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Jeremy Buloch
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Apparently on the computer
Jan 2002 time: 21:24
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Here is also some interesting information on the time of how long it will take to attain civilization type status of I, II, and III:
"Physicist Freeman Dyson of the Institute for Advanced Study estimates that, within 200 years or so, we should attain Type I status. In fact, growing at a modest rate of 1% per year, Kardashev estimated that it would take only 3,200 years to reach Type II status, and 5,800 years to reach Type III status. Living in a Type I,II, or III civilization"
-J.B.-
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vovan
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quote: Originally posted by Jeremy Buloch
"Physicist Freeman Dyson of the Institute for Advanced Study estimates that, within 200 years or so, we should attain Type I status. In fact, growing at a modest rate of 1% per year, Kardashev estimated that it would take only 3,200 years to reach Type II status, and 5,800 years to reach Type III status. Living in a Type I,II, or III civilization" |
I am a little curious about the rest of that article. Could you cite the source of that, JB? Or is it the same one for raccoons? 
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Jeremy Buloch
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Apparently on the computer
Jan 2002 time: 21:24
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I have no idea where you got that URL cause I didn't put it nor did I locate it anywhere in the post. It may have been seen by accident by you. Or it may be there and I have gone temporarly blind.
Maybe someone can lovate it for me. Then quote it.
[QUOTE]Since I found no topic on this, I took the liberty of creating one.
These Propulsion systems would be created by a type 0 civilization. So it would be in the early game. It would mostly be for Stellar Exploration, and/or Aircrafts.
"We are a Type 0 civilization, which extracts its energy from dead plants (oil and coal). Growing at the average rate of about 3% per year."
- Chemical rockets
- EM propulsion (rail guns)
- Ionic engines
- Fission power
"Type I – this civilization harnesses the energy output of an entire planet.
A Type I civilization would be able to manipulate truly planetary energies. They might, for example, control or modify their weather. They would have the power to manipulate planetary phenomena, such as hurricanes, which can release the energy of hundreds of hydrogen bombs. Perhaps volcanoes or even earthquakes may be altered by such a civilization."
Later more complex and faster propulsion engines would be created and manufactured. These are for a type 1 civilization.
The Theoretical ones are as follows:
- Photonic drive
- Ram-jet fusion engines
"A Type II civilization may resemble the Federation of Planets seen on the TV program Star Trek (which is capable of igniting stars and has colonized a tiny fraction of the near-by stars in the galaxy). A Type II civilization might be able to manipulate the power of solar flares."
Type 2 Civilization would develop these systems. I dont think this game would be able to harbor a type 3 civilization.
- Antimatter drive
- Von Neumann nano probes
"Propulsion systems may be ranked by two quantities: their specific impulse, and final velocity of travel. Specific impulse equals thrust multiplied by the time over which the thrust acts. At present, almost all our rockets are based on chemical reactions. We see that chemical rockets have the smallest specific impulse, since they only operate for a few minutes. Their thrust may be measured in millions of pounds, but they operate for such a small duration that their specific impulse is quite small.
NASA is experimenting today with ion engines, which have a much larger specific impulse, since they can operate for months, but have an extremely low thrust. For example, an ion engine which ejects cesium ions may have the thrust of a few ounces, but in deep space they may reach great velocities over a period of time since they can operate continuously. They make up in time what they lose in thrust. Eventually, long-haul missions between planets may be conducted by ion engines.
For a Type I civilization, one can envision newer types of technologies emerging. Ram-jet fusion engines have an even larger specific impulse, operating for years by consuming the free hydrogen found in deep space. However, it may take decades before fusion power is harnessed commercially on earth, and the proton-proton fusion process of a ram-jet fusion engine may take even more time to develop, perhaps a century or more. Laser or photonic engines, because they might be propelled by laser beams inflating a gigantic sail, may have even larger specific impulses. One can envision huge laser batteries placed on the moon which generate large laser beams which then push a laser sail in outer space. This technology, which depends on operating large bases on the moon, is probably many centuries away.
For a Type II civilization, a new form of propulsion is possible: anti-matter drive. Matter-anti-matter collisions provide a 100% efficient way in which to extract energy from mater. However, anti-matter is an exotic form of matter which is extremely expensive to produce. The atom smasher at CERN, outside Geneva, is barely able to make tiny samples of anti-hydrogen gas (anti-electrons circling around anti-protons). It may take many centuries to millennia to bring down the cost so that it can be used for space flight.
