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Alex Woehr
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Greenville, SC
May 2001 time: 00:23
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Every time I try to use CivStack it gives me a Path\File access error. Is there some way to fix it?
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:23
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quote: Originally posted by Mercator
yaroslav: Well yes, but quite a few more lines of code. I'd have to edit an entirely different part of the map data.
Java is indeed better for the Mac users among us, unfortunately I don't know Java.
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If you know C++, Java is pretty easy (I don't know if you have programmed CivFortress in C, C++ or any other language).
I've programmed a library that works with maps, because in my CivDip I need to exchange maps between users (and now I do it without problems). I'll send it to you if that could be usefull (it's written on Java, but if you know C++ there is no problem at all to use that)
Also, I posted in this forum a thread some time ago about how editing maps, cities and units in to order to reveal them 
And a little addition that I'll find very useful - if the utility let's you enter a coordinate in order to change only one square (I know that you can do it in Civ2, but changing a square from ocean to landand from land to ocean in a scen it's difficult)
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:23
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I don't know C++, I do know C and Perl, but I've never done any Windows programming with those (nor any others, except VB)... All my utilities are written in VB6.
I know in principle how everything's supposed to be done, but I'm a little busy, and most importantly I'm a perfectionist. Once I get started, I can't stop. But at this time, frankly, I don't feel like doing it (it's just a hobby, you know).
But well, I would like to see that library. It could probably help me here and there... I don't know if I'll even look at it until I start working on things again, though. I'll be sure to credit you if I ever use it.
You can find my e-mail address on my site(s) (see homepage link/signature), if you don't know it already.
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Alex Woehr
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Greenville, SC
May 2001 time: 00:23
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I only get the error after selecting the savegame\scenario file to add fortresses to. But, as I said already, it works anyway.
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