Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Does anyone use forts?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:22
  Old Post 08-10-2002 08:10
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Lose 30 kilos (of popups)

I mostly used forts in CIV2, not really in 3. I find that it takes a worker too long for my patience to complete a fort when generally I'm on the offense anyway

bbaws is offline bbaws
Warlord

Sep 2002
time: 05:22
  Old Post 08-10-2002 23:28
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I tend to have buckets and buckets of workers and so I end up building maginot lines. I build/warmonger. Once any city has the infrastructure it needs it builds units. I prefer to have those units on the border (a) watching the AI (b) deterring any attacks. When I go to war I aim to destroy an opponent completely. I generally secure any new border with a fresh maginot line b4 improving conquered lands beyond necessary road/RR links. Given the time it takes to build up the infrastructure in newly conquered lands (my main focus) a line of forts gives me a nice feeling of security and in my experience delays the next war indefinitely.

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:22
  Old Post 09-10-2002 19:25
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

As well as defending scarce resources near borders, as described above, I also sometimes build forts on mountain tiles if the mountain is right beside one of my border cities and prone to sneak attack. I fortify a unit in there to stop the invader occupying it instead

Explorer579 is offline Explorer579
Chieftain
Chicago
May 2002
time: 23:22
  Old Post 06-11-2002 05:24
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Lose 30 kilos (of popups)

I attacked the capital of the Iroquois yesterday, and it was fortified. It was going to be a long battle. I had 20 units at a time at their wall gates but still was difficult to catpure because my units could not attack in full strength as the enemy weekens them with the bowmen. Only after I landed workers and built a fort did I dominate. He could no more effectively attack me on his turn; and on my turn, my knights were attacking at full strength after landing in my fort which is next to his capital and close to seashore.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 06-11-2002 05:45
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Inflate your Upload Space

Explorer579 that was good thinking.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:22
  Old Post 06-11-2002 14:46
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yes, I use quite often forts at my borders and choke-points. They are useful. I like to stack there one defender, one attacker and one artillery (at least).

About Older forts - shouldn't they create some kind of culture? In real world old fortresses are also culturally valuable. Could this be done in a mod?

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:22
  Old Post 06-11-2002 16:04
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I figure any improvement over 1000 years old should create culture, be it marketplace or barracks.

Gen.Dragolen is offline Gen.Dragolen
Warlord

Jun 2001
time: 23:22
  Old Post 06-11-2002 19:27
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton buy from Amazon

Tattila,

How much culture do we get from the WW I battlefields these days. Other than making for a solemn view in a Rememberance Day service, a 1000 year old fort is just an archeological site to me.

Now things like marketplaces, courthouses, banks and things like that should provide minimal culture and harbours should produce about half of what a temple does. In many sites, the harbour was the focus of the whole city with news, goods and ideas moving around as fast as you could move them. Venice in Renaissance Italy would be a good example since commerce was importing and exporting from one end of the Mediteranean to the other, and even into Persia, India and China. Marco Polo and his brothers for instance were traders first and explorers second and they brought numerous ideas back from China.

I've been toying with the idea of adding a cultural value to improvements, but haven't had a chance to test it yet.


D.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:22
  Old Post 07-11-2002 16:06
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

Well, castles and fortresses build in the medieval days are culture rich today. What differs archeological site from cultural site is the architecture, be it baroque or whatever. Are the ruins in Athens culture?

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:22
  Old Post 08-11-2002 01:44
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Adding cultural value to tile improvements would make it too easy to get culture, but if you just raised the culture victory requirement it'd work out. For example, you have a stronger feel when walking on a 4000 year old road than that of cruisin down a 20 year old hi way. Forts too, but it takes enough time for people to forget the hideous death and destruction surrounding them.

And as far as the question posed by the thread, not unless it's a chokehold or very short border, i.e. less than ten tiles. (Or if I've undoubtedly going to win and feel like wasting time on the Xerxes (Maginot) Line...)

King of Rasslin is offline King of Rasslin
Prince
GA
Nov 2001
time: 05:22
  Old Post 08-11-2002 06:13
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton buy from Amazon

Forts are inferior to forests. Forts allow the useless "free shot" but forests take all of a unit's movement points. You should plant forests to slow an enemy advance, as well as get a defence bonus. Forts on forests could be done later.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:22
  Old Post 08-11-2002 08:06
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by King of Rasslin
Forts are inferior to forests. Forts allow the useless "free shot" but forests take all of a unit's movement points. You should plant forests to slow an enemy advance, as well as get a defence bonus. Forts on forests could be done later.


