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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Potential Cradle Bug, or just bad luck?
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hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:22
  Old Post 12-10-2002 16:49 Visit hexagonian's homepage!
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Most likely, when you or the AI enter a goody hut and get either a free unit or an advance, the game will take anywhere from a few seconds to a couple of minutes to process. This is tied into the Militia SLIC code (for some reason that no-one can figure out) so all you need to do is wait.

Eventually as the goody huts are cleared out, this problem will disappear.

If you do not like the wait, you can go into CRA_risks.txt and wherever you see an entry that refers to the chances for getting those items

ADVANCE_HUT_CHANCE 0.15
UNIT_HUT_CHANCE 0.20

change the setting to 0.00

Hope this is the problem.

I should also say to make sure you look at all the readme files too.

I did make a recommendation to Vel, before he started playing, to make a change in one of his files (this will be addressed in the next update) to turn off the partisan SLIC code, as this file is overriding the militia code in an unexpected way, causing Militias to be able to move. What ends up happening is that the AI will move its militias - and this is not intended since the AI actually needs those Militias to stay in place in the very early game.

Go into the folowing files

CRA_script.slc
CRAB_script.slc
CRARR_script.slc
CRAI_script.slc

at the bottom of the file there is an entry

#include "CRA_Partisans.slc"

Change it to

// #include "CRA_Partisans.slc"

to turn off that SLIC file

Last edited by hexagonian on 12-10-2002 at 16:58

 
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