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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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Nope, it occured fairly often in Single player as well! Man, if they just tweaked a bit, so that you could avoid the CW if you have a lovely, well functioning empire, then it would be a COOL addition to the game!
Yours,
The_Aussie_Lurker.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:23
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Well the way I think Civil War in Civ 3 should work is that you should have a Civ splitting into two factions with names like North Americans and South Americans, or something like that -- instead of splitting America into the Iroquois and Americans. That way you can attempt to reconquer the rebels without causing major cultural issues. Certain factors can affect how easy this would be to do.
The problem with this idea is very simple -- leaderheads. Firaxis does not have the leaderheads developed for rebelling factions. They would need to develop leaderheads for Jefferson Davis for the Americans, for instance.
But IMHO you MUST have two factions from the same Civ. In the American Civil War, Britain aided the South in its struggle against the Union. This can really only be represented in my model above. In Civ3, you could have a situation where the Brits hate the Americans. Then if the Americans split, the Brits would automatically have a strong relationship with the rebels.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:23
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Better yet, leave the original Civ's name alone, and call the rebels the *insert Civ name here* Rebels. Much simpler.
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Coracle
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quote: Originally posted by Brutus66
Personally, I think that the act of switching government types should carry some risk and shouldn't be done so lightly as depicted in the game. The idea of flip-flopping between democracy and communism and other gov types just is unreal. If the people of a civ have enough national character and culture that they would overthrow a conquering army in one of their towns, it just makes sense that they wouldn't fancy extreme changes in government types either. . . |
"Unreal"??
What is "unreal" is a single damaged unit being able to instantly "raze" a city of millions and make all the bodies vanish while turning the streets, sewers, and buildings into grassland.
"What is "unreal" (and ridiculous) is an entire large veteran military force in a city disappearing like magic when that Culture Flipping stupidity happens based on Firaxis' arbitrary and false computer formula.
What is "unreal" is a civ you already have a trade deal with cancelling the deal and refusing many free bonus resources you add on because they don't like your reputation based upon something you supposedly did (but likely did not do) a thousand years earlier.
There are other examples. My point is the government switching in Civ 3 is relatively realistic compared to other things.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:23
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quote: Originally posted by Theseus
Sheesh... you are unreal.
/Backgammon
"You got double sixes to end the game!! That's crazy!! The odds are waaay out of whack!! I can't believe this 4X rule anyway! STUPID STUPID STUPID.
/end Backgammon
Relax. |
LMAO that's the funniest post I've seen in awhile.
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MiloMilo
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Coracle, that has nothing to do with what this thread is about. Why be a jerk to the guy who started it? Converse with people instead, it's nice.
Question: someone mentioned "protectorates" from SMAC. I played that game a fair bit, and I don't know what that is. Little help, anyone?
I agree that taking down the capital should be more damaging. The problem is that corruption is tied to distance from the palace. With no palace, would all cities be totally corrupt? How would you build a new palace? The best idea I saw, and most easily implemented (heck, it could probably be done in a patch, though I'm not holding my breath), is a few turns of anarchy after the capital's fall, followed by a new government with a new palace. Of course, during this time all military units would still be functional, and quite hostile to the invaders.
A side bit of pedantry: people, it's CAPITAL. A capital is a city that contains the center of governmental power, like Washington DC. The capitol (with OL) is a building where the United States Congress assembles to make law.
Last bit: what I really miss from SMAC is the diplomacy option "please call off your vendetta against...." Why shouldn't I be able to sue for peace on behalf of another nation? As things stand now, the only way to sometimes save small guys from extinction is to declare war on all theri attackers and fight a tactically difficult campaign on foreign soil, without the benefit of cities for healing units. Maybe such a dialogue option shouldn't always be there, it could be made available upon completion of the United Nations or something. But I think it's a serious ommission.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:23
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quote: Originally posted by MiloMilo
Last bit: what I really miss from SMAC is the diplomacy option "please call off your vendetta against...." Why shouldn't I be able to sue for peace on behalf of another nation? As things stand now, the only way to sometimes save small guys from extinction is to declare war on all theri attackers and fight a tactically difficult campaign on foreign soil, without the benefit of cities for healing units. Maybe such a dialogue option shouldn't always be there, it could be made available upon completion of the United Nations or something. But I think it's a serious ommission. |
Yeah I just rehashed this and other diplomatic/U.N. discussion in a PTW thread (entitled 'A couple random thoughts I had'). Some diplomatic work needs to be done to the game in an XP.
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Merc
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Montana
Aug 2002 time: 22:23
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I'm actually in favor of civil wars and bad stuff happening when you lose your capitol, but I can think of an example where niether of those things happened.
When the British marched into Washington in 1812 and burned down the whitehouse ect, it had very little impact of the war itself, if I recall correctly.
Maybe you should only be penelized if your capitol has important buildings, or something?
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