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Master Zen
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of naughty
Jan 2003 time: 23:24
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quote: Originally posted by Coracle
the U.S. - which has foolishly been far too generous for the past half century. You can all go to hell.
Now go tell the rest of the Mexicans who illegally FLOOD our borders with illegal aliens and illegal drugs TO STAY OUT if they hate America so much.
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Hmmm... far too generous. Ok, right. We deserve to be conquered and "assimilated", better yet, why not just raze the cities instead. Or give them to an ally to avoid the dirty work of managing them. BTW, we wouldn't be selling the drugs if you wouldn't be snorting them. Ever hear of supply-demand? Same goes to immigration. If you really wanted to you would have erected a huge Maginot line. But cheap labor is a priceless commodity.
But as it is, you are getting many Workers (Mexican) crossing illegaly through the border, (does NAFTA count as a Right of Passage?) and swelling the population of your border cities. Perhaps a revolt is soon to come... hahaha. The others toil around doing irrigation (if it were Civ2 they'd be doing farmland), and they work half as fast because they get paid half as much (in real life they probably work just as hard). Perhaps Civ3 is more real than at first glace...
Just because I am a sport, there are many other leaders I would like to see crushed in Civ3. Tony Blair, Airel Sharon, Arafat, Hugo Chavez, what gives, if Vicente Fox were the Aztec leader I sure as hell would play as the Iroquois instead!!
I would of course be an eternal ally of the British if it were only Mr. Bean...
Back on the subject,
Another REAL suggestion:
While not as good as Civ, CTP2 was quite a fun game, if anything it suffered from getting out of hand. I have always found it not too realistic in Civ to have your entire continent full of railroads. Instead I propose the following:
Building workers could form into a "pool", and from this pool one could make a number of improvements each turn (like in CTP). Roads and railroads would only be used to connect cities and any connected cities would recieve benefits from commerce and industry. The more cities are connected, the bigger the benefits. Harbors would serve a similar purpose.
Thus, the total amount of production and food could be collected from ALL squares from within your borders. In real life, big cities do not have a radius per se, but get their resources from the entire country. The radius would still be important in the early ages but once comunication is more advanced, the advantages of a nation-state would be evident, your empire should feel like a cohesive whole rather than a collection of individual cities (if anything else, Civ3 did a good job at making empires more cohesive than its predecesors, but more could be done).
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:24
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quote: Originally posted by raguil_79
- Diplomacy: the option to urge AI civs to make peace with another and the tendency to ally between 2 or 3 camps at the most. I hate it when an ally is fighting an enemy but is at war with another ally who is fighting another enemy who happens to be my ally, etc. etc. Whatever happened to Axis vs. Allies?
- The ability to conquer an enemy civ and make it your colony or protectorate or something like that.
And THIS could be a revolutionary one:
A HEX BASED 3-D SPHERICAL MAP. Basically it would mean a "rounded" hex-based map, kinda like a soccer ball. |
Alliances are not always axis vs. allies... WWII has great pathos, but it's the exception to the norm throughout history, I'd argue. Look at the cold war and post-cold war worlds... Many states owe their existence to drawing on the sources of two sides.
Which leads to your final point... I would love to see protectorates in this game, and EVEN MORE, client states... so YOUR government could be democratic but you'd still rule over a despotic, or monarchial, state... just like in real life. Even colonial Britain was nominally a Republic, and America is the prime example... I suppose being so overbearing over a Civ that is constantly forced to pay you tribute of gold or resources does an ok job of representing this hidden disparity, but I'd like to see it go further.
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Tattila the Hun
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Tornio
Oct 2002 time: 07:24
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"Oi maamme Suomi, synnyinmaa, soi sana kultainen. Ei laaksoa, ei kukkulaa, ei vettä, rantaa rakkaampaa, kuin kotimaa tää pohjoinen, maa kallis isien!" (That's me singing, running out of oxygen.)
I've nothing against Sweden, exept for their language... Svenska språkigt är bättre människor, as I've heard.
Finland rules OK.
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123john321
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quote: Originally posted by swagled
(...)I'd say what culture flipping is really trying to emulate is immigration. People don't usually revolt in their own city to join another country. They usually just leave. It would probably be less obtrusive and "realistic" to have a game option for cities to simply "leak population" rather than flip. |
Good point... and tourist to visit your monotments, which would be done in the dipomactil screen, which will alow Great/Minor WoWs like Dinsey World (/Land) & Six-flags!
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