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Oleg Leschov
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Izhevsk, Russia
Apr 1999 time: 05:13
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I'll state here some more views on improving AC, I hope somebody will find these interesting.
BugID: Text_Scroll
Catagory: UI.
Priority: 4, minor
Status: pending
The window that appears when new technology is discovered.
In the bottom of it there is a text window with the description and citates.
This window may have a scrollbar which is supposed to scroll a text that doesn't fit in window. The problem is that it scrolls very strangely -- at least I haven't seen this kind of "scroll" elsewhere 
When scrolling, every line of text still visible must remain constant. Obviously, but this is not so there.
BugID: Always_Recenter_Active_Unit
Version: Both AX and AC4
Catagory: UI.
Priority: 5
Status: pending
Don't recenter screen on active unit every time when exiting base screen
or anything else. Just do it only when 'center' command issued.
I like how it behave in civ2.
BugID: Minimum_Hurry_Cost
Version: Both AX and AC4
Category: Base.
Priority: 5
Status: pending
Concerning hurrying of production.
You may just pay whole cost, if you have it. This guarantees that in the beginning of the next turn that thing will be completed. But if the base does produce any minerals for next turn and if we suppose that there will not be drone riots then is is absolutely unneccessary to pay a whole cost. Even more -- if it's not a drone riot then paying whole cost is just a waste of money.
So what do I do: I am paying (C/A)*(A-B) credits where B is mineral production of base, A is cost in minerals to complete a thing, C is a cost in credits to complete thing; C/A is a cost of one mineral, A-B is mineral cost without mineral production per turn.
That is, suggestion --- make an additional option to hurry production -- calculate minimum amount of credits required to complete a thing in N turns with current minerals production.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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I have 2 bugs to report:
First bug:
Bug ID: FacEdit Breaks Game
Submitter: Helium Pond (jesseclark@mindspring.com)
Version: Only seen on AX
Category: Crash
Priority: 1
Satus: ? anyone else seen this?
Saves: n/a
If I add a faction to the game using FacEdit, the game will not start. The opening screens will load up, and I can make most of the game customization choices, but when I get to the faction selection screen, all I see is a window with the face of the Consciousness and her quote, and nothing else. I cannot exit this window, nor can I start the game. This is a full-on, have to press ctrl+alt+del-style crash. This happened to me twice: the first time was when I'd just bought AX, and tried out the nifty new editor. Then, as I said, it broke my game, and I had to re-install BOTH SMAC and SMAX (just re-installing SMAX didn't work), and I thought, "well, I won't go near that thing again, until after the patch." So, the second time I tried this, of course, was after the patch. Same thing. Had to do another full re-install, both SMAC and SMAX. It was awful. Now I won't touch the Faction Editor with a ten-foot pole. If I manually add custom factions to alphax, they work fine. Has anyone else had this? Obviously, there's no way to make a save game of this, but I'm sure I could make it happen again, if there was any reason to.
Second bug:
Bug ID: Fake Drones on Base Screen
Submitter: Helium Pond (jesseclark@mindspring.com)
Version: Only seen on AX
Category: Base
Priority: 3
Satus: ? anyone else seen this?
Somewhat far on in my game, on a huge planet, my bases began inaccurately reporting drones. Specifically, the main base readout seemed to be wrongly calculating Police effects, showing drones when in fact there were none. If I changed the main screen to show Psych instead of Resources, that display showed the correct effects of police powers. The odd thing is that the main screen was actually calculating some police effects, i.e., the main screen wasn't exactly like the psych screen just before the "police" report. But usually it would add about 2 or 3 extra drones. I knew these were fake drones because the bases would not revolt. Also, the population readout on the f4 screen would not show these drones. I was playing Cha Dawn, who has +1 police abilities with native units, but most of my police were not worms. Also, I had the Ascetic Virtues and was running Police State. Perhaps the main screen was ignoring one of those. As you could probably guess, this was a major pain. I was playing with the AX factions, but with a slightly modified alphax: I had taken the rate of tech discovery down to 10%. I don't think that would have affected this, but I mention it just in case. I will send my save to zsozso.
Thanks so much, zsozso! It seems like there are so many hugely wrong bugs--is there any chance all the really horrible ones will get fixed?
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zsozso
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of Chiron
Oct 1999 time: 00:13
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Oleg:
What you report as Text_Scroll is already listed as #0146, New_Tech_Window, Gnome
Always_Recenter_Active_Unit:
This mode already exists, press 'v' to switch to map view mode instead of unit mode, then it does not recenter. Pressing again 'v' puts you back to unit-mode.
I am adding Minimum_Hurry_Cost as #0174 with some extension (another option to pay for the 10 carry-over minerals but no more).
RedFred:
Bug 150 (lame city swaps) is kind of corrected, but I'd say it is worse than before! Previously, the AI accepted every trade, now it refuses some but it happened to me on several occasion that it has refused to trade a 1-pop no infrastructure empty base for a much better one, on the other hand it gives me a 9-pop base with SPs for a 1-pop empty one. So it seems to be fixed in the wrong way ! Now it refuses trades that are good for him and accepts complete rip-offs.
Helium Pond:
Fake Drones is already listed as #0131, Fake_Drones, zsozso.
On the FacEdit bug: you might be missing some graphics or miss-typed a file name. It did happen to me that I made an incorrect faction.txt file and the game locked up the same way. Correcting the faction file solved the problem without reinstal. However, it is realy not nice, that FacEdit lets you save an incorrect file which would freeze the game...
Zsozso
ps. RedFred, please send me a save for #0175, Marine_Control_Random_Movement.
