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Coracle
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The people who like Civ3 and PTW: a small, shrinking self-congratulatory group of True Believers.
Sort of like going into a Catholic Church and asking "who believes in the Pope?".
The larger group of Civ 1 and 2 addicts, who found Civ 3 a flawed product, and PTW worse, are mostly long gone from here.
Last edited by Coracle on 13-01-2003 at 04:53
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georges bonbon
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count me in.
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Azeem
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Back on topic now - Things I like about PtW:
1. New Civs! Yay! I'm a dunce at programming, I lack any software for making good mods, and I'm a bit lazy, so I could never take time to create new civs myself. Only gripe is that some of the unique units can use some tweaking.
2. Better editor! Although I'm not much of a modder, the editor, and the stuff that was added to it in PtW, allowed me to tweak the things I didn't like and add some of my own stuff to make the game more enjoyable.
3. No more Swordsmen in the Modern Age! Having Swordsmen as a dead-end unit was utterly ridiculous. But thanks to PtW, now there's Medieval Infantry and Guerrilas, making Swordsmen worthwhile units if you play up to the Modern Age.
4. New improvements! The inclusion of the new improvements was great. Commercial Docks now made costal cities even more valuable. It sure didn't make sense in Civ3 when all the harbor did was provide extra food for coastal cities.
I never play MP, but the single play was GREATLY improved in PtW. Although the expansion was really pricey, it was still well worth it. 
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WarpStorm
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Right down the road
Nov 2001 time: 00:24
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quote: Originally posted by tinyp3nis
Imho, ptw is rather weak expansion, and I have seen many expansion for many games... they usually add more than ptw did to civ 3 |
Just curious what you expected. I bought Broodwar and I was disappointed that it only added 3 units and some scenarios.
PTW adds an extra 50% more civs, a slightly better editor, streamlined UI, MP (which has worked for me since the beginning), new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios.
FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't
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tinyp3nis
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compensate this!!
May 2002 time: 07:24
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quote: Originally posted by WarpStorm
Just curious what you expected. I bought Broodwar and I was disappointed that it only added 3 units and some scenarios.
PTW adds an extra 50% more civs, a slightly better editor, streamlined UI, MP (which has worked for me since the beginning), new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios.
FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't |
Funny that you mention Broodwar, I have it too. They actually added 7 units (medic, dt, da, lurker, corsair, valkyrie and devourer), but your right thats not very many. The MP in SC was/is so huge that any unit they would add could not offset the balance of the game, the multiplayer is SC's heart and soul. It was nice to see them be able to add even 7, and the game was still balanced (actually a bit more balanced even). I assure you, the MP experience is very different in SC and BW, different tactics and so on. If you only played single I can imagine it didn't feel like very much tought. Come to think of it, I'm not sure how I would think of broodwar if I wasn't a hardcore sc/bw player. Then I wouldn't see much sense why there were only so many new units and no new buildings and so on. Well they did add all new 20+ or so missions to the single player and continued the story with them too .
The new civ's doesn't really seem different from the earlier civ's. I don't use the editor, so I can't comment on how good it's now and then. Streamlined UI, uh what's that?? MP... how can tbs possibly lag anyway? And none of the many things added doesn't really change the way the game will be played. Perhaps the medieval infranty is exception?
quote: FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't | I agree, it should feel like civ3, but not too much.
quote: Just curious what you expected. |
Almost forgot to answer this I didn't expect anything... Just some things I knew about it beforehand, like how many new civ's there will be and so on. It just didn't feel different enough to feel like expansion. I haven't tried the MP with the new patch, maybe I should. Last time I did I had 1.04. Oh wait, I had one thing in mind. I figured they would have fixed the annoying timeline in SP, the fact you allways get to the modern ages before 1900 is annoying, I don't even get close.
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WarpStorm
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Right down the road
Nov 2001 time: 00:24
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quote: Originally posted by tinyp3nis
I figured they would have fixed the annoying timeline in SP, the fact you allways get to the modern ages before 1900 is annoying, I don't even get close. |
This is easily tweaked in the editor. There are a bunch of different ways to do this, globally raising the tech cost, changing the cost of certain techs, lowering the AI-AI trade rate, deferring map trading (the AI treats this as a trade item for most of the game), removing or deferring contact trading, raising the min and max research times, increasing corruption, etc.
Oh yeah, you were right there were roughly 2 new units for each of the 3 sides in BW.
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:24
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quote: Originally posted by WarpStorm
PTW adds an extra 50% more civs |
PTW increased the CIVs from 16 to 24. That is a 33.4% increase, not 50%
quote: a slightly better editor |
Emphasis on slightly But it is still not as robust as the editor from CIV 2, Gold edition.
can't argue this point. The AI is more challanging in PTW.
quote: MP (which has worked for me since the beginning) |
either you are lucky or you do not use a Firewall, hope its not the latter.
quote: new units, buildings, Wonders, actions, gameplay modes, better support for mods, and some scenarios. |
2 new units (other than the king and special scenario units, which I don't use) 2 new buildings ( & civil defense is worthless, a metro does not need more defensive bonuses, also where did the AAA improvement go???) 1 New Wonder (Internet---Wow I guess I am blessed ) Better support for mods, yes but still frustrating to most people who are not programers. Some scenerios are quite good, as are the included graphics, but these could have been installed FOC from fansites such as Apolyton, and CFC.
quote: FWIW, I'm glad it still feels like Civ3. I'd havee been disappointed if it didn't |
Im not bashing PTW, It is a good expansion, just a little overpriced IMNSHO.
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:24
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quote: Originally posted by panag
hi ,
dont forget airbases and longer range for airunits |
yes airbases are nice, so are longer ranges, but these were included in CIV2, but I do appreciate Firaxis inventing the wheel...again. 
quote: not to mention about those radartowers  |
credit where it is due, an improvement, no doubt.
quote: and european terrain |
yes, along with warpstorms graphics, these are undoubtably the winners of PTW :
quote: well all we need now is a bigger map and more civ's , more wonders and a second UU for each civ , and its done |
Agree with exception to 2 UU's as many Cvs would be hardpressed to have a true second UU.
quote: have a nice day |
et tu Panag.
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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