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ahenobarb
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The size of the original Civ I folder is 2.1 MegaBytes. That means that the CTP2 game is more than 100 times the size of Civ I!
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WesW
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Florence, Al., USA
Jan 1970 time: 23:24
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The guy who reviewed MTW in the link is too ignorant, foulmouthed and stupid to be reviewing a strategy game, foul language normally being a sign of someone with a limited vocabulary. (And I won't mention the Robocop stuff. Good movie, but not for the violence.)
I have not played any of the newer RTS games out there, but I have never seen an AI that adjusts so well to the myriad conditions that you encounter when two armies meet in MTW (differences like quality, size and abilities of troops). It adapts strategy depending not only on its forces, but yours as well, plus the particular terrain you are fighting on.
As far as realism, the detail of the factors taken into effect on the battlefield is incredible, from fatigue to morale to unit facing. There are probably a dozen things that affect morale, and they differ from unit to unit enormously, and breaking an enemy's morale is really the key to victory, just like in real life.
The TBS part of the game is pretty simplistic compared to a civ game, but that is because the bulk of the work went into the battle AI. Thus, IMO, the game does NOT try to be everything to everybody.
To sum up, for me the game is as enjoyable and addictive as anything I have ever played. To appreciate the game you have to really study it, just like with a civ game, and this takes time plus a knowledgeable, mature person, which disqualifies the jackass who wrote that review.
Btw, I have just posted the latest version of my MTW mod, and I am really excited about it. Check out the readme link at the site to see what I have been up to for the last few months.
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centrifuge
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Sorry Hex, I'm not sure that I understand your problem. I've never played Shogun: TW, but I do have MTW. MTW is a good game I've spent many hours with it. The downside, is however, that it may not be enjoyable for the average civer, because the TBS portion is to simpistic. The RTS part can be very intense, and to be quite honest I've yet to get the hang of it. I'd reccomend it, but don't expect a civ-type game. Its more like Risk, mixed with AOE for the battles. <-- that's of course is still not a good comparison because as Wes said the AI is very good and the startegic depth in the RTS portion is better than any RTS that's currently out there...While AOE for example was more of a rock/ scissors/paper - bigger army wins.
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WesW
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Florence, Al., USA
Jan 1970 time: 23:24
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EDIT: Reading Hex's post again, maybe he was supposed to play capture the flag since it was the tutorial, but I bet the real problem is something very simple that we should demand the answer to, when he finally figures it out.
Original post below, which describes the purpose of the flag in the regular game. (Pretend it's accurate for Hex's problem and it's quite funny.)
I tell ya, I come to a game forum and get Comedy Central instead....(see the post I just made in the Med mod errors thread in the mod forum)
Hex, you're not supposed to play "capture the flag"!
The flag is a marker which you place to mark where you want your reinforcements to assemble. It begins in the middle of the map by default, waiting for you to place it where you want it.
It sounds like the middle of the map was inside one of the structures placed on the map. On some of them, like farmhouses, you can't enter the fenced-in yard beside them.
This incident deserves to be immortalized in a sig, if anyone wants to claim it. (I had some real fun doing that back in my Ctp1 days.)
Last edited by WesW on 30-01-2003 at 11:49
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