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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:22
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If you don't know about the no host tech rule then you are a complete rookie with absolutely no idea what rules are used by elite players. You should probably take up a new game. If you did know about the host tech rule then you are a cheater. Which would you like to choose?
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Nicosar
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Golden Bay, Cali
Sep 2002 time: 21:22
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Narz did not cheat!
He was trying to install my scenario folder so as to play with the same rules but better graphics and he didn't do it exactly right, I guess, and so his phalanx came off looking like pikemen to you all, however when I opened the game up (alas this incident has spoiled what could've been a glorious comeback to his lucky boastfullness) they appeared as my version of phalanx and not pikemen.
I, of course, suspected foul play before I even read Atawa's first post on my thread since I saw the power graph before the game was even shut down and wondered how he could possibly have been that big, since even luck would have trouble getting him to that height. I was on the verge (two turns) of having 9 cities and maybe 5 turns from having 10, and this by about 200 AD with only a nub to grow on and not the expanse Narz got, so I think I could've remained competitive, having passed Atawa's lead of cities on me since by 400 AD I might possibly have 14 or so cities.
You cant say this game which has been spoiled denoted any lack of skill on my part, and I can only suggest that Atawa play Narz, seeing as these two people who always seem to be far ahead of me no matter how good an empire I have would make for an interesting game.
I am starting my own GIGA game, the MASTER CHALLENGE, tonight and I look forward to post the results of a civ-version which eliminates alot of luck which in the original version is all-decisive, making it more a test of skills and less a test of who can best exploit what opportunities they may or may not get.
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Nicosar
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Golden Bay, Cali
Sep 2002 time: 21:22
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You want some strategy Bucephalus? You got it.
If youre playing an average player, lets say he governs his empire with his nose too close to the screen and cant see something thats more subtle by taking a step back, you build a decent army of infantry mostly, pikemen and quick phalanx, along with some archers for attacking back, nothing too capable of actually sieging and nothing that would tax you too badly to build an army of fifteen to twenty of them (depending on how big the enemy was and how much free space you have to work with) and you use this all-defense division as bait and to whiddle down his numbers; bait because you'll be using them roman-legionnaire-campaign style and march towards his border like a slow moving siege army (in two separate divisions, if you have enough units, to apply some believability) so that your other forces can land on the other side of his empire while he is gullibly busy elsewhere, and this backdoor force is the heavy catapult-plus-infantry-and-some-cavalry division, but I recommend putting some cavalry also in the fodder division to kill quickly any successful enemy units that kill your infantry at the cost of almost all their health, since the pet peeve of any good commander is seeing units with red bars getting away to heal again.
Tis a simple trick, but if your enemy is caught off guard but still confident of his military ability he will rush towards you with most of his army to prove that such an obvious attack wouldn't work against the likes of him; but dont split your heavy forces to give the fodder division some firepower in case they get through! It should all be put to the back where it can explode upon your foe!
I have used this many times, as Im sure many of you have since it is indeed nothing fancy, though it can become quite cunning when getting down to the very presice levels of movement, and I know it doesn't necessarily denote that im this great master but it should at least convince you that im not such an amateur as you would make me out to be.
This game's about to start, we'll see how poor and humble little Nicosar does.
Da GaimPlaya'
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:22
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Your strategy is a joke. No-bribe is a setting of rookies, not of good players. If you play no bribe, no GW, then there's not much I can do for you.
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Nicosar
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Golden Bay, Cali
Sep 2002 time: 21:22
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Allright Ming, point and match, your score.
But I did denote 'average' player as the victim, thinking that one up on the spot out of my repetoire and not digging up the best of the best, and i know about such a defense, since it is what I would do, that to match such an army a few siege engines of my own to counter-siege their siege would be the perfect thing in my front cities. This is true.
What YOU must admit is this, though; that I laid out that strategy only ASSUMING that such skillful people would realize that i wouldnt have to pose a threat of siege to your cities, no, of course not, they are built for bait and and used as such, however they are a costly bait, and not just for your attention.
What would you do if they ignored your cities directly and started to pillage all your infrastructure, would you stand by with your garrissoned catapults and watch me? Just try and attack my veteran pikemen (phalanx even) on a hill on two thirds with your caputs, maybe youll win a couple rounds but if I had those horsemen in the rear theyd be sugar in water. And so, unless you wanted to deplete your catapult force which you NEED, cause you're not entirely sure if my big guns are just in the back of the train or not, so you bring in the cavalry. But I have pikemen. Ahhh, so now comes the whole infantry/cavalry/siege weapon army coming at me to stop me from destroying your key improvements; and now whats happened..... oh, my army in the back has just arrived, i guess you need to deploy some troops there hein? Nah, ah, ahh, remember now, those last few pikemen of mine are still in the first front, you wouldn't want them to stay there now, would you...
