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Mad Mariner
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My apoligies if this hasa been answered but is this mod available for the unpatched play the world?
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Mad Mariner
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Oops sorry about the double post but it was such a horendous spelling mistake felt it was my duty to rectify it, the word i was looking for was apologies (lol blimey is that the right spelling?)
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Kal-el
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I don't believe it will work for the unpatched version of PtW. However, there is a version for the vanilla version of Civ3.
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Kal-el
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vanilla civ3 is non-ptW civ3. I will not bother to ask why you can't patch your version of ptw.
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Mad Mariner
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Lol its not that i cant patch my version its that i prefer not too, spose the reason is i like games in their "pure" form, i like editing games to my preference and in my experience (sadly only of c&c) the best utilities and fan designed bits and bobs work on the 1st released version best, i mean im strugggling to even find something as simple as a save game editor for PTW (like i said im new to civ3) and more to the point is the game worth patching? do they add anything to single play or are they just designed to make online play additions? (as in c&c)
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Kal-el
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I would patch it as the original version was far from ready for release but Infogrames rushed Firaxis and so Firaxis had to release the game before it was ready.
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Tzar Alexander
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Hi Kal-El,
some days ago I downloaded your MOD 1,04 and MAP 140x140 good work, thank you and if you want I present you my ex-girlfriend for your good work :-)
(Yes she is beautiful, but she likes to betray like some players in civ :-)
No chance to get my actual girlfriend ... hhhmmm maybe if you include something more in your mod ... no, of course a joke ... :-)
Okay so I included your Map 140x140 with the data of your DYP Mod and also included Civilisations of Incas and Australians, because that regions are deserted. Changed a lot, double cost for UNITS ( I hate when the map is crowded with units), Graphics from Snoopy, All Multi Figure Units from Kryton and some tweak there and here. Now I am tweaking resources and placing a lot of Babarians with leaders and creating Barbarian Nations with special Barbarian Units like, Crazy horse and try to place them at the correct location. When I have done everything it will be reduced to 8 starting locations and then I will wait until FIRAXIS release a PATCH so I could play with my friends a PBEMAIL game.
So even, if you would release a new Version, I couldn't use it, because already changed so much, it would cost me too much time to include it into my Scenario ...
Anyway wish you the best and thank you for your great map and mod
THX
Last edited by Tzar Alexander on 21-02-2003 at 02:43
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Kal-el
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your scenario sounds very interesting, btw.
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Tzar Alexander
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So if someone is interested ...
but beware you need the Incas and Australian Mods ... but someone could extract the MAP from the file ...
NOT WORKING MOD, but map 140x140 with DYP resources and some finished barbarians ...
so it is Version 0.4 beta (means 40% finished)
Attachment: dyp140_04beta.zip
This has been downloaded 0 time(s).
Last edited by Tzar Alexander on 21-02-2003 at 02:58
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Kal-el
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you can get a regular version or the PtW version of the mod at civ3.bernskov.com
you can get a 140x140 or a 180x180 earth map with the current DyP rules at civfanatics.
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Kal-el
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You can download the current full version of the mod (graphics and all) at our website: civ3.bernskov.com
We would love to put together a strategy guide/user's manual but are waiting til the mod has stabilized a bit.
I haven't advertized for pedia entries, but we do have an individual on the team whose sole purpose is to work on the civilopedia. unfortunately that position has been a sort of revolving door throughout the whole process. We get plenty of volunteers but RL keeps taking them away from us.
We hope to have the next version of the mod released to our beta testers by the end of the month. (you can sign up to be a tester at our forums at www.cdgroup.org)
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Kal-el
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make sure you are opening the right scenario. with 1.04x we had to change the name of the scenario to "Double your Pleasure with Gfx" in order to avoid it being overwritten with each new patch.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:23
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Is it really that good? I'm not intentionally trying to be a skeptic or anything, but most of the posts I've seen have been of the "This rocks" or "Way cool" variety.
What exactly is better? And why?
I checked out the tech choice and building screen shots and saw a lot of stuff that looked like fun, so I'll probably give it a shot.
In the meantime, though, I'd love to hear why DyP afficianados think it is so cool.
- TT
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MotownDennis
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Michigan, U.S.
Feb 2003 time: 00:23
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Toe:
Dyp is essentially the same game except for the following:
1) Tons more tech
2) Tons more city improvements
3) Tons more wonders (if someone were able to build all of them, I'd be truly impressed)
4) Tons of new military units
5) Tons of new resources (one of the luxury resources is tobacco - i guess smoking keeps the people happy!)
With regard to #5, one of the things I like about the way the resources are set up is that the creators put more emphasis on scarcity. You are almost guaranteed to not have all the strategic resources (you probably won't have 2 or 3 of them). Luxury resources are so scarce that usually only one or two civs have access to a particular one. Seems to make trade more crucial.
Also, there are some slight rules adjustments (most of them for the better) that change the strategy. Because of all the additions and changes, games can be played using a wider variety of strategies. You don't play the game with all the same old cookie cutter strategies every time. I don't have the time or space to go into all the changes, but do yourself a favor and give it a shot.
The only problem with this mod is that some of the Civilopedia is inaccurate due to tweaks that keep being made to the game. Also, the city graphics (you know - the screen that shows the different wonders and buildings in your city) are really goofed up.
This aside, Kal-El and the gang did an EXCELLENT job on this. CivIII should have been created like this from the start. Like I said before, I haven't played a regular game of CivIII in weeks (coincidentally about the time I discovered Dyp!) Also, I play long multiplayer games with a couple of other converts - what a blast!
Post back after you try it so I can see what you think.
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:23
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Well, I downloaded DyP last night and I must say I'm pretty impressed. This mod is a monumental effort. Kind of a Great Wonder in its own right. 
What I like best is that the new techs don't simply expand on a peer level with other techs, but they drill down into new levels of detail. Like, you need Mining to see the Iron and then Iron Working to build Swordsmen. That's the level of detail missing in Civ3.
Also, because of the new city improvements and wonders, I bet there will be plenty of things to build throughout the game. I can't tell you the number of times I've run out of things to build during the Middle Ages. Both the upper line through Printing Press, Banking, and Democracy and the lower line through Invention, Gunpowder, and Chemistry can get pretty dull. The only alternative is total warmongering. Ergh.
I'll write more once I get a complete game under my belt.
- TT
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