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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Civ Choice
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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 15-11-2002 21:37
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I agree that we should use our territory efficient quickly, and industrious does work fine here... plus it can do wonders to our war-road network as well. But like with all traits, it can be overcome with dedication and focused play.

Ah well, I'm going to shut up now, where's that poll so that we could choose a few civs

on a sidenote: if I get PTW in time, I would love to be able to play an expansionist civ against some of you, just to see where the real bonusses are...

DeepO

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 16-11-2002 00:56
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Sorry to copy-paste the same post on two different threads, but the other one looked obsolete to me. Here are my choices, and justifications:

1. Americans

Expansionist-Industrious, the best MP traits; when used together, these traits guarantee a strong early-game. The lack of a significant UU is can be seen as an advantage since the human opponents will have to play a very reactive game. For instance, playing against the Iroquois it is easy guess when their major offensive will be; as the Americans, any agressive strategy is largely "formless" (in terms of unit composition and timing). Of course, this means the GA needs to be triggered via judicious selection of Wonders, presumably Colossus and Hanging Gardens/Pyramids.

2. Aztecs

JWs are so good that it doesn't really matter if the opponents are expecting them, they will work anyway. My only worry here is that the Expanionist trait is not as strong with JWs around, and I don't consider Religious to be *that* strong (I know, shoot me now!).

3. China

Combined strong early-game (Industrious trait and Warrior Code free) with amazing middle-game UU...heck, I don't need to sell this one, do I?


Note that my choices are heavily affected by a general disdain for culture.


By the way, I'm very new here (2 hours), so feel free to disregard anything until my initiation is over.


Dominae

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 16-11-2002 01:54
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#93 Report this post to a moderator
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Good arguments for all of your choices, Dominae.

More food for thought. And I thought it had all been said...

-Arrian

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 16-11-2002 02:43
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Being new to Gathering Storm, I'm sort of confused as to the chronology of all these threads. Is it officially decided that the Iroquois is our civ?


Dominae

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:23
  Old Post 16-11-2002 03:02 Visit FrustratedPoet's homepage!
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#95 Report this post to a moderator
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No it isn't decided yet.

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:23
  Old Post 16-11-2002 06:47
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We were having 'pre-emptive Iroquois strategy talks' before actually deciding which civ to pick.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 16-11-2002 22:25
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While I was laying in bed, I thought about anissue we hadn't discussed here yet:


Our opponents UUs

Now, normally I would say that we shouldn't tailor our strategy to our enemy, but I think it would at least be discussed in the matter of the UUs

Now, only one team's UU frightens me, legoland has the carthage merc-not a threat, more defensive in nature, glory of war has celts-too expensive and early to really threaten us substantially.

Its the ottomans of Lux invicta that I am concerned about.
I don't think we can allow LI to get Military Tradition, we either eliminate or eviscerate them before that. The 8/3/3 Sipahi is so powerful escpecially when coupled with a well timed golden age.

I recently completed a game as the ottomans, and I found this unit to be unstoppable by everything up to infantry, which can be destroyed with sufficient numbers.

Unfortunately the UUs that come before MT are relatively weak.

I was thinking that the Chinese might be more attractive, as that rider would allow much better penetration into a civs territory, to be used to either capture cities or pillage the horse and saltpeter squares. I don't particulary care to use them against musketmen, but in sufficient numbers, they are ok.

Thoughts? comments?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 16-11-2002 23:25
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At this point, it's probably only normal to be concentrated on ourself, before moving on to other civs.
but you do have a point.

The sipahi is a formidable unit, but;

1. it will face only human opponents
2. Railroads should come online by the time there are sufficient Sipahi around, making it less impressive
3. the game has to last that long
4. ....

I think Lux made a strategical error here.
A knight as a UU, no problem, but a cavalry is IMHO to far away to ever be of any use (unless they are the strongest by far anyway, in wich case it isn't going to make any difference at all)

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 17-11-2002 01:19
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quote:
Originally posted by alva848
At this point, it's probably only normal to be concentrated on ourself, before moving on to other civs.
but you do have a point.

The sipahi is a formidable unit, but;

1. it will face only human opponents
2. Railroads should come online by the time there are sufficient Sipahi around, making it less impressive
3. the game has to last that long
4. ....

I think Lux made a strategical error here.
A knight as a UU, no problem, but a cavalry is IMHO to far away to ever be of any use (unless they are the strongest by far anyway, in wich case it isn't going to make any difference at all)


Good point, it will come very late in the game. Hopefully the game will be over by then. I can't imagine how many months a game till military tradition will take at one team turn per day .

 
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