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Tau Ceti
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Kyoto, Japan
Nov 1999 time: 14:13
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Somewhat late reply... I should read this forum more often.
Mis, I do not think the argument against workshop upgrades is that they are hard to defend against per se, but the fact that they can change the strategic situation in mid-turn. It can be next to impossible to have a meaningful plan when any innocent-looking Scout Patrol can turn into a Shard Squad, Drop Garrison or whatever, *and then immediately be used against your forces who could not have been set up with that in mind*. With Planet busters and X Choppers, at least you know they are there, or will be next turn. With workshop upgraded units, you know *nothing*. I think it is only fair to allow the players the 1 turn reaction time they get to *everything else*.
Also, that rule has been in there from the first version of Zsozso's tournament rules, and I believe he copied those from ACOL. So it seems to be not only a few people at Apolyton who dislike the practice, but a large chunk of the MP players as a whole.
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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what will happen to the crawlers when the base uproots?
I'm sure there are ways around this, but PS-PB is truely an evil technique.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Ogie: I take your point on the Planetary Transit System, it's a good one. I've been turning it over for a while. The conclusion I come to though, is that I don't care. After all, there are other SPs far more unbalancing than this. If I compare using the PTS this way with acquiring the Vats, I find it hard to complain at all.
And I am *still* not convinced it's the best use of the turns/minerals etc, although of course that's probably just me being stubborn 
I just think that, on the whole, it's better to take the game as it is unless there's something that is *so* outrageous that it's daft. Demon boils from patrol points, multiple drops, that kind of thing.
Thing is, using the PTS the way you describe requires intelligence and planning. Using the Design Workshop to do something really surprising, ditto. If someone did either of these to me ... I think I'd just take the view that I had to try harder. 
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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PTS POD Booming? WOW!!!
This is the most innovative idea I learned in the last months, thanks!
I have right that Mastor game where I play Yang and I have PTS...
About Pod resettlement:
I never said I'd use it as my foretactic.
I considered it under *specific* conditions, and I said in the first place that you'd probably have better uses for your production.
I though of:
- you hit your hab limits, and you're far away from getting the tech. This will 99% happen with STS, not with IndAuto. So we're talking about size14 bases
- this means that you're already oriented towards big bases. In any case, you already occupied all your available tiles with workers and crawlers.
- if your bases are not already tight, you'd better of course found a new one, as long as you can still provide nutrients enough (and you can get old between Orbital & STS) . But there's a limit to ICS too
- you can of course get few formers and perform extensive landfills to gain new firm real estate, or just get seabases (which are tho far less mineral effective)
- if you esteem that the moment is ready for a war, you'd better produce 5 good military units rather than 8 pods
- BUT if new bases are not advisable and it's early for an army overhead, you might even RUN OUT of tiles where to put a crawler on, while your size14 bases already can count on mere 6 tiles each for their workers, well, if you want to increase your votes and increase your specialists building a pod to push another base beyond the 14 limit CAN be as or more effective than building a crawler
- of course in such situation you'll be almost able to produce a pod every turn in a selected base, while you keep it POP booming, thus steadily at size 14
I'd like to expound this more, but it's 2:30am her and i'm asking myself whi i am posting in the first place, leave alone spelchecking 
PS: Apolyton ruels derived form ACOL's? WOW! I contributed to write them at OWO time, before ACOL's birth, and later we adopted them there too. DW rule was originally proposed by cousLee, for history's sake.
BTW, isn't there a "Rules Page" in this site?
PPS: Mis, never named a design "upgradable"? 
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