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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:13
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It is very difficult to recover from the revolts that happen last turn. The cities lost during the first wave of revolts were probably the big gold producers. On top of that all the trade that disapeared means even less gold. So no matter what Don did with the sliders for unhappiness, the big drop in gold meant that wages would be automaticly reduced. I know this as it has happened to me in this game, Granada revolted. I was lucky as only my largest city went, and it was right next to my capitol which had 3 Plasmaticas, 3 war walkers and a couple of space fighters. I easily retook it. Don had the extra problem of cities that were not easily acessed as they were in space or underwater.
I have come to the realization that in PBEM games, a compact empire of 30 cities or so is the way to go. There must be something related to empire size, both population and spread of cities, that triggers revolts. I have seen it happen twice in APQS and in a two player PBEM game I played last year. In the two player game I was invading the other players homeland on a gigantic map. We were on opposites ends of an earth style map. We had four AI civs and I had taken out two of them, so I really spread out. I was rolling along at 75 Empire happiness, when all the sudden my 10 largest cities revolted. All but two of my trade routes were gone and my empire happines was 69 due to no capitol and low wages. I went to anarchy and maxed out the happiness for my remaining cities, but the damage was done.
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:13
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Turn 329 to Maestro.
The phoenician troops are figthing from rock to rock. Babarian partisans and irregular troops are nearly everywhere. At least it feels like they are.
Troops are being ambushed over and over again, so the phoenician WarWalkers have been ordered to shot at every single rock, hill and tree before lighter amoured comrades enter a new area. This takes time - but it is much safer.
Edit and out of this game:
Whooouuuu man - what a game. Think how games would be if every age have had its own partisans - strong attack value and relative high movement - invisible to all but other partisan and maybe the spies (could use visible group 7, which is undocumented but works, have tried it).
I have forwarded a turn (my last played turn i.e. Maestros) to some of you. I expect you only comment how it is to fight against the babarians, who are not where you see them but everywhere else - and not anything about the "human" nations.
Last edited by TheBirdMan on 06-10-2001 at 17:45
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