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Sandy
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I think civ3-ptw is worth it, definately.
What has been puzzling me for the last few days, is how you would design and structure multiplayer....
Im just guessing here (obviously, as ive never seen the game code), but i think these are really what firaxis should be aiming to do:
1. Thread the graphical user interface properly. The graphics on the screen should not have to wait for network traffic.
2. Optimise the amount of network traffic being passed around. I think the main problem is not latency, but actually bulk amounts of traffic being passed around. I played a 5 player game yesterday on a 10/100 lan with absolutely no problems whatsoever.
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Cagliostro
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quote: Originally posted by Traelin
But can you play a huge map with all that Civs now?? If so, that makes it well worth the purchase already! (I almost exclusively will play SP). |
I'm currently playing a scenario coming with PTW: 256² worldmap, 32 civs - but afaik, it's user made, so there would be no real need to buy the expansion for that - I still think it's worth it, because of it's combination with all the other improvements in one package...
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Demerzel
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I'm guessing that people who bought PtW and don't have internet access will lose out on all the following things.... ( & naturally any future patches until they appear on a magazine CD natch which you'd have to pay for ).
quote:
Additions in v1.04f:
* Added autopatching ability via GameSpy
* Added the Pillage ability to Armies
* Added confirmation message for building outposts on top of colonies.
* Added ability to airlift to and from airfields.
* Added ability to airdrop from airfields.
* Added confirmation message for building airfields on top of colonies.
Changes in v1.04f:
* Removed Explore action from Cruise Missiles.
Fixes in v1.04f:
* Fixed several Multiplayer stability issues.
* Fixed bug with being unable to contact players who have used the espionage screen
* Fixed bug that caused players to win when they, in fact, lost.
* Fixed bug with draft button not updating in MP.
* Fixed memory leak with advisor screens.
* Fixed crash with advisor screens.
* Fixed bug with multiple advisor screens being open.
* Fixed bug with era not advancing.
* Fixed crash on replay screen.
* Fixed bug with goody huts not redrawing properly in some cases
* Fixed bug that caused starting locations in scenarios to be incorrect
* Fixed bug that caused civilopedia entries to be incorrect on the espionage screen
* Fixed bug that caused cities with air units to be unable to be captured in Multiplayer.
* Fixed bug that caused air units to not be destroyed if they are not in a city.
* Fixed bug that caused Play-By-Email mode to not function.
* Fixed bug that caused barbarians to receive victory points.
* Fixed typo in password popup.
* Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
* Editor: Fixed bug causing invalid prerequisites after changing a tech's era
* Editor: Fixed bug causing commas to be added to some fields on the tech property page
* Editor: Fixed bug causing non-numeric characters to be allowed to be entered on the terrain property page
* Editor: Fixed bug that caused tech rate to have a comma in it
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bit harsh on the poor peeps who don't have internet access though having said that internet access isn't exactly that expensive/hard to get these days.
Ah the joys of devils advocacy.
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