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Minmaster
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So Cal
Nov 2001 time: 21:23
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yea like many of us like to do, build some early UUs and dont use them until way later when u want a golden age...attack a badly wounded unit and u have a good chance of winning even with outdated UU
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twilight
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Hm. I don't know what's the difference between the difficulty levels exactly, but I fear it has to do with some more diplomatic and military challange, so I play always Deity and turn off the big boni for the ai.
But PTW is hard I must say. Never had this problem in CivIII but now my old strategy of ignoring Science for treasure and buying or stealing techs areN't as good as they should be. In later games they wanted very very much money for the develpoments. For example 11.000 Goldpieces only for one. Okay, I play a special mod with 10 rounds per development at least and more taxes so my nation of 15-20 cities gave me 1500 GP per round and perhaps the civs were influenced by that but when I got a new one, I tried to sell them to the civs but they never had any money. Okay, funny thing, that many civ gave me 100GP/turn, a couple of times later I had 2500/round. But there is a little difference between 11.000 and 100 for 20 turns. Not quite fair. Hm, they gave me all they had. The Civs must save money!
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:23
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quote: Originally posted by Robber Baron
I don't know if this has been discussed before, but the barbarians are a much bigger factor in PTW than they were before. They used to head right for the cities; now they pillage roads, seek out horse/iron tiles, and lurk much more effectively around the outskirts of cities. Still manageable, ultimately, but I find I need more military more evenly dispersed in my territory -- an effort that definitely diverts key energy during those critical early turns where every shield and every gold piece counts so heavily. |
PtW 1.04f: barbs are smarter, AI is smarter. A bit more aggressive, and also more eager to be at war with multiple ennemies at the same time - you should see the incredible late Industrial world war they're ALL involved into in my actual game - BUT, it's easier I think ( so far ) to make peace ( 5- turns war and generally they accept peace and you can even extort tech/city after a 8-10-turn war, a bit tuned down I think). I like it. And barbs units act more like civ units, that's clever
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ducki
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Speaking of F4 spaghetti, if I could wish for one thing to be in a patch, it would be for a better diplomacy screen for when you have more than 8 civs in a game.
Patch an F4 screen into PtW that can handle the 32 civs that the game itself will allow and I'd call PtW "ultimate" instead of just "great".
Another thing I've noticed:
Barbarians not only running away from stronger units, but going across rivers, onto hills or mountains, and into the forest or jungle for a tactical advantage - not merely running away, but repositioning before attacking my exploratory warrior.
Very nice, IMO.
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