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Mirimax
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A key Wonder (at least the way I play). Growth of the civilization is paramount in the early stages of the game. Pyramides a invaluable for that end.
As others have said, you gain more production etc. too. I don't really see unhappiness as a drawbach since it can at all times easily be offset by creating entertainers. Worst thing that can happen to you is that your production is at the same level as a smaller city. That leads those reasoning that smaller cities are preferable ad absurdum.
Built to last forever, the Pyramides are easily one of the most powerful wonders in the entire game. Build them and win.
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Dominae
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Mad Bomber, the point is that an extra citizen never causes an unhappiness "problem", because you can always turn it into a Specialist. Thus you lose nothing from the extra growth the Pyramids provides. The reason why you think unhappiness is a problem is that you expect all your citizens to become Laborers.
In any case, even if your population is getting "too high", you can always use it to provide a steady supply of Workers. Given that all your cities now have this "Worker factory" ability, you've got a nice little advantage.
But your point that you could be doing better things with the early Shields instead of the Pyramids is more contentious. But let me just say that the usefulness effect of the Pyramids is beyond question. This is why I will always rush the Pyramids with an ultra-early Leader. The real question is whether the Pyramids hold under a cost/benefit analysis in comparions to other improvements or Wonders, when you have to build it manually. I'm not certain of the answer to that one.
Dominae
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