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Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:24
  Old Post 10-12-2002 06:06
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well either way, this is my arguement. When city is at size 1, what are we gonna build? Granaries out of the option if we're gonna place a wonder there and temple is a waste if immediate surrounding is good enough. (size 6 works 7 tiles outs of 3X3 square). Might as well as go straight to wonder and not risk a population cap. Instead of building units and other improvements that won't help the construction of wonder, starting wonder right away may finish the wonder maybe in 4-5 earlier turns or more.

If this is a slow growing city, then I see the reason for building a wonder when city has grown somewhat... But then those cities usually need granaries...

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 10-12-2002 13:31 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Calc II
well either way, this is my arguement. When city is at size 1, what are we gonna build? Granaries out of the option if we're gonna place a wonder there and temple is a waste if immediate surrounding is good enough.


I suggest to only build a Granary when we build a couple of settlers in that city. But we'll need a temple to keep the population happy!

Zero is offline Zero
King
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Sep 2002
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  Old Post 11-12-2002 03:29
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temple: maybe. like i said the wonder city doesnt have to have a wonder as first queue, though it might be best if we started wonder ASAP (add up even 1-2 shield prioduction since poluation 1 and you will finish faster than rivals if city is planted at same time). If we have luxury we might not have to worry so much about disorder. But temple is a good suggestion for a first queue on wonder city. Warriors, granary, spearmen are not.

Also, whats with REX pic on our site? Date reads 1700 and all the tiles are grassland. Im guessing the pic was just to show coordinates of planned cities though. Im gonna try to replicate the known surrounding of the map (using an editor to create a standard map with island being our known area) Then I'll test some simulations. It's kinda bending the rules, but I'm not playing ahead Ill try to report results as soon as Im done.

Last edited by Zero on 11-12-2002 at 03:35

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 11-12-2002 20:56
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I disagree with the Excel spreadsheet then...I have always played this way without delaying the settler...I get to size 3 in around 20+ turns...

BFM, these are your decisions in the end...I have already stated my wanton dislike for early granery production.

As long as you get me a couple good military units so we don't end up giving our beautiful cities away, then I'll be happy

I want to see Calc's simulation results!!!

Also, Wonders should start when we have 3 total cities. If we don't have Literature, will we have Mysticism???

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 11-12-2002 21:10
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I noticed that the plan is exceptionally devoid of military considerations...Where are our defenses!!!???

If I could throw granaries and temples at the enemy, your plan would be astounding!

BigFurryMonster is offline BigFurryMonster
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  Old Post 11-12-2002 23:27 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Calc II
Also, whats with REX pic on our site? Date reads 1700 and all the tiles are grassland. Im guessing the pic was just to show coordinates of planned cities though.


Yes - the picture is to show where we would be in an 'ideal' situation (but ours could be pretty close). Location and size of cities are made clear.

BigFurryMonster is offline BigFurryMonster
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  Old Post 11-12-2002 23:35 Visit BigFurryMonster's homepage!
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quote:
Originally posted by WarriorPoet
I disagree with the Excel spreadsheet then...I have always played this way without delaying the settler...I get to size 3 in around 20+ turns...

As long as you get me a couple good military units so we don't end up giving our beautiful cities away, then I'll be happy


I'm sorry, but I don't think I quite understand you. Are you saying that you can build a settler even quicker than outlined in the spreadsheet? Without bonus resources, I doubt that is possible.

Yes - growing from 1 to 3 is 20 turns. We can have a settler in 22 turns.

We'll have a military. I'm strongly in favour of keeping a larger army than our enemies - if only to point them to their military advisor (F3) and let them see for themselves :-). And yes, we take a little risk in the beginning, expanding this fast with one spearman in our capital and only warriors in the other cities, but if we get things going and we don't get attacked in the early stages of the game, we'll have a bigger production and therefore a bigger army than our neighbours. I am in favour of taking this risk, because I think the chances are small that a Democracy team will attack so early, considering the majority in their team they would need. If you see this differently, please feel free to share your view.

Zero is offline Zero
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  Old Post 12-12-2002 03:35
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quote:
Originally posted by WarriorPoet
I noticed that the plan is exceptionally devoid of military considerations...Where are our defenses!!!???

If I could throw granaries and temples at the enemy, your plan would be astounding!


Check this post. I actually made about throwing bricks using our mighty mansonry skill in this thread.

http://apolyton.net/forums/showthre...&threadid=70457

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 12-12-2002 11:54 Visit Trip's homepage!
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We now have pottery so granaries are now a definite possibility.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
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  Old Post 12-12-2002 19:32
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New weapons development:

"Gattling brick thrower! Bury the enemy under brick and mortar!"

Trip is offline Trip
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Apr 2002
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  Old Post 12-12-2002 22:06 Visit Trip's homepage!
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What did you do? Spy on Lego to get that one?

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 12-12-2002 23:56
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Did you hear about the flying Death Star? Apparently, Legoland has found a way to make their wonder, The Great Pyramids fly!!! It's designed to fly towards the enemy encampments and sit on them!!!

Trip is offline Trip
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Apr 2002
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  Old Post 13-12-2002 00:01 Visit Trip's homepage!
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Got spare money?

Not that!

We'd better offer them our numerous techs.

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 13-12-2002 03:59
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Our troups in the west could seriously use an animated Colossus...perhaps Legoland would deal for Ceremonial burial?

Trip is offline Trip
Firaxis Games
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  Old Post 13-12-2002 05:19 Visit Trip's homepage!
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What techs do they start with?

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 13-12-2002 12:36 Visit BigFurryMonster's homepage!
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What Civ are they?

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 13-12-2002 20:47
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Legoland is a builder (Ind/Com) they start with Masonry and Alphabet. Their UU is the Numidian Mercenary 2.3.1, costs 30 to build...or as much as a settler. If they're smart, they wont waste their time building but a few more than they need to put one in each city. Plus, to get their UU they have to research Bronze Working first.

WarriorPoet is offline WarriorPoet
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Nov 2002
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  Old Post 15-01-2003 23:44
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Too bad we're surrounded...

 
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