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Nosferum
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---Note: the prevent a city from growing larger than 12, just don't build a Hospital. However, I'd honestly recommend letting cities grow IF you can keep them happy. You can always build workers to clean the mess (since your cities appear to be growing) and you will probably end up with Solar Power or Hydro-electric Power in large cities anyway.
---The extra size is good for many things, not the least of which is a bonus to defense.
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Sovereign
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Ehhh?
My queres for every new city I build are as follows:
Warrior (or comparable era military unit)
Warrior
Worker
Worker
Granary
Temple
Settler
Settler
Settler
Then I either repeat the quere, or build more improvements.
hope this helps.
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Iron Giant
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Wow, you guys ROCK!
Ok, I'm a little melodramatic, but I was up till 3 am 2 nights in a row playing Civ3....
Changes to my Strategys:
1. I handle workers manually. I try (in reason) to keep them in groups of 3 to speed things along.
2. I don't build walls.
3. I rush out settler, warrior, settler, warrior (approx.). This is real scary to me, since I'm used to seeing a couple big citys, not all those little ones...
4. I keep my citys closer just a bit. They should still get to grow to size 15 - 20.
5. I build the Culture gaining improvements on the edge of my empire and have popped a few citys to my side with some work (but no bloodshed...).
6. I rush for the Great Library, then coast and expand/improve/destroy.
7. I can now talk to more than 8 other AI. Shift+Rt. Click??!! Is that in the manual? I can't find it, but at least now I know...
On Monarch difficulty, I have gone from getting slapped around by the AI to being the big guy. They don't declare war, they don't demand stuff. Treatys seem more in my favor too. I foolishly granted a RoP with 2 small neighbors and didn't want to break it so took down the Germans. At this point I have the highest score and I'm screaming toward research of tanks so I can do a rush, polish off most of the remaining AI on my continent.
It feels good to be the big dog for once 
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Iron Giant
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And a wave at a fellow Bostonian too,
*waves at Sovereign*
More questions:
What is a good use for fighters? Can they destroy something or can they only get enemy units down to one point (like artillery)?
I have noticed that a fighter in a city will ask for orders each turn (unless you fortify it), but a Fighter on a Carrier will just sit there with nothing to do (and it seems to let its Carrier get sunk too!!). Am I missing something here? I have to right click and pull up the list of fighters manually, then give it orders...
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Iron Giant
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quote: Originally posted by planetfall
Real pain if you have a stack of carriers, and support vessels and need to wake them up. I usually just wake the fighters when within range of AI bombers and don't mess with the bombers until they are within strike range.
--PF |
Hmm, this seems like a bug to me.
At the very least, shouldn't a fighter get one attack on a ship that attacks its carrier, similar to the way a piece of artillery gets a "free" attack when someone attacks another unit in its stack?
Are any further Civ3 patchs coming out or have they finished?
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