 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Punkbass, did you read my posts in this thread? I wrote that the TOE is near-essential, and getting it was part of my strategy. But as you can see, I built the GL without war and without crippling my expansion. The money I saved by not buying the techs outright allowed me to keep buying them afterward. As a result, I was never an era behind - only two or so techs at most. As a result, I launched very early, with no close calls.
|
|
|  |
 |
|  |
 |
|
punkbass2000
|
 |
Waterloo, ON, Canada
Feb 2002 time: 00:22
|
|
quote: Originally posted by Theseus
ToE to Hoover is on the verge of being an exploit... but as long as it's there waiting, let's all use it.
Even better, it sets you up for the industrial corridor.
I'm psyching myself up for a Deity OCC game... Txurce (and others), what would be your biggest tips? Mucho help please, as I've never tried an OCC in any version of Civ. Probably the biggest thing I can;t conceptualize is multiple GWs... |
Even without Hoover, I'm beginning to believe that ToE is an exploit in and of itself. In the game I posted I didn't even get Hoover because I had no river/fresh water access.
As for tips, I think the hardest part is going to be keeping up a sufficient military without falling behind. If you're playing a large map, consider choosing the Iroquois. Religious is obviously a bonus, and expansionist is the best for a large map. If you're lucky, you may be able to raze a few nearby cities with MWs. I once was discussing OCC with Sir Pleb, and we concluded that the Aztecs would also give you an outside chance with OCC and give you a whole new angle. Cheap barracks plus JW's = early war in OCC. You might be able to sue for peace for a lot. IMO, both commercial and industrious are clearly quite useless for OCC.
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Theseus, I was pretty good at OCC in Civ2 (1910 or so launch), but there were significantly better players. The first thing to remember is that you can be wiped out at any time, so be ready to start over repeatedly. In Civ2, you often spent a long time looking for a four-resource sweet spot; in Civ3, I'd suggest looking for a luxury cluster tha can later bring in gold... if you don't find one soon enough, start over. And I wouldn't worry how long it takes you to find it, because you're going to be outrageously behind in tech early on anyway. A coastal location is ideal for trade, but you won't have that much to trade, and could gamble on your neighbor's sea routes.
As for traits, military is near-worthless, expansionist only slightly better. The industrious worker is almost irrelevant, and the production boost so-so; the same is true of commercial, except there's no worker. Religious still gives you an edge, although going from despotism to republic is probably effective enough, and the buildings go up faster. Scientific is probably the best, cheap buildings aside, because the free techs provide a boost.
Consider all this, and you may want to choose the civ based on the UU! When do you want a GA? Because you can still walk far away, attack somebody, and have a well-timed GA. Given that building infrastructure doesn't spike too much in OCC, an early GA could possibly give you the GL, or Colossus. What other GWs have value? Shakespeare's Theater and the TOE, and both of those are more doable without a GA (although you can't even prebuild the FP!). Interestingly, you may want to choose the Greeks, because vet hoplites will keep you safe until the advent of cavalry, and by then you could be someone's sneaky vassal.
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
I'm not sure how much of an exploit TOE-to-Hoover's is, given that you have to build back-to-back wonders, the TOE is only somewhat better than the scientific edge, and Hoover's value is rarely decisive. I see it as a reasonable investment in tech.
(That said, I can see how in a game where you're in control anyway, nailing those two wonders is too easy in and of itself, and only gives you an even more unassailable lead.)
If there is an exploit, I see it in the AI's overpaying for atomic theory. What's so great about that theory? And if it's that great, why aren't they gunning for the TOE?
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Punkbass, I built the GL and expanded as much as necessary in the Egyptian game. I'll be posting soon about a Chinese game in which I built the GL and successfully warmongered at the same time. So yes, I think you can do it, with your second, third, or fourth cities, after building a temple. But there's no doubt that the AI could beat you to it at any time.
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Vmxa1, by "warless" I think Punkbass means what I did: not starting or joining one. My warring in the game at the top of this thread was relatively incidental.
As you know, I agree that Hoover is usually not necessary. And while I have won every deity game I've played in which I built the TOE, I wouldn't say they were definitively won... I fell behind in tech in every one of those games, and caught up only because the AI doesn't beeline for space.
I've built the GL twice now on deity, and lost it three times, with a more dedicated effort than the one you describe. One would have to be very lucky to build the GL in the capital. The only prebuild available to you is a barracks, and having mined every tile isn't going to be enough against an AI with a 40% production advantage. So you're banking on researching literature first, and then beating out a more efficient AI, one of whom probably has a prebuild. I guess you could do it, but it seems like you're completely trusting in the AI having no interest in this wonder.
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Cort Haus, I'm envious of your trip to Cumbria. Yesterday I almost felt guilty in selling genetics for 270gpt and more, one turn before I built both its wonders (partly due to a prebuild). One turn later, the AI would have considered it worthless.
|
|
|  |
 |
|
Txurce
|
|
Santa Monica CA USA
Mar 1999 time: 05:22
|
|
Feephi, I play Deity only every now and then these days, and almost never peacefully, but this is the gist of what I suggest you try in pursuit of a (for example) diplomatic win on deity:
1. Expand quickly, building a settler factory if possible. Build your cities tighter than the classic pattern, so you don't waste good tiles for eons.
2. Build lots of workers from the start. The AI is 40% more productive than you - this is how you start evening that out.
3. Send out explorers right away. Maximizing early contacts is key to holding your own in tech.
4. Maintain a decent number of offensive units, so you can fight off an invasion.
5. Research what the AI doesn't - as a rule, the lower branch of each tech tree, but also math in the ancient era, and the printing press in the medieval. (Check Alexman's thread for more). Then trade at the right time - ideally, when you have a monopoly and the tech you want isn't one anymore.
6. Build the Lighthouse, if other continents separated from you by oceans are likely. The resulting monopoly contacts can make a huge difference. (If you have particularly productive tiles, consider building the Library - knowing the AI will race you for it. Nothing beats the Library in a peaceful deity game.)
7. Be efficient with your infrastructure. Markets, libraries and some courthouses are key. Temples and cathedrals are to be avoided unless you're religious - you shouldn't need them to maintain happiness.
8. Unless you're religious, switch governments only once, to republic.
9. Build the FP or jump the palace as soon as you have a second city core available or in the works.
10. Your ultimate targets are the wonders gained by scientific method and fission, both of which can be prebuilt. Expect to fall behind in tech early in the Middle Ages, and to come back later that era. You can be way behind, nip the AI to the ToE wonder, and basically clinch a win right there.
Note that the first nine suggestions here increase productivity - and theoretically could be accomplished in the ancient era. And don't forget that just because you're not a warmonger doesn't mean you can't occasionally benefit from kicking a dog when it's down, or giving the finger to a civ halfway across the world.
•
From what little I've read of C3C, there seem to be a few changes made expressly for the purpose of encouraging non-military strategies.
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|