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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:24
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BeBro,
Don't hold your breath: it would be very difficult for them to put that in now.
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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:24
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quote: Originally posted by WarpStorm
It would be way too powerful in conquest situations. Newly conquered cities would never flip and push the borders out 2 or 3 squares.
Culture is a representation of peoples' identity with the empire they are geographically in. I don't see how this would be shared. |
Well, it could be argued that in Communism, for instance, using 20th century Russia as an example, since the revolution, has had a cultural inflence which was basically the same throughout the empire, one might say a dull blandness everywhere, but everything was part of one collective. I don't think (but I don't know, I wasn't there) that one are of Russia was more or less cultural than another for many many years.
But putting that aside:
WarpStorm, what do you think of my other ideas, in partucular having stuff from the general setup screen defined for individual civilizations or government types?
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Ozymandias
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quote: Originally posted by piratebrun
And the ability to make certain civs NOT ABLE to build certain buildings/wonders... could be limited buy not allowing certain civs particular techs. |
This can already be done by allocating "No Era" advances to specific Civs and tying the buildings/wonders you want to those advances -- just watch out for the Great Library ...
-Oz
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Ozymandias
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1. Being able to tie specific unit types to governments as can already been done with improvements.
2. Greater control over terrain editting (yes yes, my endless rant -- why can't we at least separately edit "Snow Covered Mountains" etc.)
3. Having various improvements accrue points (simply +/-) for centralized control governments vs. individual liberty governments. Build too many secret police stations and switching to Democracy becomes problematic.
4. Of course a "Begin At War With" / "Never Make Peace With" switch(es) for mods.
... Tip of the proverbial iceberg ...
-Oz
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Ozymandias
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quote: Originally posted by panag
hi ,
borders ; well one option that is really needed in the editor is a tool that should not change them at all , why , well for certain mods and scenario's , a city or country that has given such and such borders can not change , no matter what culture (!) , .......
and maybe an option to draw borders on a map in the editor , ......
Firaxis , ....
have a nice day |
Good notion! I would add the addition that "violation" of DRAWN borders (as opposed to those established by cities & culture) not necessarily trigger war, but rather escalting tensions -- mainland China (it somehow doesn't feel right calling it the "PRC" anymore) still publishes maps with "borders" stretching from Vietnam to Siberia -- not to mention Taiwan et. al. -- and had severe border dust-ups, one each, with Vietnam and the USSR in the 2nd half of the last century, without full-blown (i.e., fully mobilized; trans-border; nuclear; etc.) war breaking out.
-Oz
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