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Beren
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Holland
Mar 2002 time: 06:23
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quote: Originally posted by Louis XXIV
I like Nationalistic (You can add Japan to that list. I think China would be one too). Traits usually get a second ability (Industrious, whose fast workers are often considered the best in the game, also get extra production for large cities).
I also like opposite, Universal.
Agricultural should also have the Despotism tile penalty removed. That would make it a very good trait, and mix well with Expansionist (extra food is great) or Industrious (Irrigation of Grassland no has a use). I actually think this should be part of Expansionist (give those Civs something in modern times).
Cultural would be far the most un-balanced when combined with Religous or Scientific.
I suppose Nomadic can be powerful because you get an instant settler, but you do loose your city. Perhaps it could be:
"Towns (below 7)" produce 1 settler. "Cities(7-12(?))" produce 2 or 3. And "Metropolises (12(?) and above)" produce 3 or 4. So if you have a size 6 city, you don't want to abandon your city only to get a size 1 somewhere else. |
It does need to be balanced, and that would be a proces of trying a lot. I am convinced that neither trait will be unbalancing, because if it is too good, deteriate it. If it is too bad, improve it. The agricultural idea combined with despotism would of course only apply to the food production.
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Beren
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Holland
Mar 2002 time: 06:23
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quote: Originally posted by TriMiro
Nationalistic and Universal would bring a problem when it comes to Russia. I believe most of you would say that Russia is Nationalistic, but at the same time Moscow is probably the most diverse city in the world. It is definitely more diverse than New York for example, everybody that has been there would say that.
Agricultural and Nomadic should also be oposites and I think they are very cool. |
Well, if they are universal/cosmopolitan that would mean different ethnic group integrate quickly into the Russian culture and less foreigners oppose you rule. This is clearly not the case. Nationalistic would mean the Russians go easier into resistance against a foreign ruler and they would integrate slowly into a foreign culture (Typical for Poland) This, I think, would more be the case. So if we were to set a degree of nationalism for Russia it would be reasonably nationalistic.
There is however a big problem to how it works out in the game. In the game you wouldn't have Tartars, Uzbeks, Turkmens, Ukrainians, Byelorussians and all the other small ethnic groups. So any city you found will automatically be Russian. As a result Russian nationalism would turn into some kind of German or Polish nationalism. For the effect you might want to call reasonably cosmopolitan, but that would give other problems. I agree this one is a tough one.
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TriMiro
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Beren you just nailed it.
The only good solution will probably be to split Nationalistic into to. One for the atitude towards foreign nations and another toward conquered nations.
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TriMiro
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I think Firaxis could put not only new treats but also new forms of mobilizations. In addition to the normal ones Normal, and Militaristic, there could be:
Jihad ( fundamentalistic ): no war weary but could not be done by some governments. Also easyer draft. Other civs will start to hate you if you stay in it too long.
Scientific: all miltary units and structures cost twice but boosts research. also cannot declare war (people do want to fight they just want to do their lab homework)
Hiperproduction: Economy will suffer badly, but there will be great boost on building and unit production. (good for space race)
Cultural: decrease military but increase culture tremendously. Good for gaining points or boosting the other civ opinion for you.
what do you think. Can you come up with other mibilizations.
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Fatalis2
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I'd vote for :
- "Cultural"... but "Artistic" sounds better IMHO : happier people, more culture, cheaper new improvements like "museum"... Wonders like Shakespeare, Bach, Sixtine or Oracle should be "Artistic". And civs like France, Greece, Arabs or Rome (for Italy !).
- "Universal"... Very good idea ! US, Rome, Persia.
And the new "maritime" trait, with more deplacements and cheaper harbors. England, Vikings, Spanish.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by Fatalis2
I'd vote for :
- "Cultural"... but "Artistic" sounds better IMHO : happier people, more culture, cheaper new improvements like "museum"... Wonders like Shakespeare, Bach, Sixtine or Oracle should be "Artistic". And civs like France, Greece, Arabs or Rome (for Italy !).
- "Universal"... Very good idea ! US, Rome, Persia.
And the new "maritime" trait, with more deplacements and cheaper harbors. England, Vikings, Spanish. |
hi ,
agreed , with new traits we need new buildings , units , wonders , etc , .....
have a nice day
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Bummer
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hmm... i don't know if anybody noticed this, but, if you implement all the changes suggested in this forum, you'd end up with something similar to alpha centauri... which isn't a bad thing.
however, i think that just giving the civs two traits is severely limiting. also, fundamentalism should be brought back in, with it's drawback in science and diplomacy and advantages in offense and terro... err, espionage.
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Bummer
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in SMAC, fundy's got attack bonus due to "fanatical zeal". the way you describe it, it sounds like they should get lower retreat rates...
also, civ2 gave them "lesser penalties for espionage" since the reasoning was that everybody else was expecting it. that makes sense, no?
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