[This message has been edited by zsozso (edited January 28, 2000).]
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overcome
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BugID: #0176, BuildQueue_Disappear
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Base
Status: Confirmed
Priority: 3
Save before: N/A (not available)
Save after:
Description: 1. Facilities or units placed in the build queue disappear, after even after repeated attempts to reconfigure the queue.
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overcome
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BugID: #0177, AutoFormer_Move
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Movement
Status: Confirmed
Priority: 3
Save before: N/A (not available)
Save after:
Description: On occasion, a few formers that have automated orders, would move back and forth across a few squares endlessly. It took several minutes to regain control of the program. Sometimes you can try to open the city in the middle, and it would break the phenomena, other times you had to "end task" the game.
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overcome
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BugID: #0178, Mystery_build
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Base
Status: Confirmed
Priority: 3
Save before: N/A (not available)
Save after:
Description: Occasionally, units or facilities are built without the user having given any orders to build them.
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overcome
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BugID: #0179, Loose_population
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Base
Status: Demonstrated
Priority: 2
Save before: N/A (not available)
Save after:
Description: Some cities seem to loose citizens after they are built. In one particular game, the first city I built could not get more than 8 citizens in over 100 years, while the second city built was up to over 13 citizens. I would watch the city grow to 4 citizens, then shrink to 3, for no reason. Then it would get up to 5, then shrink to 4, for no reason. I could not figure it out. No mind word attacks or anything from normal gameplay. Will send progressed game file.
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overcome
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BugID: #0180, Inactive_Former
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Movement
Status: Demonstrated
Priority: 2
Save before: N/A (not available)
Save after:
Description: Formers would complete their terraforming orders, and then become inactive. It will stay inactive until you click on it to activate. Once you click on the former, it would activate and take new orders. Same file as Bug 179.
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overcome
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BugID: #0181, Disembark_Inactive
Submitter: card@mail.idt.net
Version: Alien Crossfire v2
Category: Movement
Status: Demonstrated
Priority: 2
Save before: N/A (not available)
Save after:
Description: Units moved onto transports go into an inactive mode. Once the transport is moved directed to a land square, nothing happens. Normally, a popup window asking you if you want to disembark appears. If you click on the transport, it appears in popup with the other units, from which you can select. Same file as Bug 179.
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Paul
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Zwolle, The Netherlands
Mar 1999 time: 06:13
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I have read about this SMAC-X bug in alt.games.firaxis.alpha-centauri. It has been reported by two people IIRC. I can't confirm this because I don't have SMAC-X, but I just thought I'd let you know because I haven't seen this mentioned on Apolyton.
Anyway, here's that message by Ken Coleman:
quote:

I was nearing the end of a game yesterday, and I ran into a really strange
bug. I was wondering if anyone had seen it before. I had set up the game
to be fully random, faction-wise. I was playing the Spartans, and the rest
of the factions were the Gaians, Hive, University, Believers, Peacekeepers,
and Free Drones. The Hive, Peacekeepers, and Gaians were all eradicated
(Hive & Gaians by me).
In about 2350, the Free Drones started attacking me, and then about 20 years
later, the bug occurred. They sent a probe team into my HQ and released
their leader. This was very odd, since they'd never been eradicated. After
that, they thanked me for releasing their leader, gave me all their money &
techs, and then vanished off the face of Planet! Every base and unit just
disappeared. After I had won and the playback played, that was exactly what
it looked like, too - they were there, and the next step they were gone.
Has anyone else seen this bug? Is is possibly the result of mixing the old
factions & the new factions?
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overcome
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BugID: #0183, Incorrect_Profile
Submitter: dgirolamo@amre.com
Version: Alien Crossfire v2
Category: Interface
Status: Confirmed
Priority: 3
Save before: N/A (not available)
Save after: available by e-mail
Description: I started a new game, random. I discovered that the Hive faction was presented with the Pirates color and Svengard Face during diplomacy. If interested in seeing, please e-mail me for the file. I have seen this before.
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overcome
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BugID: 00184 Ascent_to_Tran
Submitter: dgirolamo@amre.com
Version: SMACX Version 2
Category: Rules
Status: Demonstrated
Priority: 4
Save before: save emailed to zsozso
Save after:
Description: I am playing a multiplayer scenario and have reached Ascent to Transcendance. However, I haven't won the game. Every 2 turns (rate of my research) I reach Ascent to Transcendance1 then Ascent To Transcendence2, and then 3 and then 4. I have checked the settings, and I have Win by Transcedance marked off. What am I doing wrong. I will e-mail the files to the bug list on this forum, but it may be something simple that I am doing wrong. Also, I have seen strange things with the technology. I sometimes get a technology that I only possess one of the two prerequisites, and then later I have to go back and get those prerequisites.
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BugID: 00185 ShareTech
Submitter: dgirolamo@amre.com
Version: SMACX Version 2
Category: Diplomacy
Status: Demonstrated
Priority: 4
Save before: save emailed to zsozso
Save after:
Description: I am playing a multiplayer and my Cult of Planet faction shared Mind Machine Interface with the Caretakers. After the transaction, the tech would not list on my opponents Lab list. She also claims to have discovered it before I gave it to her. When I went to share, it listed in my pick list that she did not have that tech. Have sent files for several different period in the game to check progress.
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overcome
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RedFred - No, I am too dopey to do something like try to win the game. I had just never gotten that high, and assumed that you research to the end and win the game. Reading the "How to Win" part of the manual never occurred to me. This is quite stupid, I admit.
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