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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Religion Code for SAP - BETA
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itsamic is offline itsamic
Settler

Feb 2003
time: 06:22
  Old Post 16-03-2003 04:22
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Is it possible to add religion.slc to a normal game (not SAP) by adding the necessary unit, goal, order and slic-file, or will there be additional problems like undefined variables etc.?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 17-03-2003 10:46
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What mod do you mean? Except for Craddle thats true since Craddle has the nomad unit. But that is a very easy fix.

Just say the mod I can give you a version

itsamic is offline itsamic
Settler

Feb 2003
time: 06:22
  Old Post 17-03-2003 13:13
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I've no mod installed, only some additional slic and some other modifications in text files. I know I have to add the priest and to edit the unitbuildlist for the AI but I'm not sure about other changes that could be necessary.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 17-03-2003 23:17
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quote:
Originally posted by Pedrunn
Lets just wait Locutus find some time to add it


I was just wondering if this file has been added to Apolyton. If not, which version of the one's above should I down load?


Thanks.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 17-03-2003 23:24 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#35 Report this post to a moderator
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Nope. It's yet to be submitted (or at least it wasn't in the queue this morning).

I think 3 files above are identical, so it doesn't matter. But I could be wrong, in which case I'm sure Pedrunn or mapfi will correct me.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 18-03-2003 05:09
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I submited it!!!! I thought you already had it.

Download the one in the first post. Which is a zip file. The others are judt the code. Wont help.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 18-03-2003 05:16
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Thanks Pedrunn

I'll install it this weekend (I'm a weekend gamer, RL and all that)

I'll let you know how plays.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 18-03-2003 05:30
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Great! Dont forget to gives us feedback. What can a modder do without a player

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 18-03-2003 05:45
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#39 Report this post to a moderator
Full PM-box? Change here!

BTW, do I have to include/change anything in the main SAP files like APOL_script.slc. or APOL_main.slc.?

Last edited by tlatoani on 18-03-2003 at 05:53

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 18-03-2003 05:50
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No just unzip inside the main CTP2 directory as all the other mods. That a new modwapper option will show up when launching it

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 18-03-2003 05:56
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Final question, I'm using Peter's updater file, do you know if there could be any conflicts between these two programs?

Thanks again.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 18-03-2003 06:14
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not conflict. Just the updater that wont work
Since the file name of the updater has to be included in this mod. And to include the updater you need to find the file named

APOLrel_script.slc

I guess you are using the new updater, so write in the APOLrel_script.slc file the following line:

code:
#include APOL_updater2.slc


I hope i was clear

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 18-03-2003 07:19
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New final questions

I'm also using some of Martin's mod's: MG_ComImpsForAIs3.slc” and "GM1_airunit.slc", which are included in the APOL_main.slc.

As well as the capture city mod and the "MG_BetterAI.slc" in the APOL_script.slc. I noticed that in the APOLrel_script.slc file you include the line

#include "APOL_main.slc"

So the first two should be loaded in the game with religion right? To get the other two to work I have to include them in the APOLrel_script.slc right?

Sorry if they're dumb questions

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 18-03-2003 08:00
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You are right. The APOLrel_script.slc included the APOL_main.slc that includes the files you mentioned. So they will be included in the game. And if the APOL_updater2.slc from the previous question is included in the APOL_main.slc you dont need to write that line. Or you will include it twice

Seems so confusing but it is not. you got the logic of it so you wont have a problem understand what i said

It wanst dumb at all. Actually you figured by your own. Some people would have trouble doing that.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 18-03-2003 17:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#45 Report this post to a moderator
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quote:
Originally posted by Pedrunn
I submited it!!!! I thought you already had it.


Well, I double-checked and walked through the DB but can't find it anywhere. Something must have gone wrong in submitting it. What category did you submit it for?

Either way, please submit it again if you still want it added (if you're not sure if it'll work, you can also email/PM/ICQ all the data to me and I'll add it for you - but only if you provide me with everything that I need and don't force me to improvise).

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 25-04-2003 20:11
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Mapfi, i will submit the mod again tomorrow. How did you liked this comentary about it to be in the mod's explanation and the picture? Can i submit it?
quote:

The game already provides religion as a gameplay option. So far this was only available for theocratic governments and it basicly has no depth at least not enough for Mapfi and Pedrunn. So they accoplished this mod which makes it available to every rulership. Furthermore it introduces the concept of a changeable state/leader religion. The religion’s names are those of the founding civilizations. So that you can spread your own civilization religion around the world or be converted by a much more developed religion gaining the bonus for its advances like more gold, more happiness in your empire, more conversion protection, more gold from selling indulgences and much more. And spread your religion towards other civilizations to gain more advantages. So what are you waiting for? Send now your clerics NOW!!!


Last edited by Pedrunn on 26-04-2003 at 03:32

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 25-04-2003 22:43
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looks great!

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 26-04-2003 03:26
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Just submitted! Did you get it this time Loc?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 27-04-2003 08:57
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Great! The mod is in the database already

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:22
  Old Post 29-04-2003 05:12
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#50 Report this post to a moderator
Increase the size of your Attachments

Is it possible to have the religion code and the Good Mod in SAP together?

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 29-04-2003 11:49
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without adjusting the txt and slc files to it - no, sorry

 
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