built the Colossus, and I'll make Thebes into a Super Science City.
1910BC: Oh ****, the first Legion coming out of Rome. Where did they get iron that quickly?!? (Edit: I totally forgot about the Iron at that point, only rediscovered it later.)
1650BC: Finally captured Rome, made peace for Iron Working immediately afterwards. The Iron in Theben is a nice touch, should there be some coal as well??
190BC: Looks like I'm lucky today: Another Elite fight (my third overall) gives me my second leader BC... Here comes my FP! 
150BC: Wow, the Romans made contact with everybody else... I make peace for nearly all contacts. (Edit: Turns out later that they had met the Iroquois, who got the Lighthouse 7 turns before me. They manage to sneak three cities into the jungle)
190AD: Doh!!! Built the Hanging Gardens, not paying attention. (I had changed from the abortive Lighthouse...) Triggered GA, not the worst timing, though, just before Medieval and in Republic.
Attachment: 190ad ga post.jpg
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Killerdaffy
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in other words a gang leader aspiring to Presidency
Nov 2001 time: 06:22
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1160AD Killed Caesar because my troops were waiting for transport to the big continent. No foreign cities on my continent left.
1285AD: Three wonders in one turn: Ironworks in Theben, Universal Suffrage (by GL) and Newton's. I'm at war with everybody and doing good. War weariness is building up, though, even in Republic.
1295AD: Bye, bye Xerxes - and got another GL in the process. No. 10 so far. Colossus, FP, Palace Jump, JSC, Army, Smith, Magellan??, Army, Universal Suffrage, Army
1340AD: I took most of the second continent, killed the Americans on the way. My landing strategy wasn't really a strategy at all. I just put all my cavalry into galleons and landed them in packs of four all over the place, preferably on hills or mountains. It's not as deadly as a coordinated assoult but my troops were spread out all over two continents after the Persian war and the Iro sneak attack and it would have taken too long to get all of them together. It worked pretty well since there was no real resistance (I captured all remaining saltpeter within the first two turns). Only India was lucky to have two or three cavalries, which was enough to repel two two-galleon attack waves. Otherwise I would have played for conquest.
Attachment: final push post.jpg
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Killerdaffy
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in other words a gang leader aspiring to Presidency
Nov 2001 time: 06:22
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1355AD: Killed the Iroquois and took Technochtilan in the same turn. Losses are mounting, though since Montezuma finally discovered Nationalism. I'm researching Electricity and trying for domination victory, since I don't care for taking India with cavalry and tanks would still take quite a while. Also made peace with the Aztechs, since I need some rebuilding and infrastructure before killing them.
1360AD: Domination Victory... Quicker than I thought, actually... 4715 points, not bad, even though conquest would probably have given a bit more.
Analysis: My game was actually quite similar to nbarclay's. I got lucky with the two early leaders but otherwise nothing special.
The GA was unintended but a perfect timing: The resulting 30 war chariots converted to knights totally blew Alexander away and I never went to peace afterwards. The cheap knight pre-built is a HUGE bonus for Egypt in a GA, since nearly every city can build a chariot every turn or two. And once I started rolling and had all saltpeter (except for the Indian one) the game was essentially over. On wonders I lost the Pyramids, Oracle, Lighthouse, Sun Tzu, Copernicus (all captured later) and Shakespear's (because I was too lazy to build it) so that was pretty decent as well.
The game was the most fun af all AU games so far, even though I don't really know what made it so different. Thanks to alexman for his master plan!!
Attachment: summary post.jpg
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Keeper of Hell
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I lost. Basically, I took a little bit (Veii and Rome) of the Romans as soon as I got Knights, then went stagnant. Later, the top-ranked Greeks declared on Rome, took basically all of their territory left over except for Cumae, which I grabbed, and Lugdunum, which was a one-tile island. I managed to get a pretty good tech lead going, got to Motorized Transportation before anyone else had Electronics or Mass Production, but was thwarted by the complete lack of oil. Rome was stuck in the middle ages, so there was no way they were getting any oil. (I checked under Lugdunum- nothing.) One oil was locked up on a one-tile tundra island with a barbarian encampment on top. Something apparently got screwed up, though, because there still should have been at least one sources for every civ. None of the other civs had a spare oil, so I was unable to build Transports in order to take my Marines and grab the island oil. Your standard Catch-22: No extra oil, no way to get oil without a unit that requires (you guessed it) oil. After I fended off pathetic cavalry/infantry assualts by the mediocre Persians and the mighty Greeks, I realized there was no way I was going to get anywhere without oil and quit. *Very* frustrating.
