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ToonGoon
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I've only gotten up to mid 7000 BC before I keep getting a "GU153.spr not in resource..." something or other error. I searched the directories and I have that sprite in the proper folder (i think). When initially did the install I had some problems getting the files to unzip to the proper locations so I did some manual unpacking. Do I need to switch to another mod and back to AOM as Jbytheway describes with his GL files?
Thanks
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ToonGoon
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Well, I solved the problem above: some files unpacked incorrectly.
Has anyone had a problem with a crash soon after the copper smelting (I think that's the tech) unit upgrade? Right after I had done this (upgrading some but not all warriors & spearman), I got some strange screen action - the image of the rank and file infantry from the GL appeared where the interface should be at the bottom of the screen. The game then crashed to the desktop without explanantion. I didn't bother retrying as I had other duties that I was ignoring. Anyone else had this difficulty?
added by edit so as not to be talking to myself repeatedly....
tryed again last night, upgraded all possible units, same thing. I believe that the GL image is replacing the spearman (maybe warrier as well) image in the UI and the prog can't handle it.
Anyone? Anyone? Anyone?
Last edited by ToonGoon on 12-12-2002 at 06:06
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ToonGoon
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Thanks Martin. I have them both installed but as I have said I do believe for some reason my files were unpacking incorrectly. I will have to recheck (yet again) if there is a problem with just my files.
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HuangShang
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USA, SoCal, L.A.
Jul 2002 time: 21:23
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quote: Originally posted by primemover
I just came across this new mod in the making and I have one major comment/concern/question (and maybe HuangShang can help with this...)
My only problem with the concept so far is your comment(s) on the Dark Ages. The Dark ages were indeed a hard time for man in Europe and the Middle East. But what about other empires in other areas of the world... (Keep in mind I'm not a historian... but...)
China for example. Although they did have a feudal government during the "dark ages", their feudal system goes all the way back to at least 221 BC. But just because they had a similar government style, can we still assume they went through a "dark ages" as Europe did? Some web sites suggest otherwise: (eg VIP China Tours History site). It is suggested that although China did go through some instability parallel to Europe, China also went through several very different stages during the times you are calling "the dark ages", some of them quite properous by contrast. China also appears to have had a city-state and even an independent state system.
Again, what about the Mayan's and Africa? I don't think their histories even necessitate a constant "feudal" system during these times.
I just don't know that imposing the state of Europe on the entire world is historically accurate. I suggest doing a bit of research for the dark, and possibly all "ages" of man, to be sure your ages include the full spectrum of possibilities.
But otherwise this different approach is intriguing. Currently I am trying the new Cradle Mod... when I actually have the time (being a teacher). I anticipate giving it a try sometime in the future (possibly during Christmas Break). |
our history was very steady. there were plenty of jumps and pauses in technology, but never enough for a "dark" or "enlightened" AGE. like how gunpowder didnt impact much
nor did barbarian movements from the west
lol i replied kinda late

Last edited by HuangShang on 15-12-2002 at 00:53
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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I have just downloaded the file. On paper, I like the idea of auto-settlement, with the question raised of "how does Europe settle colonies in America" raised.
I will comment soon (I hope).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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Here are my comments:
The mod is good in the sense it has excellent gameplay.
I have some issues, however.
The flow of the game is excellent. Fast-paced, always got something to do. New units become avialbale, they don't seem to grow in power in stupendous leaps so that seems OK. I had no fight in my game however, except against barbs, so I can't say for sure whether they are balanced.
The automatic settling thing is very good, though I question the positionning of cities. When I find an advanced tribe/settler in a hut, I have a city growing far from my capital. It can reach size 7 without anyone leaving it to found a new city nearby. All new cities are founded near the capital. That's a bit weird and since you can't control the placement of new cities, it prevents from strengthening lucky outposts. Note that disbanding cities should probably be disallowed, otherwise it is too powerful, particularly since the AI will be too silly to do it.
Research rate is so fast that I wonder whether libraries have any use. I almost always got 1 or 2 turns to a new research, more often 1 than 2. Can libraries and such have an effect in such a case? Are they worth building?
The research rate was so fast that I had all the techs currently available by 5000BC at Medium difficulty. I guess at impossible that would be less, but it is still a lot very fast.
From one age to another: There should be a popup, video or something when you move from one age to another, to give some feeling of accomplishment. I guess that will come later.
Pollution? I had lots of tiles on which I couldn't do any tile improvement and which produced 0 food. I was unable to identify them other than clicking on them and don't know what caused that. My best guess is pollution, but it still is strange.
The diplomacy messages I got were given only a OK button, so I had to contact the other civ by myself afterwards in order to understand what was happening. A bit strange.
Having to change settling orders in the capital is slightly annoying. I had started building some wonder in the capital when I realized that the two lucky huts brange me to 30 cities, which was the max I could stand, and next turn, zdang! I was at 32 cities. I turned off the wonder (losing 3 turns) in order to change policy. Why not allowing to change the policy from anywhere? I understand it gives more weight and a nice touch to the capital, but it also hinders the capital with needless bureaucracy.
The AI was totally bad in that game. I had chosen a Medium difficulty, which doesn't help, but it still behaved strangely. One civ never settled. They had one third of a continent but never ever settled. Their settlers moved around a mountain range and amidst hills for about 3000 years. I already saw something like that in the game when the AI starts with 1 settler + 1 unit, if that may help. The other AIs seemed to fare better, but some of them had relatively few cities, and they didn't seem to use any TI. That is strange since I usually lag in TI, but here it was the AI that built little of these.
Overall, this looks extremely promising. If the AI manages to handle the new rules and if the techs cost a bit more so that libraries etc. are worth building, this mod can rock.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:23
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well, as i was rather busy the last 2 months (and will continue to be) i don't know yet if i will test v0.21 1.0 or 7.5.4. just wanted to say that i loved this mod even in the testing stage you posted somewhen in fall dale, thanks to you a lot for your great work.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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It is a great mod already. The no-settler gameplay is great. If you could just tell us which slc or whatnot is needed to get that behavior?
Good luck with Empire. You know how much work coding one game is, don't you? btw you are on the credits list for Clash demo 7.2 for the Dawn scenario.
See you on Alt Civ.
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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:23
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Thanks guys. 
quote:
what kinda game will it be, civ can have quite a wide variations
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Smiffgig:
In short, a TBS high-level strategy on an Earth-like planet based on our own medieval era. 
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Good luck with the new project and i'll be very interested to see what your upto. It's all good i'm sure
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COT:
Thanks mate. 
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You're modding work will be missed
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My modding days may be over, but my game programming days are beginning. Oh, and just for us modders, Empire is COMPLETELY modable. You can even change the tile size it's so flexible. 
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We will carefully look at the various CtP2 threads to spot the modder whom post rate has decreased in order to spot your partner.
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I'll leave it up to "the other guy" to see if they want to be known. 
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Did you get anywhere with those AI scripts?
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IW:
Actually not too far. The AI in CTP2 is very flexible, but in some areas (those we need to fix) it seems inflexible.
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Oh well, see you in 3 months
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Locutus:
As I said, it's only a shelfing, not a leaving. 
quote:
You know how much work coding one game is, don't you? btw you are on the credits list for Clash demo 7.2 for the Dawn scenario.
See you on Alt Civ.
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LDiCesare:
Yeah, it's a big job, but I need a fully working finished game of a larger scale than tetris, pacman or backgammon. That's the purpose of this game. Of course, it's to be a GOOD game too. That way, I get my folio centre-piece, and start getting a name in the public's eye. No, I didn't know I was on the credits. I didn't really do anything but participate in a couple of discussions.
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