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Notech
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Vernamo, Sweden
Dec 1999 time: 06:24
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I'd really like to be able to set all human player units to automation.
Just think about it: protected artillery units patrolling your borders, fighters on constant recon/superiority missions, damaged units automatically fortifying until fully recovered, et cetera, and so on........
This is now a very tiresome micromanagement process once your empire has become large, and all you want to focus on is major strategies, but in wonderful SMAC it was fully handled by the A.I., if the player wanted it to.
Firaxis, or any skilled mod creator, is it possible to do this?
It would be greatly appreciated by many...
Am I right, or am I right, guys??
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Eli
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Israel
Jul 2000 time: 07:24
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quote: Originally posted by Notech
I'd really like to be able to set all human player units to automation.
Just think about it: protected artillery units patrolling your borders, fighters on constant recon/superiority missions, damaged units automatically fortifying until fully recovered, et cetera, and so on........
This is now a very tiresome micromanagement process once your empire has become large, and all you want to focus on is major strategies, but in wonderful SMAC it was fully handled by the A.I., if the player wanted it to.
Firaxis, or any skilled mod creator, is it possible to do this?
It would be greatly appreciated by many...
Am I right, or am I right, guys?? |
That's my dream for Civ3. Patrols, patrols, patrols.
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stechfreak
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I don't know if anyone else has had the idea, but I'd like to create a terrorist unit, which can only be built when a civ is in anarchy. Of course, anarchy would be a valid government. The good thing about the terrorist unit would be that it is easy to build and has reasonable fire power. Bad thing would be, once you change government, they turn on you.
I guess I am still missing the fanatics from CIV2. But the fanatics of civ2 were not the double edged sword that these units would be.
-Stechfreak
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stechfreak
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I don't know if anyone else has had the idea, but I'd like to create a terrorist unit, which can only be built when a civ is in anarchy. Of course, anarchy would be a valid government. The good thing about the terrorist unit would be that it is easy to build and has reasonable fire power. Bad thing would be, once you change government, they turn on you.
I guess I am still missing the fanatics from CIV2. But the fanatics of civ2 were not the double edged sword that these units would be.
-Stechfreak
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:24
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What I want next is:
Units which require a building (Improvement and/or wonder) in order to be built (sort of like how armies require the Military academy). So that I can have my modern units require munitions plants and tanks require armouries and naval vessels require a Port Facility.
Government specific units.
Obsolescence flags for general improvements (and units-if possible).
As Willem has stated, negative production values and, while we are at it, negative science outputs. For example, I want the Inquisition Small Wonder-it doubles the happiness effects of all Churches, and reduces corruption, but gives you a -50% science output in every city.
I wouldn't mind having the opposite of building and unit prerequisites-i.e., if you have a certain improvement, Wonder or even government type, then there should actually be units and buildings that you are NEVER able to build.
For example-you could have a "Nuclear Disarmament" or "Strategic Arms Limitation" Small Wonder which prevents you from ever building Nuclear power plants, Tac Nukes or ICBM's. Of course, it should increase happiness in every city on the continent . If you get rid of it then-viola-you can start building them again! Not sure if it could ever be done-but it would be COOL!!!
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:24
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All joking aside, Willem , the reason I suggested the "Strategic Arms Limitation" Small wonder is that, even if they don't get new diplomatic functions in the game-via the UN (Though I REALLY hope they do!!!)-it would at least allows us to "simulate" such an agreement! So long as it gave you a good culture and happiness effect, the AI might also be tempted to build it .
Of course, to make such a Wonder truly viable, they would HAVE to bring back the flag they used to have for the Eiffel Tower in Civ2-namely a flag which states "Increases your international reputation by X% (say 25 or 50%, for instance)". That way, if your reputation with a Civ is about -10, for instance, then this Wonder could increase it to -13 or -15!!
Anyway, what I'm also trying to say here is bring back the "Improves reputation" flag!!
Yours,
The_Aussie_Lurker.
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Willem
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Canada
Dec 2001 time: 00:24
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quote: Originally posted by The_Aussie_Lurker
Of course, to make such a Wonder truly viable, they would HAVE to bring back the flag they used to have for the Eiffel Tower in Civ2-namely a flag which states "Increases your international reputation by X% (say 25 or 50%, for instance)". That way, if your reputation with a Civ is about -10, for instance, then this Wonder could increase it to -13 or -15!!
Anyway, what I'm also trying to say here is bring back the "Improves reputation" flag!!
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Yes I miss that as well. In Civ III, once you have a bad rep, even if it's through no fault of your own, it's almost impossible to repair it. If you do, it costs tons of gold and/or resources.
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