Edit: It occurs to me that I ought to at least mention the GA. Complete accident- I had completed the Oracle towards the beginning, intending to perhaps construct the Hanging Gardens later on and trigger a production frenzy of Knights, but the Iroquois grabbed it before I even had the tech. Then, for a long while, I completely forgot about it, until I constructed Hoover Dam in Thebes and suddenly triggered the GA- at the worst possible time. I was on a complete plateau, no way to expand without Tanks, no real need for increased production, as I only had about 10 cities. It made absolutely no impact on the outcome of the game.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:22
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quote: Originally posted by Theseus
Well done! You and Nathan have been by far the most aggressive with Knight / Cav warfare... it's really unstoppable if you totally commit. Great GL generation, too.
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Actually, I was nowhere near totally committed to cavalry production. Basically, what I did, I did with "spare" production when cities didn't have anything better to build. I was actually far enough ahead in tech that I could afford to do that. (The fact that I was playing standard rules instead of using the mod almost certainly helped, but on the other hand, I had nowhere near Killerdaffy's luck with leaders.)
The good part regarding my lack of total commitment to cavalry production was that especially once the Hoover Dam went into operation, my factories gave me an excellent production rate. And believe it or not, at the time my cavalry acheived domination, I was within about 12-15 turns of being able to build tanks! Using my golden age to build banks and universities left me in a position of being able to play builder and warmonger at the same time.
Nathan
P.S. When's the next game?
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Keeper of Hell
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quote: Originally posted by nbarclay
You should have used galleons. Granted, you can't fit as many units in each one, but three or four of them could have fit enough marines to do the job (at least eventually). And the galleons could be upgraded to transports for later invasions.
Nathan |
Marines can only do amphibious assaults when they're attacking from Transports (the unit that becomes available with Mass Production and requires oil), or at least that's what it says in the Civilopedia. I never actually checked it myself- can they attack from ship to shore regardless of vessel? On another note, I'd be interested to hear how people dealt with Greece and Rome (two civs with incredibly good Anicent Times defenders for very few shields) being on the same continent. Greece declared war on me very early and got Rome to sign a military alliance, which completely stunted my growth as I had no chance of making any cities beyond a very small radius of my original core.
Edit: Just tested amphibious assault, and whaddya know, it worked! Galleons away, then. Time to show those Greeks what Egpytian Tanks are made of... oil. 
Last edited by Keeper of Hell on 16-09-2002 at 03:45
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BillChin
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> I'd be interested to hear how people dealt with Greece
> and Rome (two civs with incredibly good Anicent Times
> defenders for very few shields) being on the same
> continent.
I used my standard Swordsmen Conquest opening. (Basic outline is to build four cities, bunches of warriors, then hook up iron, upgrade and attack). With the great starting location, a very early granary, a city built on top of the gold hill for extra research, I am able to launch my attack around 1200 B. C.
Rome never had a realistic chance against 10 attacking swordsmen so early (on Emperor level or below). On Deity, they might have withstood the charge.
Greece was a bit harder as they expand large, but they are my third war. Greece declares war on me after I had invaded and crushed Persia. Once Knights come on line, with a Golden Age filling my sails, I upgrade enough units to Knights to crush the Greeks. A knight blitz, if executed well, will win virtually every start on Emperor and below.
- Bill
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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Been away for several days - great games all. It's nice to see so many people playing the AU games - especially all different difficulty levels.
quote: Originally posted by Jawa Jocky
I've never tried OCC, I don't think I have the patience for it. Is there an OCC strategy thread? |
I don't know - I've only played 3 or 4 times -- the first time to see what it was like, the next couple of times to get a Civ III fix in a few hours (my previous experience with OCCs) -- AU 105 took six - eight hours of play time, probably due to more frequent warfare involving me and note-taking for the spoiler thread. I had wanted to play the game with the AU Mod and stadard rules to compare, thinking each game would be a 2 - 3 hour commitment, but the 8-hour game precluded me from playing a second time under standard rules.
quote: I gave the totally broke American's a bunch of tech's so they would have knowledge of their saltpeter. My best friends were more than happy to trade that resource to me. (I thought it would be nice since the Greeks keep attacking me). I've never done this to get a resource before, does any have an even better story regarding this strategy? |
Great creativity in securing a vital resource! I've done it once or twice, but usually only when the AI civ is a tech or two behind - no better story than yours.
