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Ludwig
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So let me get this straight:
If you use a router to access the internet, you shouldn't bother getting the game because you won't be able to join any games.
But, if you have a dial-up connection, you also shouldn't bother getting the game, because lag times will be too great.
But, you can play by e-mail.
And hey, if you want to buy the game, show some patience, and find out what works and what doesn't, it will be lots of fun.
This sounds suspiciously like the fake SNL commercial extolling the virtues of "Log". "Log" was great software, too, by the standard being advanced here: if you stare at it long enough, you will see spots in front of your eyes, and the spots are pretty colors - so if you just have some patience, you might have some fun!
I'm happy I haven't spent the money on this yet. I can't foresee any situation, for the rest of my life, where I will ever again access the internet using anything but networked computer access through a router [not even for an hour or a day] so I guess there is no point to buying this game.
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Dominae
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The argument that the game is playable with opponents with low pings (i.e. in a close geographical location) is utter bull****. I don't want to make any enemies here (especially any regulars on Apolyton, for whom I have nothing but the utmost respect), but I've played Counter-Strike with 31 players from Germany to Australia with minimal lag (and I'm in Eastern Canada). Something can be done for MP in Play the World. I'm hoping the next patch comes soon.
Dominae
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[FX]Roman
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quote: Infogrames is publishing, not programming. |
That doesnt justify them releasing crap games. Would you publish non-working crap?
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royfur
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quote: Originally posted by notyoueither
Ouch with the 56K. Internet MP would not be a good reason for you to buy it. However, PBEM, LAN and hot seat are pretty solid.
SP enhancements? Depends on what you want. New civs? New UUs (the Berserks kick *ss)? New orders? New Worker actions? Air ranges up to 256? A better editor and improved mod management? There is a lot there to choose from. I would say that most dedicated Civ3 players should get it, but that is a choice for each individual. |
@ notyoueither:
A Question.
I've seen a few comments here and there in posts about changes in the behavior of both Barbarians and also, in general, the ai itself. Any comments here? More importantly, if the ai is more aggressive/Barbs more clever etc, whatever, are these changes customizable or moddable in the ?upgraded? editor? Thanks for your commets. PM me if you would rather not clog up the thread. Arigato!
Sorry [FX]Roman, not trying to jack your thread, just really jonesing to get input from the beta testers who are posting. Haven't gotten the game and in fact regarding MP, will not- I'm a SP person only (regardless of the tech problems with MP). Trying to see if the game is worth plunking down $$$ for under those considerations. Some of the features sounded good and others I am not so sure of ...
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Dominae
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Thanks nye, I'm going to try to get a decent game going this weekend, when more people will be online and my chances of finding good pings will be better.
Dominae
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[FX]Roman
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Oh, I would also like to add another thing:
I just played another game. I wanted to make sure that I wasn't totally ranting this game out of the water, when it did not deserve it. Let me set stage:
My Comp:
AMD2100
512 DDR 2700
60Gig 7200rpm
geForce 4 4600 (not really an issue).
Good cable connection
This is just to rule out the fact that you cannot pin it down on the fact that I may have a slow or otherwise bad computer. In any case, I think it comes down to your ping, and the ping of other players, duh.
That having been said, I wanted to find another player with a decent ping(~120-180), which I did in fact find. A guy by the name of AquaKing, or something to that effect. Anyhow, to test the game out, even in the most of minimum settings, I hosted a game on a tiny map, with my well-pinged friend, myself, and two computers.
Well, we got to the staging room, still a bit more laggy than the lobby, wtf? How could a chat room be laggy. I set up the options, and launched the game, and after ten seconds the game had begun our regicide match.
**Waiting for other players**
Im surprised this still happens. It did not take as long to synch him in, but it still happened, and took longer than it should have taken. Sub-par.
Whats this? Im able to move, how novel. Surprised with this feat I began to play just as normal. So I built a city(this was turnless). Did not seem so bad...
