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Lord Merciless
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My experience is that if you declared wars multiple times against someone, you will never get a chance at Diplo win. In one Deity game, I was very fortunate to have the UN built. Later I tried to hold vote just for fun and was soundly beaten by another civ.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:22
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I've been playing with small civs lately - no choice for much of the game on Deity! - and have realized that the AI tends to leave the irrelevant civs alone, as long as they pay reasonable tribute. (I am particularly referring to the period after the initial border contact, when many civs engage in warfare.) During this time, their attitude toward me tilts toward annoyed, which I see as an expression of my lowly status.
Vulture makes a point about attitudes turning for the worse after an alliance expires, no matter how honorably. I think something else is also going on, once the game reaches its rough midpoint. For some reason, civs eventually quit trading tech to me for gpt, even though I have broken no agreements. One possibility is that a trade arrangement is broken because war breaks the trade route. Even though this is not a conscious act on my part - I remain at peace with the civ I was trading with - the overall AI response seems to be that I can't be trusted, on a level with stabbing someone in the back.
To echo Arrian's point about alliances and war, I have seen the Aztecs sail straight for me, furious. I asked for an MPP, and they agreed, not even charging me one gold. Then they landed and declared war.
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