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Maquiladora
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Actually its easy enough just edit the arrays in the CRA_updater.slc with the advances,units and update costs from SAP, then copy it to your default/gamedata folder, rename it APOL_updater.slc and include it in APOL_main.slc. Thats all i did and it worked.
Wasnt updater.slc planned for SAP anyway, because the strings are already in APOL_main_str.txt or is it just leftover?
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Maquiladora
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quote: Originally posted by Sagacious Dolphin
Why bother removing old units. They hardly eat into your production, plus I find them useful for probing enemy defences. |
Same for me, its not uncommon for my cities to still be defended by 2 warriors in the modern age. I just use mobile forces on railroads or roads to defend all my cities, its alot cheaper on production than defending every city with the best available units.
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Yolky
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Ontario Canada
Oct 2001 time: 00:24
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I usually try 5 or 6 but once there is no room to expand I just conquer the enemy, wich pisses me off because they have lousy spacing and its hard to get rid of them because I don't want to raze them but hate that they just have two spaces between cities.
Davor
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Yolky
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Ontario Canada
Oct 2001 time: 00:24
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I am using the Apoltyon mod the way it should be.
is there anthour mod that I could use to fix this? i installed the Apoltyon mode cause it didn't change much tech or what not to the origianl rules.
can't spell today hehe
Davor
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Yolky
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Ontario Canada
Oct 2001 time: 00:24
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Thanks Martin I will keep this in mind. I really like the game I am into right now and will try what you suggested after I completed this game. I don't play as much as I would like and once Moo3 comes out I will be playing it.
Thanks again for your help
Davor
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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Voted 6 but that is really an average. I used to do 8 as an average,building some forts in the holes left between cities. The main goal was to grab as much territory as possible with as little cities as possible becaue I'd always hit the max number of cities per government limit. On smaller maps or with Cradle, I build nearer (4 to 6) because there are too many barbarians to my taste.
It depends a lot on the size of the map, however, and the presence of neighbours and barbarians near or far.
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Gilgamensch
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France
Jun 2002 time: 06:24
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I normally try to get them apart, so too have all the space to expand. The only thing, what I sometimes do, is having small ones in between, like for strategic reason, 'military-camp' something like that.
So as average it makes for me 6 tiles.
About the expansion:
If using a lot of babarians, you can get even early huge cities, meaning the city might expand twice. Then not having enough room for the workers is waste of 'slaves'. In other words using the old CIV-strategie isn't so good, as you might waste extra production/research/food.
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Gilgamensch
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France
Jun 2002 time: 06:24
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some remarks for the bigger distance:
More fields were barbs can originate (can be good or bad)
Longer ways for units. (again can work in both ways)
I like to go for the 8 tiles, but often I have to 'sacrify' for faster development. Also in hill/mountain I place them closer together, they won't grow anyway...........
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Maquiladora
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Anything above 2 expansions (4 spaces between each city) is not worth the extra land imo. Ive completed a Gaia victory with only 10 cities before from start to finish (unmodded game) so you dont need all that extra land if your playing the AI, ive tried it with only 20 in SAP, which is (so far) impossible.
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Gilgamensch
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France
Jun 2002 time: 06:24
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Maq,
are you talking about the victory via the controller? You have to cover 66% of the earth to win? How did you manage? What was the map-size?
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Maquiladora
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If i conqered a city on a turn i told myself that i HAD to give it away to one of my allies before the end of the turn, because it would count as 11 cities and contribute to my science, therefore cheating.
Well i built all the forts quite near the end when i had loads of PW, it was a stroke of luck there was enough space to place all the forts between the AI's, but it was a gigantic map so... in fact i still have the save somewhere, ill see if i can find it.
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Gilgamensch
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France
Jun 2002 time: 06:24
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Would like to see it......
But about the forts:
You only expand the radius, if they are being buil within your old border, so how did you manage it timewise?
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Maquiladora
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Actually forts can be placed anywhere on the map you can see that dont have fog of war and are neutral territory. I had the GlobeSat wonder so i could see the whole planet, thus place forts anywhere that wasnt owned.
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Maquiladora
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Found it
Attachment: 10citygaia.zip
This has been downloaded 3 time(s).
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Maquiladora
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Its a science victory with only 10 cities.
It kinda points out (in the unmodded and SAP game anyway) that you dont need all the borders and its ok to overlap on the 3rd border bump (pop 19+), because the buildings and tile imps make up for the loss in resources easily. Also building cities closer together is better for defence as someone mentioned earlier in the thread.
Last edited by Maquiladora on 24-01-2003 at 07:37
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