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Boris Godunov
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Portland, OR
Aug 2001 time: 00:23
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Ok, playing with 1.02 now...I like some of the changes a LOT, especially the ability to cancel research and building units. I didn't notice, but can we do the same for territory improvements?
Big problem, though--in the read me, it said they tweaked diplomacy so it was much harder to influence other countries. Nope, the opposite seems to be true. Before I had to try many times to influence anyone. Now I can influence EVERYONE EVERY TIME. As Germany, I have turned the U.S.A to complete fascism, France and the U.K halfway there, and Russia has even moved in my direction. I was able to influence Netherlands and Belgium and Norway to fascism and secure military access. Now I can march through and attack France without actually having to conquer those countries. Can this be right?
I also noticed the AI seems to have stopped influencing nations at all. In 1.01 I was in a constant tug of war over the Benelux nations, with little side making headway. Now France and the UK don't influence them at all.
And, btw, the Axis now includes (it's Dec. 1937), Germany, Italy, Austria, Hungary, Romania, Greece, Turkey, Bulgaria, Nationalist Spain, Portugal, Norway, Sweden, Argentina and Chile.
Poland ceded Danzig to me without a fight, and I bet Czechoslovakia would give me the Sudetenland if I demanded it. I just don't want to push up the war willingness just yet.
I'm in deep trouble with rubber, though. I'm already having to convert oil to rubber, and have no clue how to get more. And oil is gonna run out soon, too. The world market thing confuses me, still not sure how it works...
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:23
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quote: Originally posted by Boris Godunov
It's really more a war game than a strategy game, Osweld. The diplomacy is very limited, there is no espionage (wtf?), and war is inevitable. |
Although it doesn't have the diplomacy options EU had. (and I think it should - I mean, why shouldn't you be able to negotiate peace terms?) it still plays much the same way, and war is not inevitable - certainly not in the historical way, anyways.
I've played a game as the soviet union where I was the main aggresor and the axis and allies never fought each other - the Axis declared war on me after invading Poland, China, and the Netherlands and the allies just sat and twidled their thumbs.
Currently, I'm playing a game as the soviets where I'm staying neutral from the axis/allies and am meanwhile invading a few small countries, staging coups, ect. turning the world communist.
1.02 Has fixed alot of problems, and it's amuch better game now. But there are still a few glaring problems - the biggest is probably that the research bonuss from computer techs do not save with the game, and you'll lose them when you load. And they haven't added partisans yet, either.
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Grumbold
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London, UK
Mar 2000 time: 05:23
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quote: Originally posted by Boris Godunov
I'm in deep trouble with rubber, though. I'm already having to convert oil to rubber, and have no clue how to get more. And oil is gonna run out soon, too. The world market thing confuses me, still not sure how it works... |
In the info pages, check how many industries you have. Compare that to your steel and 2x for coal. The remainder tells you how much coal or steel you can trade away. Go to the world market and offer something along the lines of 225 coal for 75 rubber (3:1) by toggling the first icon to coal and selecting 3, then toggling the second icon to rubber and increasing to 75.
Pretty soon you should find your deal being accepted, and up to 75 rubber arriving every day. If the deal is listed in white it is accepted. In red it is being refused (but you still lose your 225 coal.)
For other resources, like oil or steel, you should only need to offer 2:1 to get a deal. The top of the world market shows the volume of surplus goods on the market. Typically everything except rubber is in plentiful supply.
Remember that in war time you only get 50% of what you order, so either stop trading or change your deals accordingly. Its probably worth researching the 2nd tier of conversion technologies before mid 1939 as Germany so you can abandon world trades as soon as possible.
Note: at the moment it seems your allies still expect you to trade with them on the world market. As Germany this makes it sensible to annex Romania and the other minor nations rather than invite them into the Axis.
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ravagon
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Australia
Sep 1999 time: 13:23
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Nuts. This seems to be some sort of bug then.
This was all before I actually put forces on the islands so the force size had nothing to do with it. I was building up stockpiles before deploying so I wouldn't suffer any out-of-supply losses.
Problem was that even when forces were deployed (I, rather unwisely, used Mech Inf) and the oil/supplies ran out the convoys didn't start transporting them again.
Also, I was never able to have more than one convoy at a time carrying either oil or supplies to any destination.
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Garth Vader
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Saskatoon, SK, CA
Oct 1999 time: 22:23
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You can increase resouce output by increasing infistructure in the provience where the resource is produced. It takes time but it does increase howmuch you get.
No it doesn't. That's in the manual but not in the game. At least not that I have noticed, and there are many complaints at the HOI boards about this.
Also, I was never able to have more than one convoy at a time carrying either oil or supplies to any destination.
That's odd.
Convoys:
Ship coal/steel/rubber from overseas to your home territory as needed to max industry.
Ship supplies and oil (if needed) to overseas for troops.
I have never noticed any kind of stockpile building, so you will just have to see if your troops are listed as being in supply.
You will seldom see your convoy actually carrying supplies or oil, it just seems to go as needed.
Naval units are sometimes buggy and show that they are out of oil while in port. If you have a convoy bringing oil to that port, or to a province with a link to that port just move the fleet out and back in again.
Some Pacific islands are connected, so you don't have to convoy as much as you might fear.
I tried as Japan shipping oil and supplies to mainland China, and then from Singapore to Austrailia, but that didn't seem to work so now I do everything from the homeland.
You also have to supply troops in foriegn countries separatly so if you are US you have to send a convoy to france, and one to Germany when liberating europe. My planes seemed to be fine in the UK, but I tried to not leave them there for too long.
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