Time to move my worker.... *GASP*
I quickly alt+tabbed out, went to "run" and typed "dxdiag"
Yup, it was certain, I still had a 1.73Ghz processor. But, the game made me feel like I had an old pentium Pro. WTF. Not only did the conectivity suffer (that goes without saying, of course), but, it SEEMED like my system slowed down, too! Absurd.
I can't believe there are copies of this game, in boxes, on shelves, in stores... waiting to be bought by someone hankering to play some multiplayer.
What is wrong with you; Friaxis + Infrogames?
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[FX]Roman
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Anyone have anything in reply to that?
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WarpStorm
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Right down the road
Nov 2001 time: 00:23
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deleted
Last edited by WarpStorm on 02-11-2002 at 04:29
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Cartouche Bee
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Well, until some of the issues are worked out maybe it is a stretch calling in 'Play the World'. Looks like we are lucky if we can 'Play in our City'. Unfortunately it is a marketing ploy/schedule that has yet to reach it's intended audience because the implementation appears to be unoptimized to this point of time.
A hosted TCP/IP version would have allowed for a more robust model to be developed but that is only my opinion. I always felt that the primary version of Civ3 needed alot of the basics ironed out before a network version was feasible. Things like scraping the on screen button rearrangement and subsequent redraw with every worker movement would have been a very good place to start with optimizations. Minimizing the amount of information that has to be transmitted to each node in the game and the subsequent speed that that information can be transformed to what the user actually sees and can interact with can overcome many of the so called lag issues.
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[FX]Roman
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I think with the PTW release, they should have at least releasedn an editor like civedit, but this one should be called netcode edit.
I'm sure we could get the game running better, sooner than the original makers... Hmmpf.
PS; rob.derosa :
Actually, I didnt check my directX. That was a clever sarcastic way of underlining the fact that PTW RUNS LIKE ****. Thanks for comin' out.
Everyone, please stop defending this game. We have all been let down.
Last edited by [FX]Roman on 02-11-2002 at 05:33
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by [FX]Roman
Actually, I didnt check my directX. That was a clever sarcastic way of underlining the fact that PTW RUNS LIKE ****. Thanks for comin' out.
Everyone, please stop defending this game. We have all been let down. |
clever? don't pat yourself on the back too hard
we have all been let down? I think not.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:23
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I was not let down , as I did not intend to use the MP part and I am pleased with the new stuff for SP. But then I knew what was coming.
Last edited by vmxa1 on 02-11-2002 at 09:57
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Amesjustin
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of nothing
Feb 2002 time: 21:23
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quote: Originally posted by [FX]Roman
I think with the PTW release, they should have at least releasedn an editor like civedit, but this one should be called netcode edit.
I'm sure we could get the game running better, sooner than the original makers... Hmmpf.
PS; rob.derosa :
Actually, I didnt check my directX. That was a clever sarcastic way of underlining the fact that PTW RUNS LIKE ****. Thanks for comin' out.
Everyone, please stop defending this game. We have all been let down. |
For someone who claims to hate the game and call it a waste of time an money, you sure are spending a lot of time posting about it.
Internet MP issues aside, the SP improvements are a great enhancement to the game.
I think if anyone is to blame for PTW being released before it has been fully tested and all bugs fixed, it is Infogrames and NOT Firaxis. Firaxis has always made great games, and have the best designers and programmers around.
As a software developer myself, I know the frustration a programmer feels when he/she is forced to release software that he/she knows is sub-par because the people who pay your bills are demanding it be released on a certain date. Firaxis has proven to be very dedicated to their fans, and I am positive they will release fixes to all the major issues ASAP.
As frustrating as this may be, this is how most software releases are done these days, unless you are one of the lucky conglomerates which develop and publish in-house.
The only gaming exception is Blizzard. Yes their games have very few bugs, but they also take SEVERAL years to develop and are expensive as hell. And in my opinion not as fun to play as any of Firaxis' games.
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