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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > slave trading vs abolitionist movement
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slave trading or the free slave command (Time out:0 days after 06-01-2003, 22:09)
yes i want to move slaves about
no i like the free slave command
i am not voting
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 23-01-2003 00:02
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#31 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by The Big Mc
you tried it yet.

if you had you would have found out it don't work


The code or the events?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 23-01-2003 18:08 Visit The Big Mc's homepage!
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#32 Report this post to a moderator
Support Apolyton or Terrorists Win

Both army and unit.

I can place them with slic but when I come to target my city it does not want to do it.

porlcass is offline porlcass
Settler

Jan 2003
time: 05:24
  Old Post 24-01-2003 07:42
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#33 Report this post to a moderator
Keeping track of Slaves Put an end to popups!

To solve the problem of determining whether a city has slaves, and to ensure that this information is persisted between save games, would it be possible to create invisible 'slave placeholder' tile improvements under a city to keep track of how many slaves are in it?

From what I have read, there is no limit to the number of tile improvements you can have, nor a limit to the number of improvments that can exist on a given tile.

You would only need 7 tile improvement, representing 1, 2, 4, 8, 16, 32 and 64 slaves respectively, allowing you to represent up from 1 to 127 slaves (eg. 7 slaves is represented by a 1, a 2, and a 4 slave tile improvement stacked up on the city tile. It may seem a little silly to cater for situations with that many slaves but if you don't, some clever clogs would come along and break it. Obviously if your Mod/Scenario allowed more cities of more than 127, you would need to add a 128 slave tile improvement.

You would need to catch any event where a slave is added to the city, or any event that removed population from the city, and event that converts slaves to citizens, and adjust the tile improvements accordingly.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 27-01-2003 22:13 Visit The Big Mc's homepage!
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#34 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

It is easier then that all we need to use is an array in slic the real problem at the moment with the implementation of slave trading is getting a salve out of a city.

 
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