Given the astronomical number of possible planets in the galaxy, a Type II civilization may try a more realistic approach than conventional rockets and use nano technology to build tiny, self-replicating robot probes which can proliferate through the galaxy in much the same way that a microscopic virus can self-replicate and colonize a human body within a week. Such a civilization might send tiny robot von Neumann probes to distant moons, where they will create large factories to reproduce millions of copies of themselves. Such a von Neumann probe need only be the size of bread-box, using sophisticated nano technology to make atomic-sized circuitry and computers. Then these copies take off to land on other distant moons and start the process all over again. Such probes may then wait on distant moons, waiting for a primitive Type 0 civilization to mature into a Type I civilization, which would then be interesting to them. (There is the small but distinct possibility that one such probe landed on our own moon billions of years ago by a passing space-faring civilization. This, in fact, is the basis of the movie 2001, perhaps the most realistic portrayal of contact with extra-terrrestrial intelligence.)
The problem, as one can see, is that none of these engines can exceed the speed of light. Hence, Type 0,I, and II civilizations probably can send probes or colonies only to within a few hundred light years of their home planet. Even with von Neumann probes, the best that a Type II civilization can achieve is to create a large sphere of billions of self-replicating probes expanding just below the speed of light. To break the light barrier, one must utilize General Relativity and the quantum theory. This requires energies which are available for very advanced Type II civilization or, more likely, a Type III civilization.
Special Relativity states that no usable information can travel locally faster than light. One may go faster than light, therefore, if one uses the possibility of globally warping space and time, i.e. General Relativity. In other words, in such a rocket, a passenger who is watching the motion of passing stars would say he is going slower than light. But once the rocket arrives at its destination and clocks are compared, it appears as if the rocket went faster than light because it warped space and time globally, either by taking a shortcut, or by stretching and contracting space."
-J.B.-
QUOTE]
-J.B.-
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Jeremy Buloch
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Apparently on the computer
Jan 2002 time: 21:24
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ok I did a more thourough search of the thread and found it. It however was not found where you specified. It was in another section of the thread not the first post. The info I gave was from that site but it is not the same site I found the civilization stuff.
I misunderstood what you meant. So now its all cleared up 
quote: I read on a website this:
"The fastest way to get from here to another star, Antares for example, is to accelerate at one G for half the trip, turn around, and then decelerate the rest of the way. With modern ramjet fusion engines you can do that. After about a year you're going close to light speed. At that point, you can't really speed up much more, but what happens is that time slows way down for you. It works out to be about two years of travel for you, including some time on Antares, but since Antares is about thirty light years away, by the time you get back more than eighty years have gone by for those who stayed behind. Can you imagine how it would be to come back after a trip, and find everybody you knew dead or ancient, and everything different? Your only friends would be your crewmembers and you would get pretty sick of them after two years." "http://www.4raccoons.com/~wayne/longway.html"
So would "Ramjet fusion engines" be the answer?
-J.B.- |
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Leland
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It seems to me that the Kardashev classification scheme is way too coarse for the game purposes... on Kardashev scale, the game will start out as class 0, but close to class I, and end a little bit beyond class II. Some realistic technologies like von Neumann probes will probably be have to ignored for gameplay purposes, and some other non-relistic techs like FTL travel need to be introduced, which probably means that related "real" techs have to be hurried up. Antimatter engines for example should show up at latest mid-game, way before reaching class II.
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Leland
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Yes, you're right. But methinks anti-matter drive should still be in the game, before FTL travel. Or at least as a power source for the FTL engines, if nothing else. Above, it was said that AM is class II stuff, so you'll have to fudge things a little bit to include it.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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The only proven theory nowdays is General Relativity. It has to be corrected for quantum gravity effects taking place for densities not less than ~10^94 g/cm^3. The only known event of such magnitude is Big Bang. Possible any black hole also will do, but in infinite time for any unaffected person.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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J.B.!
I'll absolve you things you've written due to 2.33 pm.
Nighty night.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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For any distance less than Planck's, there isn't such a thing, "length". But for any longer "leaps", General Relativity is perfectly O.K. (and forget about Mach's principle!).
J.B. was miguided by phase/group light velocities, IMHO. J.B.?
About "negative matter", this stuff is completely imagenary. Can't say anything about this, but any cosmic rays corresponds to "normal" matter and it's really difficult to hide any particles from modern particle physics. New interactions/particles/matter may exist, but its strength/mass is greatly limited (really low stregnth == very high mass).
I think that game must be play-tested with STL travel/FTL communications (orders etc) first and then adjusted for more playability.
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