I indeed meant this strategy ORIGINALLY to be deployed against average players and less, and I have indeed used it before, but seeing as you have not I cannot but emphasize how much easier it would be to employ it successfully on even skilled players such as you, who though maybe would adapt to it quicker, would still be at a loss as to the big picture.
Me, id keep a good army of infantry in the front cities facing my enemy to throw at him and buy me some time if he pulled that, plus a decent net of ships around my coast lines to warn me about such a transport operation. You stay in your cities waiting, see what that gets you.
As for diplomats, NightEyes, in my game they can bribe anything they want except air units, since a chinese pilot might've shared his e-mail with one of our planes, but arranging defection is a different story. "GW"? Good wonders? you'd be surprised how much better civ gets when you remove the "omnipotence factor". Besides, a wall that is built instananeously, or, please, a 'magical workshop' that instantly converts any unit wherever it is? Why do you think Leo in civ 3 only makes it cheaper to upgrade and not instantaneous? I think maybe old sid would have to agree with me on this one.
And Bucephalus, why do you ask a master to share strategy if you cant even read it? C'mon man, what should I say; 'use good units.'?
The Game player
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Nicosar
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Golden Bay, Cali
Sep 2002 time: 21:22
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As for the big game; it didnt work.
We had all the people, they understood all the new rules and appreciated them as necessary, and I was about to tell them the life-dependent urgency by which they should do their turns, just moving units as quickly as possible, having premeditated them in the off turn instead of watching translated Baywatch on the spanish channel which they cant even understand but not caring, then,.......boom.
Problem.
Mac user.
Ive looked at some sites though, and i think this problem can be fixed, so we'll see; this is another delay, as fate would for some reason not want to let me prove this is indeed the best civ version around, but even fate has only so much power against Nicosar....
...The GamePlayer-
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Ming
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quote: Originally posted by Nicosar
Allright Ming, point and match, your score.
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If you say so... I was just pointing out that most of the people I play with wouldn't rush headlong to attack the units... since they don't pose a serious threat. The resourses to build such a force can be better used.
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But I did denote 'average' player as the victim
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Since Civ II has been available for awhile, most of the people that post here are average or better. And the newbies learn quick enough (well, most of them do)
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What YOU must admit is this, though; that I laid out that strategy only ASSUMING that such skillful people would realize that i wouldnt have to pose a threat of siege to your cities, no, of course not, they are built for bait and and used as such, however they are a costly bait, and not just for your attention.
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Again... bait only works if it is a serious threat. 5 elephants is a serious threat. Defensive units are never really a threat... unless you have a vet pikeman paired up with a settler, and build a city on one of his resourses that one of his cities is using (like gold... wine... iron...)
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What would you do if they ignored your cities directly and started to pillage all your infrastructure
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In most cases... infra structure is BEHIND your leading edge cities... to get past them, you will come under fire.
Thanks to zone of control, the fringe cities on your empire serve more as roadblocks if done properly.
And yeah, if by some chance you can get by them by using diplos to avoid zone of control, you are then cut off, and offensive units most people keep in reserve in their empire will make short work of them.
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I indeed meant this strategy ORIGINALLY to be deployed against average players and less, and I have indeed used it before, but seeing as you have not I cannot but emphasize how much easier it would be to employ it successfully on even skilled players such as you, who though maybe would adapt to it quicker, would still be at a loss as to the big picture.
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Granted, it "might" work against a newbie... but even an average player isn't going to be too worried about units that can't take cities. But again, the resources need to build such an army could be FAR better spent.
The trick in MP is to EXPAND... EXPAND... EXPAND... When you run out of room, you then take cities and terrain.
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Me, id keep a good army of infantry in the front cities facing my enemy to throw at him and buy me some time if he pulled that, plus a decent net of ships around my coast lines to warn me about such a transport operation. You stay in your cities waiting, see what that gets you.
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In the early game, if you have a decent defense, there really is nothing that can take your cities. As long as you have a few mobile offensive units that can respond quickly... Come and try to take me While you are moving that defensive, but no attack strenght army, somebody is probably sending real attack units at you 
When you go at somebody, you need well defined goals.
Whether it is to take a wonder city, or just expand your empire... if you are going to expend those kind of resourses, you need to make them pay off.
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:22
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You're right, those are so unrealistic. I mean, look at civ, it's such a realistic game. Walls suddenly appearing? Please! Horsemen taking 4000 years to circle the globe...now that's realistic. Legions taking centuries and countless generations to march on a city, that's straight out of a history book. And if you really want to get started on civ3, I'm sure we could talk about how realistic it is for a tank to lose to a warrior. I forgot how powerful axes are against 20th century technology.
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