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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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quote: STEP will love to hear this. Fungal blooms are NOT inevitable. You simply have to wait with constructing boreholes until our production techniques are sufficiently eco-friendly, in other words the clean mineral limit has risen. |
Which, as Archaic said, will take a very long time, and in any case, they will occur whether or not we build boreholes. They are an inevitable byproduct of industrial development at this stage, and I have no intention of crippling Centralis industry because you havbe some kind of romantic attachment to Planet.
quote: Exactly. STEP wishes to show its dismay at the actions of The Governor of Centralis. There should be very few, if any, fungal blooms. We do not need them Akiria will have no fungal blooms for at least the next 50 years, and will have less than 5 fungal blooms (all will be the product of oversights or things happening in turnchat) throughout the whole time I am Governor. |
While fungal blooms are certainly not desirable, the price of avoiding them is, for the moment, unacceptably high, unless you wish to go into the Primary Industrial Zone in Tacticus Academy and explain to the factory workers there why their livelihoods must be sacrificed in the name of Planet.
quote: That was before the TF's were built I hope? |
Like TKG said, ages ago, although NS has had reduced industrial production for decades because of how long it's taken to clean it up. The fugnus wasn't cleared until the last chat.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:24
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One must wonder anyway Drouge......and this is an RP arguement mind.....how do you know that our mineral production is harmful to planet? You say it's damaging the eco-system, and all I see is the mineral production rising to a level where the native plant life is actually encouraged to grow. What was pollution back on earth might for all we know be just what this planet likes. Certainly seems a more reasonable arguement than your "planet is rising up against us!" pleas.
Think about it for a minute.
- Where do you see the biggest concentrations of fungus? Around high mineral areas.
- Where do you see the biggest concentrations of worms? Near inhabited areas. Why? Because the worms are attracted to people because they can feed on us.
- The rapid breeding of Mind Worms is a natural side of the speeded growth of Xenofungus, which itself is a side effect of our "pollution".
Or in other words....
Mineral Production ==> Encourages Native Flora ==> Encourages Native Fauna
Sounds a lot different when you take it out of the perspective of your ecoreligion, doesn't it?
Last edited by Archaic on 21-01-2003 at 18:34
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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PRELIMINARY ORDERS AS OF MY 2235:
Build Queue Orders:
New Apolyton:
Insert Aerospace complex at start of build queue, followed by Missile tactical.
ThisBaseIsBelongToUs:
No changes.
Tacticus Academy:
No changes.
Antioch:
Insert crawler at start of build queue.
Insert Command Centre after crawler.
Worker Placement Orders:
None.
Crawler Orders:
None.
Former Orders:
Tacticus Academy former (7, 91), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Tacticus Academy former (6, 90), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Antioch former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former New Apolyton, move to 18,92.
- Continue moving to 18,92.
- Drill borehole.
- When done, move to 18,88 clear fungus, build road, and plant forest.
New Apolyton former (18,92) drill borehole.
- Continue drilling borehole.
- When done, move to 18,88, clear fungus, build road, and plant forest.
ThisBaseIsBelongToUs former (13,83), no orders..
- Move to 12,82
- Clear fungus, build road, plant forest.
Last edited by GeneralTacticus on 24-01-2003 at 17:00
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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PRELIMINARY ORDERS AS OF MY 2242:
Build Queue Orders:
New Apolyton:
Insert crawler at start of build queue.
Insert Centauri Preserve at end of build queue.
ThisBaseIsBelongToUs:
Delete current queue.
Insert Hab Complex, Fusion Lab, Biology Lab and Centauri Preserve, I that order.
Tacticus Academy:
Insert Centauri Preserve at end of build queue.
Antioch:
Insert Centauri Preserve at end of build queue.
Worker Placement Orders:
New Apolyton:
Move 1 forest worker to mine on 17,89 (N of NA).
When crawler arrives, switch workers back to forest.
Antioch:
When borehole is complete, switch one forest worker over.
Crawler Orders:
When NA crawler is complete, send it N to 17,89 and crawl minerals.
Have 8,92 crawler switch from energy to minerals.
Former Orders:
Tacticus Academy former (8,82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
Tacticus Academy former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
Antioch former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
ThisBaseIsBelongToUs former (8, 82), W of Antioch, drill borehole.
- Continue drilling borehole.