quote: Originally posted by Theseus
Superb GA... gutsy move delaying Hoover. |
Wasn't too gutsy - I checked just about every turn to see if others had discovered Electronics. Since I had the IW in my capitol city (almost no waste), a city with a fair number of hills and (of course) iron and coal, I figured Thebes was the most prodcutive city on the map by a wide margin. Even starting a few turns late I should have been able to snatch Hoover from someone else (barring use of an AI leader, in which case I would have been screwed).
quote: Originally posted by Keeper of Hell
I lost. [. . . .] I realized there was no way I was going to get anywhere without oil and quit. *Very* frustrating. |
The great thing about AU games is there is no competition - so, as the old saying goes, it doesn't matter if you win or lose, it's truly how you play the game.
Don't give up though! Oil is a fickle mistress and will disappear and reappear with some frequency. Struggling through the hard spots is sometimes where you learn something new that you've never considered before. Lack of important strategic resources (and the military means to take them) can teach an awful lot about effective trading and diplomacy.
quote: Originally posted by CorpusScorpius
I decided to play AU 105 OCC (regent) to see if I could come close to Catt's accomplishment . Cleo did win a cultural victory, However my score is an Exceptional display of the need to practice a heck of alot more . I dont recall hitting a golden age & I was unable to build IW due to my iron source petering out before Feudalism . I decided to play the game out to see if I could salvage a victory . Oh yeah , in the late 1960's early 70's, cultural victory was achieved ......drum roll please...... my final score was in the 400's. |
Score will always be absolutely pitiful in an OCC game (since territory is so critical to score) - you should totally disregard it in evaluating how you did. My score finished in the low or mid 400's, IIRC.
Very rough break with the iron depletion - mine actually stayed put the entire game.
How many played the standard rules versus the AU Mod? Any sense of whether the mod creates a more formidable AI opponent?
Catt 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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quote: Originally posted by Catt
Oil is a fickle mistress... |
No kidding... man, did I get lucky.
Couldn't agree more about the 'philosophy' of AU... don't ever get discouraged, as each of these games is suposed to be a mutual learning experience. People are going to try various strategies, and we all get to learn from the many successes and failures.
For instance, I typically play with early aggression; while that was probably the right thing to do here (with sufficient / overwhelming force), I am reminded of the second mini-tourney game (precursor to AU), when doing the same thing as Germany, which *should* have worked, resulted in a These-ass kicking like no other.
Re the AI civs, I did not see anything hugely impressive in my game, although I was impressed by Greece in yours, Catt.
I'm putting my "killer AI civ" thinking hat back on...
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Keeper of Hell
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Update, in case anyone is eagerly following the epic of the AU loser: After finding out that the Civilopedia was misleading me about the amphib. assualt thing, I set off for the northern island. Three turns after the first boatload of marines arrived, the island was captured and a new city was founded. Unfortunately, the oil dried up about 20 turns later, but by that time it didn't matter, as I captured the Roman one-tile-island city of Lugdunum and secured another source of oil. This was about the time that the world at large entered the Modern Era, down two civs (Aztecs, who got murdered by a coalition of three or four civs and Rome, who I took out by capturing Lugdunum). Immediately, the tech leaders jumped on Fission and Rocketry, but I managed to buy one and trade for another. I built the UN, courtesy of Ramses, then held elections. Inconclusive- Rome abstaining for some reason (thankfully- if they'd come in on the side of the Greeks it would have been game over). In preparation for the next election I destroyed Rome, as I've already detailed, and struck luxury deals with several other civs. Greece and Persia were stubbornly against me, and I didn't consider it worth my resources to try and get Persia on my side (I really doubt Alexander would have voted against himself even if we were really good friends). The next election was another inconclusive, with the Indians (who were Gracious toward me) casting the vote that kept the game from ending in victory for me. In the meantime, I'm building up my army for an assault that ought to either cripple or destroy the Persians. The only issue is that the Greeks have an MPP with them, and it could be inconveinent to try and defend myself against both. I think I'll hold off on my invasion until the next election, and if there's no decision again then I'll strike.
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Keeper of Hell
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Final update: called a UN meeting in 1954, got elected. End score: 942. Not very impressive, I'll admit, but at least I got it done.
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