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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:13
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Don,
Was it you who toyed around with those map values, trying to get not-so generic looking continents and such, or if not, who was that? I know someone was doing that....
Gemini:
Hey, dude, whuz up?
Dogmatrix:
Ah, hey, we were all newbies at one point 
Diplomacy files!?
Oh yeah...right.
diplomacy.fli --> Never touched it, nothing really of interest for me anyway.
diplomacybegin.fli --> Okay, this is the big one. This file is extensive and contains all the data the AI uses at the beginning of its turn. It's the primary diplomacy file; the AI uses this file to determine how big the world is, who is in the world, who is AI and who isn't, who is friend or foe, what everyone's rank is, who's stronger, who's weaker, who's fighting (and how many they're fighting), who's allied, who's loyal, who's polluting, pirating, special attacking, breaking treaties, trespassing, and how often...etc., etc. It also determines "regard"--how the AI "feels" about you or another AI--loath, hate, dislike, neutral, like, love, worship...as well as "trust"--> completely_trust_him, maybe_trust_him, watch_him, dont_trust_him, distrust_him, benedict_arnold....Of course, how the AI deals with you or others is relative to how it "feels" and how much or little it trusts you...trust is much more difficult to regain than regard.
This file is massive--took months to get thru it all, and I found something new every time I went into it.
diplomacyaccepted.fli --> This file is mainly responsible for regard & trust, but it only relates to if something has been accepted or not (hence its name). Any request by it or to it by you or another AI, either rejected (see next file) or accepted, will directly impact its regard & trust--for you or whoever.
diplomacyrejected.fli --> ...if it's not accepted, then this file sets the regard and trust, depending on what it was. But if it doesn't get something it really wants, there's additional stuff here--like preparing for war, going into cold war, and so forth. Depends how pissed off it is.
diplomacy_pre_incoming.fli --> Okay, this file takes care of all messages coming in from anyone. If you're asking, offering, trying to trade, whatever, it all goes thru here. It also affects regard & trust. Fairly massive file, too.
diplomacy_pre_outgoing.fli --> Just like pre_incoming, but this handles all outgoing information, messages, requests, trade offers, treaties...if they should be sent, what the priority of each is, depending, etc.
diplomacypeaceloyal.fli, diplomacywarloyal.fli,
diplomacywarbackstab,
diplomacypeacebackstab,
diplomacy_set_war,
diplomacy_set_peace,
diplomacy_set_opportunist,
diplomacy_set_loyal,
diplomacy_set_backstab,
diplomacy_set_average_trust,
--> all of these mainly contain outputs to be used for whichever AI personality that fits with the file--i.e. a "WarFew" or "MilFew" aip will use the diplomacywarloyal.fli file, whereas the "WarMany"--"MilMany"--uses the diplomacywarbackstab.fli file.
So, I've never altered any of them.
Gotta cruise!
Thomas.
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gemini
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Hey Nordicus, Doing fine. Glad to see you back, got any projects planned for ctp??
Hey Dogmatrix, I don't think it is possible through slic or anywhere else to stop tech trading between human players.
Hey Wes, that's interesting, but does this apply for units, improvements, wonders on a buildlist, will it ever build units not on a buildlist?? Have you noticed anything about that.
Cya
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Gemini
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:13
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Yeah, Nordicus, I have toyed with them, quite a bit. I have worked with virtually every aspect that relates to maps. It is a lot of frustrating work more than anything else.
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:13
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Nordicus,
Yea, but I just got it and it is going to take a while to catch up. I got about 6000 emails to go through, literally.
The transformer in back blew up (technically, I can't tell you what happened). It wiped me out as well as 6 other houses close by. The only thing I had left was one file server because it had a hellatious UPS. I lost 2 file servers, 7 computers, every TV, VCR, stereo & phone, all the wiring in the house is gone as well as all the fixtures. You should of seen the sparks flying when it hit.
Of course, the electric company has to pay for all the damage and they had a rep out here in 30 minutes, but that doesn't help much for data which wasn't backed up as well as all the down time and all the time required to get everything set back up once it is replaced.
I lost virtually everything CtP related, including all the maps I had been working on but weren't published yet.
The only good part was when the guy walked into my computer room and saw how many computers were fried. The look on his face was priceless.
I think I must of been a bad person in a previous life because this happened to me 2 years ago too.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:13
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Hey, guys...
Don, I can definitely relate, man. 
Was this the result of a storm?
I forgot that you're in that region down there with all the really nasty storms and such--how often do ya see a tornado?
Good to hear you haven't given up, though, unlike me....
Speaking of email, mine has been killed--related to my current cumputer ****. I'm having difficulty setting up a new account, but with enough hair-pulling and teeth-grinding, it should be nordickus@home.com. Unfortunately, I've lost everything in the old account 
Wes, that's strange. I recall messing with this: I tried to lower tolerance for this kind of behavior, as everyone agreed; I know that if an AI pirates you and you consequently attack it, the amount of regard lost is way lower than before (don't have the file in front of me at the moment). I think that other AI reactions *should* not be so aggressive towards you...at least, I don't recall making or changing any of that code.
As for you pirating its routes, I believe the regard you lose when doing this is greater--going along with the theme at the time we did AAIPs that the AIs needed to band together more often, in more varied circumstances. So...good! Glad to see it worked out okay (well, not for you ).
{edit: Good Lord, I just saw how long ago these posts were }
[This message has been edited by Nordicus (edited June 06, 2000).]
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Dogmatrix
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Moama, N.S.W, Australia (+11 GMT)
Apr 2000 time: 05:13
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On a topic I brought up a little while ago, about stopping tech trading, would it be possible to simply romove the button that is for tech trading, inside the diplomacy screens somewhere? I had a look through some file or another and noticed how the CTP engine give addresses to it's buttons, maybe I could just remove the address. Anyway I'll have a look tonight, when I get home.
Good bye,
Dogmatrix
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gemini
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Hey Dogmatrix, No I don't think that is going to stop the ai from trading tech because I don't think it depends on a ui to trade tech. You can go into the diplomacy files and just delete that part of the code and it should work for you. But if you do disable the button for trading tech,it theoritically should work to stop human players in a multiplayer game from trading tech. This is just a few logical answers so I may be wrong about this but I am going by what I saw when I went through the fli's.
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Gemini
[This message has been edited by gemini (edited June 08, 2000).]
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gemini
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Hey Locutus, aren't those functions for trading goods not tech?
I'll have to check that out as well cos that should solve the problem about disallowing civs from trading techs if it can be used for that purpose.
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Gemini
[This message has been edited by gemini (edited June 08, 2000).]
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