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cgannon64
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You're right, Wormwood, but for lazy people like me? I'd like them to change it!
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Martinus Magnificus
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Nijmegen, Netherlands
Feb 2001 time: 06:22
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I gave the marine an attack of 10 and defense of 8. Additionally, I gave the paratrooper a range of 8 (like I did with all modern air units) and an A/D of 8/10. This way, both units become usefull. I actually used many marines in my last game (huge earth map), since there were many 1 tile islands that had to be taken by marines.
Last edited by Martinus Magnificus on 17-09-2002 at 21:44
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Gen.Dragolen
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Wormwood,
Marines have their uses: I send them to attack cities in the enemy rear areas where they are not as well defended.
Only problem is that they don't hold out very well with out an infantry unit or two and artillery support. Lost many a Marine to cavalry counter-attack after sacking a city. It seemsto me they should have a defensive strength of at least 8. After all, Infantry has a 10 defensive strength on the basis of machine guns and small mortars. Correct me if I'm wrong, but the USMC and Soviet Navy's Marines use those too right ?
And yes, in PTW, it's going to be wild, even with Radar installations watching the coastlines, as we try to sneak invasion fleets to a percieved weak point on a buddy's coastline.
D.
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cgannon64
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Yes yes, radar is going to change some things. I wonder what defensive bonuses it will give? I can just picture an infantry foritified on a mountain with a fort and a radar nearby. The AI would lose its entire army trying to dislodge it!
Now I see where I was wrong. I don't play as many archipelago games as you guys do, so I don't see too many 1 tile islands.
Thrawn---I am a mix of purist and lazy. Certain things I WILL not change, but some I would be VERY willing to change.
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Wormwood
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Terminal Island
Jul 2002 time: 21:22
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quote: Originally posted by Gen.Dragolen
Wormwood,
Marines have their uses: I send them to attack cities in the enemy rear areas where they are not as well defended.
Only problem is that they don't hold out very well with out an infantry unit or two and artillery support. Lost many a Marine to cavalry counter-attack after sacking a city. It seemsto me they should have a defensive strength of at least 8. After all, Infantry has a 10 defensive strength on the basis of machine guns and small mortars. Correct me if I'm wrong, but the USMC and Soviet Navy's Marines use those too right ?
And yes, in PTW, it's going to be wild, even with Radar installations watching the coastlines, as we try to sneak invasion fleets to a percieved weak point on a buddy's coastline.
D. |
Hey, you're preaching to the converted here Marines are an important part of my modern military. In my mod, they are beefed up, and have the all-terrain as roads ability, and do not require oil, so they become a very viable unit in combat against undeveloped civs, and for flanking manuevers against enemny coastal cities. In my mod, tanks, MA, and MI are wheeled, so Marines become the unit of choice when an assault through rough terrain is required.
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cgannon64
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I'm thinking of modding my game so tanks, MAs, and MIs are wheeled. Just never got around to it, and I wonder how will it affect warfare.
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Wormwood
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Terminal Island
Jul 2002 time: 21:22
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quote: Originally posted by cgannon64
I'm thinking of modding my game so tanks, MAs, and MIs are wheeled. Just never got around to it, and I wonder how will it affect warfare. |
Well, wheeled units cannot travel though mountains or jungles unless there is a road there. What this means is that you can leave sections of your own territory like that unroaded, to create defensive, or to at least know that these are areas where tanks will not be able to pass through, allowing you to concentrate on defense elsewhere. In my mod I have this, and I have beefed up marines with the all terrain as roads ability, so there are instances where sending in tanks will be ineffective, jsut as in reality.
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cgannon64
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Very very very interesting defensive idea. So, you purposely leave jungles/hills/mountains unroaded, so the AI has to invade through certain zones? I would set up artillery and defensive units to turn these zones into "kill" zones.
This will make using this mod very interesting in MP, b/c either marines will become much more useful, or we can get the AIs point of view when walking into kill zones.
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cgannon64
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Everyone always says Marines are important, because if you line your coast with workers, no one can land. But isn't lining your coasts with workers not very econmical? I think building a good defense is much cheaper than just lining the coasts with workers...who has honestly done that?
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TacticalGrace
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Invisible, Silent, Deadly.
Jan 2001 time: 05:22
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quote: Originally posted by vondrack
Exactly, landing seems too easy to me, especially in the later ages - just remember how difficult the D-Day was. I have no problem with warriors, swordsmen, and the like pouring out of galleys, but I simply feel that spitting MAs, MIs etc. ashore is somehow weird, especially when I usually land them onto mountain tiles... Your idea with ZOC sounds fine. Only Marines-like units might be allowed to ignore them... anyway, it was just a very rough idea... |
Making tanks wheeled will partially solve the landing on mountains problem. But only partially. If anybody has built a railroad on the mountain then I think the wheeled thing won't make any difference.
And you are right about Normandy invasions. Getting harbour facilities was essential before large-scale transfer of troops and heavy weapons could take place.
I know we can only dream, but the following rules would have been more realistic:
(1) No landings on mountains (except by marines?)
(2) Only one unit per turn may deploy onto a square without a harbour (need new terrain improvement buildable by workers). Does not apply to marines (?)
(3) Civ2-style ZOC applies to unloading ships. I think this should apply to marines as well.
Last edited by TacticalGrace on 23-09-2002 at 13:52
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