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Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 15-01-2003 12:20
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#31 Report this post to a moderator
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What the heck is 2650+

Anyway:

2550 BC
----------

Master Builder: Upon completion of mining, move worker to the cattle square north of Jackson.

Last edited by Tiberius on 16-01-2003 at 12:20

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 16-01-2003 12:12
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#32 Report this post to a moderator
Remove this text

2510 BC
----------

Master Builder: - Road the cattle square

Last edited by Tiberius on 16-01-2003 at 12:21

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 16-01-2003 21:19
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2470 BC
----------

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 21-01-2003 22:22
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2310 BC
---------------------

-Rush a warrior in Farmerville

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 22-01-2003 01:11
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#35 Report this post to a moderator
Increase the size of your Attachments

Wow, a ministerial order!!

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 22-01-2003 04:10
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#36 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Tiberius
Wow, a ministerial order!!


Expect to be seeing many more!

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 23-01-2003 04:13
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#37 Report this post to a moderator
Got spare money?

2270 BC
----------

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 23-01-2003 04:14
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quote:
Originally posted by ZargonX

Worker orders:

-Upon completion of mining, move worker to the cattle square north of Jackson.

Tiberius is offline Tiberius

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Europe
Jan 2000
time: 06:24
  Old Post 24-01-2003 12:09
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2230BC
----------

Master Builder: mine the cattle north of Jackson

Tiberius is offline Tiberius

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Jan 2000
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  Old Post 26-01-2003 20:31
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2190BC
[No orders]
----------

2150BC
----------
Enlightened : Research MapMaking
Put the science slider so that we do not lose any money (most probably 100%, but I don't have my CD handy here, and I cannot check)

Edited by Spiffor to add his orders. Sorry Tiberieus

Last edited by Spiffor on 27-01-2003 at 03:51

Tiberius is offline Tiberius

Emperor
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Jan 2000
time: 06:24
  Old Post 29-01-2003 15:47
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No problem Spiffor, but it would have been better to write a new post. This way I didn't see that there was a new order and didn't update the "Guidelines for the President" thread.

2110BC
[No orders]

2070BC
[No orders]

2030BC
[No orders]

Last edited by Tiberius on 02-02-2003 at 23:39

Tiberius is offline Tiberius

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time: 06:24
  Old Post 02-02-2003 23:38
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For the new ministers

1950BC
----------

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 07-02-2003 12:40
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1910BC
[No orders]

1870BC
[No orders]

1830BC
----------

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 14-03-2003 19:51
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#44 Report this post to a moderator
Put an end to popups!

1275BC
----------

Tiberius is offline Tiberius

Emperor
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Jan 2000
time: 06:24
  Old Post 07-04-2003 16:08
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* bump*

In case anyone's wanting to use it.

775BC
----------

Edit by Sharpe: I will take this as a giant hint Tibi (Though who uses this thing anymore? Kloreep posted his orders in the next turn thread as well...)

Move either one of the horses or Archibald to the Forkmouth region to act as a backup for Forkman and to later on seek out and destroy the probable barb camp nearby Sharpehaven.

If we move Archibald to the area, use one of the horses as a garrison in Farmerville.

Edit by Kloreep: Okay, I get the hint. Actually, I forgot this thread even existed. I'll start using it for my orders now:

Jason to move SE and then clear jungle.
Robbie to move NW-N-E, then mine, and then road the hill by Legopolis.
Leopold to road, then move SE-SE, then mine, and then road the hill by Legopolis.
Charlie to move N-NW and mine
Jimbo to road, then move E and chop and road.
Rover to move N, then chop & road
Move Panama worker on the tile Leopold just mined to the coast N of the city to get more commerce; shouldn't affect build time of Merc.
Switch Logville to a worker. We have a worker shortage in the south and Rover won't be able to connect Logville to the dyes anytime; and since Logville is using a 2-pop rush, it will have unhappiness problems without them. The ten turns lost on the worker can be made up by having the new worker chop the forest, and the pop will still get to 4 in time for the rush.

Last edited by Kloreep on 08-04-2003 at 01:26

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:24
  Old Post 14-04-2003 00:45
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690 BC
----------

Master Builder
Leopold to move SE-S-W
Change Jackson's build to Barracks
Make sure the new Farmerville pop is working the roaded grass SE of the city, NOT the mined desert. (The AI may auto-assign the worker there, which is good for that one production cycle, but Fville should continue its supergrowth.
Make sure new Legopolis pop unit is working the hill Robbie's mining, not one of the other unimproved hills.
Make sure new Logville pop unit is working the river grass SW of the city, not a 1-food tile; let's keep it at 3 food a turn

Military Architect

The Enlightened

Foreign Advisor

Last edited by Tiberius on 14-04-2003 at 12:50

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 14-04-2003 12:56
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Radek, now that the ministers are starting to use this thread, maybe we should top it. Or do you have a better idea how to organize the orders now that the "Guidlines..." thread is no longer in use?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 14-04-2003 14:00
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To be honest, I would prefer ministers posting their orders in the "Next turn plans" thread - it is way easier for me to put everything together from one thread than to look somewhere else all the time. Plus, the discussion is easier to follow if in one thread.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 14-04-2003 14:23
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I agree, but when ministers put their orders in the "next turn plans" thread they are being treated like suggestions, or ideas for discussion, not orders, from what I can see. There should exist then a "discussions for the next turn plans" thread and the "next turn plans" would contain then only the final orders.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 14-04-2003 15:13
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Well, quite honestly, I don't differ between suggestions and orders depending upon where they are placed... if someone clearly says something is an order, I am much more likely to play that way (like Sharpe's last turn Troy order - I didn't agree, but considered it mostly a matter of personal preferences and not of strategic importance, thus played it the way he wished), but if I am strongly convinced the Minister oversought something, I will still play what's best IMO... quite often, playing the turn, I notice something Ministers simply couldn't see easily in advance.

Do not think I am going to play something just because someone says it's an order... the Constitution clearly states I am allowed to play differently, if I consider it a matter of topmost importance (or something to that effect). I am not abusing this, as anyone can attest, I hope... thus, it does not really matter where the orders or suggestions are placed.

 
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