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Brizey
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The Republic of Texas
Apr 2002 time: 23:24
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I guess I just think that that 25% OCN makes a big difference at a key time in the game. And in the early game, the extra commerce bonus is magnified, and it compounds.
I still disagree with the Cathedrals. I don't think the WLTKD is worth 2-3 good offensive units per large city, which is the opportunity cost of a Cathedral. Suppose you have 12 large cities. In the time you build a Cathedral in each, you could build ~20-30 knights. I'll take the knights, especially if I am playing the Chinese.
I too wish there was a trait that made marketplaces cheap, but as you implied, it would upset game balance.
I have never tried to buy my way through the ancient age on emperor. I'll have to take your advice and try it. I usually don't like to buy early techs because I am an upgrade fiend and need all my gold for that. I've been playing on Monarch and experimenting with the new civs, especially Scandavia now that archers upgrade to Berzerks.
Culure does play a part in the score, but so does a swift victory. I guess somehow I slipped from being a builder to a pure warmonger.
I agree that industrious is probably the best. The early roads make a huge difference, and like I said, they make captured workers effective.
Bad luck can ruin any game. Militaristic does rely on luck, but good luck can break a game. If you get 5 or six leaders it is almost impossible to lose. I am playing a Scandy game and I have had 4 leaders by 1300 AD.
My favorite civ is China. Militaristic, Industrious and a great, well-timed UU.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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quote: I like the Indians -- they gave me my first Warlord win, for one thing -- except that their UU, which is nice in and of itself, shows upat at time when I don't want to be making war (I'm too fond of medieval wonders). But the religious/commercial combo means you've got a great early-game trait, a great late-game trait, and the opportunity to switch in and out of democracy at will. They're quite nice. |
Actually, the timing of the Indian UU is the only thing that's good about it, IMO. If you get to chivalry without horses or iron, you're in trouble anyway. It can happen, so there is something to say for the "no resources" required nature of the WE. But mostly it's the timing. You say you like Medieval Wonders, right? Well, what better way to ensure you get them than to be in a Golden Age?
When playing Japan and China, I often trigger my GA via wonders, actually, despite their lovely UUs. I love the Colossus, and often build it. That covers "religious" for Japan (if not, then it's gonna be the Sistine). I also really like the Hanging Gardens, which covers "industrious" for China. If I miss the HG, I sometimes (depending on the situation), will do the GW instead, which triggers a GA for Chinaa all by its lonesome. Otherwise, it's Sun Tzu or Leos (either of which also does the trick for Japan in conjunction with the Colossus or Sistine). It all depends.
If, however, my early wars haven't gone quite as well as I hoped and I'm scratching and clawing in the early middle ages, there are few things that say "it's all gonna be ok" like a stack of Riders. That's true to a lesser extent with Samurai. The 3 moves trump the 4 defense, though I will say that Sams do vicious, horrible, unspeakable things to attacking knights.
-Arrian
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Eli
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Israel
Jul 2000 time: 07:24
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Ottomans :
Both traits are great, and the UU and golden age come exactly at the right time to conquer half of the world.
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ducki
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quote: Originally posted by joncnunn
The next three are America, France, and Celts for the powerful Industrious traight.
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IIRC, Celts are Mil/Rel with a *****in' UU.
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georges bonbon
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Babylon.
I always go for winning the scientific race and reach Mobile Warfare first. After that it is a piece of cake.
With the religious trait one does not lose time with anarchy, so the science race does not lose time.
So be friendly with the AI. Make as many ROP and other deals with them. Give them a few small favours (money) and make deals for twenty years and renew them all the time.
Do not agress them in any way: breaking deals, breaking deals between them.
Do not go for MPP or alliances but give them something small.
Go for the Great Library as fast as possible. Turn back your scientific research to 20%, accept the research given by the others and pile up the money. You are going to need it for the upgrades.
Lastly make friends with those militaristic guys. They are bad.
If you do this you can sit back and relax, watch them hurting each other.
Go for the kill with Mobile Warfare and Synthetic Fibers.
You will not need nukes.
Babylon, are these not the ancestors of Saddam?
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metalhead
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France, man, it's gotta be France!
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DaveMcW
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I've tried the Mounted Warrior rush and the Immortal rush, and Immortals are better. Maybe that's because I don't play large maps.
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DaveMcW
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Like you said, immortals are easier to get going. Besides the industrious and upgrade advantages, immortals can attack/defend in any group size. MWs require a critical mass to prevent counterattacks.
I wouldn't use Immortals to clear a pangea map, but they accomplish my goal of establishing two productive cores faster than MWs on any difficulty.
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