Problem with forests is that they give the enemy a defense bonus. In many cases I will trade the defense bonus for the ability to slow the enemy advance (particularly when my territory is RR'd), but in other circumstances I want a fort on high ground and am happy to let enemy troops penetrate 2 or 3 tiles into my territory on lowlands.

Catt

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:22
  Old Post 08-11-2002 21:11
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase the size of your Attachments

In the early game I'll use forts at choke points or on hills and mountains adj to my border cities. It the AI wants to attack I force them to use flat land. However, in the early game I'm usually on the offensive so I don't get around to building forts in most games.

In the late game I will build them on resources and keep units fortified there to protect resources from bombers. However you don't really need the fort so I only build them when I have excess worker capacity.

Forts are probably more usefull for builders who haven't taken their entire continent and don't plan on attacking any time soon. And this just isn't my gameplay style anymore.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 09-11-2002 00:57
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton

I only occasionally use forts until late in the game (usually while razing my way through someone else's continent, using slaves to build them as I advance). If I have a chokepoint early on, I will sometimes invest in a fort and stock it with a unit or two. But I'm usually spending my time and effort building up an attack force that will make the choke point irrelevent anyway...

If I have a situation where I have local numerical inferiority, and see the opportunity to create a kill zone, I will. Otherwise, my workers always seem to have better things to do.

-Arrian

TbTimVa is offline TbTimVa
Settler

Apr 2002
time: 05:22
  Old Post 11-11-2002 19:03
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Got spare money?

I use them when I have only one source of a resource near a stronger opponent. I will build a fort and station
at least two defenders for protection.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:22
  Old Post 11-11-2002 20:11
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
--- BUMMER --- Remove this text

Can't fortify radar towers. Talk about something in the game screaming for fortification.

I don't have any mountains/hills/rivers and have to plant a radar tower with no bonus protection. Big bummer.

-- PF

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:22
  Old Post 21-11-2002 20:29 Visit Worthingtons's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Browse Apolyton AD-FREE

I once used them, like someone else said, to create a maginot line, Guess what :

the AI went round

A good idea, to make the game interesting, is to increase thier power in the editor.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 21-11-2002 21:43
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Inflate your Upload Space

The Germans did that too, Rothy. Static fortifications just aren't that powerful, and the game accurately reflects that, I think.

The AI will avoid good defensive units in forts (or at least it did with 1.29, I don't know about PTW yet), so they can be useful for herding the AI's units into a specific area where you are prepared to slaughter them.

-Arrian

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:22
  Old Post 21-11-2002 22:18
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Rothy
I once used them, like someone else said, to create a maginot line, Guess what :

the AI went round

A good idea, to make the game interesting, is to increase thier power in the editor.


Because of the towers and the wide spread use of them by the AI's, I now almost always hit the towers first and then the AI city. 25% improvement in off/def does not sound like much but win/losses parallel experience in attacking across a river. Substantially increased my losses of MA. Rather than just pumping out more fuel for the fire, I hit the towers first.

It is great when the towers are in front or alongside the cities. Interesting placement strategies by AI of towers:

1. behind city
2. on hill/mt behind city
3. across small waterway bend, still within 2 tiles of city to give defense bonus, but very hard to get to as land movement may be as high as 6 tiles. In those cases I just live with the losses.

Interestingly the AI does not seem to build towers during war. Once you start punching them out you don't have to worry about new towers springing up.

== PF

Killerdaffy is offline Killerdaffy
Warlord
in other words a gang leader aspiring to Presidency
Nov 2001
time: 06:22
  Old Post 22-11-2002 04:04
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by planetfall
Interestingly the AI does not seem to build towers during war. Once you start punching them out you don't have to worry about new towers springing up.

== PF


Interesting. It might be due to the fact that the AI generally keeps his workers in cities during wars. Since the worker is consumed in the process of building the tower that's quite stupid of course so we should tell this to Soren in some thread he's watching.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0549 seconds (90.06% PHP - 9.94% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net