- When done, move N to 8,80 and clear fungus, then build road, then plant forest.
ThisBaseIsBelongToUs former (18,88), NNW of New Apolyton, no orders.
- Clear fungus.
- Build road.
- Plant forest.
-Move to 16,86 and repeat.
New Apolyton former (18,88), NNW of New Apolyton, no orders.
- Clear fungus.
- Build road.
- Plant forest.
-Move to 16,86 and repeat.
ThisBaseIsBelongToUs former (12,82), E of Antioch, no orders.
- Plant forest.
- Move NW to 10,80.
- Build road.
- Plant forest.
Rush Requests:
Hab Complex at New Apolyton for 110 ECs (optimal price)
Research Hospital in TBIBTU for 182 ECs (optimal price)
Research Hospital in Tacticus Academy for 60 ECs (optimal price)
Research Hospital in Antioch for 72 ECs (optimal price)
Total: 414 ECs.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
New Apolyton:
Add former to beginning of build queue.
Add former to build queue after Fusion Lab.
ThisBaseIsBelongToUs:
None.
Tacticus Academy:
Insert Hybrid Forest at end of build queue once PE is discovered.
Insert Aerospace Complex after that.
Antioch:
None.
Worker Placement Orders:
Tacticus Academy:
Switch one Empath to an Engineer.
Crawler Orders:
Have 16,88 crawler cash in at NA for AV.
Former Orders:
Tacticus Academy former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
Tacticus Academy former (8, 84), SWSW of Antioch, construct soil enricher.
- Continue current project.
- When done, carry on building soil enrichers on every condenser and farm square available.
Antioch former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (16,86), SE of TBIBTU, no orders.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
New Apolyton former (16,86), SE of TBIBTU, clear fungus.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
(Excluding cost of AV in NA)
Fusion Lab in Antioch for 128 ECs (optimal price)
Centauri Preserve in TA (after Biology Lab) for 144 ECs (optimal price)
Hybrid Forest in TA (after Centauri Preserve) for ~420 ECs (optimal price)
Total: ~672 ECs.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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quote: Indeed, thats exactly what I said. But I didnt know M. Lal from the Lal-O-Mart had a PhD... |
I mean the original Pravin Lal. You know, the Unity Chief Medical Officer?
quote: So GT, we both agree on that : the native ecosystem of fungus and minworms is a planetarian immune system, encourage to grow by our "contamination" (read ecodamage) of the Planet entity. This immune system is rising up against us.
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No, not quite. The job of the worms is to hunt down sentient life and destroy it; that's why we're attacked even when we aren't polluting (as we arne't right now). The pollution just makes it easier, by feeding the fungus.
quote: And thanx to Archaic's demonstration, this is specifically because he pointed that the mindworms were attacking us, that we can say that, because if they simply liked the way we ecodamage the environment and grow, that would make no sense at all. |
It's kind of like leaving a piece of rotten meat outside. The flies will lay their larvae (fungus) on the meat, which will then produce flies (worms), which, in this case, try to kill us.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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*BUMP* Okay, base info updated (though not entirely... there are a few things that still need to be done, but it's too late to do it right now), and here are the prlim. orders:
PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
Tacticus Academy:
When Bio-Engineering is done, insert Longevity Vaccine at end of build queue (if queue finishes before tech, insert placeholder)
Antioch:
Insert Hybrid Forest at end of build queue.
Egregion:
Insert former at start of build queue.
Insert former into queue after Children’s Creche.
Worker Placement Orders:
None.
Crawler Orders:
Move 13,82 crawler 1 tile NE & keep crawling minerals.
Former Orders:
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Antioch former (7,85), NNW of Antioch, no orders.
- Build soil enricher.
- When done, continue building soil enrichers on every farm square in the region.
ThisBaseIsBelongToUs former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
ThisBaseIsBelongToUs former (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
New Apolyton former former[/I] (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
Now:
Biology Lab in NA for 56 ECs (optimal price)
Fusion Lab in TBIBTU for 58 ECs (optimal pricing)
Sky Hydroponics Lab in TA for 180 ECs (optimal pricing)
Rec Tanks in Egregion for 28 ECs.
Sea formers in Circular Quay for 41 ECs.
2257:
Centauri Preserve in Antioch for ~120 ECs
2260:
Centauri Preserve in NA for ~90 ECs.
Total: ~563 ECs.
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