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samson
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Using the patched version of Civ2 that fixes the Dye/Copper bug, I was finally able to determine the correct demand formulas for Dye and Copper. Here they are:
Copper
Demand = Rivers + Roads
Techs: Electricity: 3/2 Computers: 1/4
CitySize: 1-2: Demand = 0 3-4: 1/2 5-7: 1x 8-12: 2x 13-17: 3x
18-22: 4x ... etc.
City Improvements: Marketplace: x 3/2 Bank: x 3/2
Dye
Demand = SupplyQuotientOfCloth + Roads
Techs: Chemistry: 1/2 Mass Production: 1/2
The factor they have in common (and which no other commodities use) is a dependency on the number of squares within the city perimeter which have Roads (or Railroad) terrain improvements. This must be the source of the D/C bug.
It's also interesting to note that the demand for Dye is directly dependent on the supply quotient of Cloth for that city. This is only relationship of its kind between commodities discovered so far.
samson
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Elephant
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Phila PA
Aug 2002 time: 00:23
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The Dye-Cloth relationship makes you want to smack your head "duhhh...". I was expecting it to have something to do with coastal tiles, as most purple dye in the Mediterranean region came from shellfish. Oh well.
So why is copper demand influenced by rivers?
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samson
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It is what it is.
Perhaps the thinking was that the demand for copper (a coin metal) increased more in areas where trade blossomed.
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Elephant
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Phila PA
Aug 2002 time: 00:23
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By that reasoning, Silver and Gold should have even more powerful Trade influences.
Now those of us who have adjusted to the bug need to decide whether to patch and relearn our bad habits!
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Elephant
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Phila PA
Aug 2002 time: 00:23
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Andu Indorin over at CFC believes the Manhattan Project increases the demand for Uranium. Samson, did you test for Wonders influencing each of the S/D formulas?
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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Duke,
City styles are another thing triggered by tech discoveries, which also account for some supply and demand changes.
Samson did test wonders and found that the demand for Uranium doubles after SDI is built. (I assume he also tested the Mahattan Project and concluded it had no effect.)
Once the demand for Uranium is enabled by Nuclear Fission, this demand is based on the number of techs squared, usually resulting in a huge number. As commodity trades and city cycle updates occur, Uranium is almost sure to appear on every city's demand list. Any help from the SDI wonder is probably just overkill.
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Elephant
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Phila PA
Aug 2002 time: 00:23
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SDI is a city improvement, not a wonder, but I get your drift. Another one of those "feels like it" myths.
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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Elephant,
I was thinking of SETI, a dumb mistake, although in my defense I'll note that at least 2 letters do match (S and I)!
So it could be that Duke is right after all. Now that I think about it more, I do not recall if Samson tested for wonders or not, but suspect he did since his research was usually quite thorough.
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Elephant
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Phila PA
Aug 2002 time: 00:23
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I think both Duke and Andu are commenting on things that are connected, like particular techs changing city "style", which is more noticable when playing than checking the S/D lists every turn. I vaguely remember something about Wonders, just can't find it in the threads right now. Wish I had that kind of time to do my own tests.
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