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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > On why I abandoned CTP2, and whether mods make it worth another look
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hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:23
  Old Post 21-11-2002 01:40 Visit hexagonian's homepage!
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#31 Report this post to a moderator
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I would suspect that specialists are hit by crime too, as they affect the base number generated.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 21-11-2002 22:56 Visit Straybow's homepage!
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#32 Report this post to a moderator
Help yourself to an AD-FREE life

Have to use the patch for mods, right? I never bothered with it because I heard it didn't do squat for SP.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2002 23:06 Visit Maquiladora's homepage!
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#33 Report this post to a moderator
Got spare money?

code:
II. Outline Of Changes A. Multiplayer Issues - Resolved several general issues. - Addressed synchronization issues. - Issues with nukes in network games have been resolved. - Huge improvements to stability overall. - Resolved client border update issue with captured cities. B. Diplomacy Issues - Embargo button on Diplomacy Manager remains enabled when confirmation is cancelled. - Resolved some AI issues regarding diplomacy. C. Miscellaneous - Message occurring when a Wonder is nearly complete is now triggered earlier. - Various general and stability issues with Scenarios have been addressed. - Several text issues in the non-US versions of Call to Power II have been resolved.


Probably some other stability issues they didnt mention and the mods need it yeah.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:23
  Old Post 22-11-2002 01:53 Visit hexagonian's homepage!
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#34 Report this post to a moderator
Increase the size of your Attachments

And for anyone thinking about giving Cradle a try, I'm posting the most FAQ that I get...

The game will seem to freeze up within a few turns of starting - either I entered a goody hut, or for no particular reason at all.

The game is not actually freezing up, but it is processing what the civ is getting from a goody hut. This is caused by some unknown element in the militia SLIC coding - unfortunately, we haven't been able to fix this problem. The game will take anywhere from 1-2 minutes to process the info

And once the goody huts are cleared out, this is no longer an issue.

If you want to eliminate the problem, go into CRA_risks.txt and look for the following lines of text.

ADVANCE_HUT_CHANCE 0.15
UNIT_HUT_CHANCE 0.20

and change the numbers to

ADVANCE_HUT_CHANCE 0.0
UNIT_HUT_CHANCE 0.0

If you do this, you will not get free units/advances from the goody huts though.

Last edited by hexagonian on 22-11-2002 at 02:00

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 22-11-2002 02:07 Visit J Bytheway's homepage!
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#35 Report this post to a moderator
Enter the AD-FREE zone

You should probably put that FAQ in the FAQ thread if it's not already there...

Edit: I see you thought of this already

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 23-11-2002 21:37 Visit Straybow's homepage!
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#36 Report this post to a moderator
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Hmmm, that's good to know. What the heck could it be doing for 1-2 minutes of processor time?????

 
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