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Craig P.
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Importing SC2k cities into SC3k gave you seriously broken cities (when I tried it with two, I was able to save one without cheating, but not the other). I'm sure the logic this time around is that it's not really worth it.
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Joseph
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Ca. USA
Feb 2000 time: 21:25
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quote: Originally posted by MosesPresley
Joseph, I encountered the same problem, but I have come up with a good strategy.
You need to start small and slow. Zone some light res, light commercial, light & medium industry. Build 2 or 3 windmills, a water tower and lay some pipes. Build a clinic and lower the funding to whatever the sims are actually using. Now wait for the population to catch up to the outflow of money. Add more residential, pipes and commercial as necessary. Eventually you will start to make money. Since your city is so small, the early losses you will take will not come close to bankrupting your city and you will have time to build. To prevent fires, enact the smoke detector ordinance.
Don't build any schools, fire stations, hospitals or police stations until you absolutely need them. They are superfluous in the beginning.
Let me know what you think. | I will give it a try and I'm going to try Grumbold.
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Adagio

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quote: Originally posted by John-SJ
Actually, I think it's "Pixelating Nude Patch", isn't it?
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You're right, that was "pixelating Nude Patch", but still a strange thing to have in SimCity 4 (or is there some cheat code that makes it possible to zoom into peoples houses )
quote: Originally posted by John-SJ
Oh, and ADG? I would be interested in a PBEM game, sounds like fun! 
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on second thought I think it was Play by forum, not email... but who cares about details (Well...in SimCity 4 we all care about those nice details... )
Just one thing... Should we have 1 city, that changes mayor over time? Or one city per player (using the import city, for other players cities, at given times (like each 2-4 years)? Or anyone who has other ideas?
If we use the second one (using reagion MP), then there's room for a lot of players 
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:25
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Or how about one I saw on the news ticker last night, something like, "Scientists agree, plastic would make the perfect food if it tasted better and had nutrients". And then there is SC's long standing obsession with Llamas, "Llamas petition to be on the Twelve Days of Christmas". *shakes head* Gotta hand it to Maxis!
I have to admit, I'm really not familiar with the choices of game play for multiplayer, but I would be open to pretty much anything.
John-SJ
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Adagio

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quote: Originally posted by John-SJ
Or how about one I saw on the news ticker last night, something like, "Scientists agree, plastic would make the perfect food if it tasted better and had nutrients". And then there is SC's long standing obsession with Llamas, "Llamas petition to be on the Twelve Days of Christmas". *shakes head* Gotta hand it to Maxis!
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Yeah, those Llama's are pretty famous at Maxis office 
quote: Originally posted by John-SJ
I have to admit, I'm really not familiar with the choices of game play for multiplayer, but I would be open to pretty much anything.
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Well, the only possible ways I can see is:
1) All players, plays the same city, but only from a certain time to a certain time (Could be like playing 1-2 years at a time, then post the city, for the next player to play his time)... though this would only work if there's only few player...
2) Each player get some land (There's 3 different sizes of land, but we will only use middle size, since they are all over the region) from the region map. I don't know if this would work out in MP, but it'll be worth a try...
When the set time is over (could be 2 years or so), each player uploads their region, and each player downloads each region (to use the import feature, to import the right city from each "players region"... Though this could do some errors (by importing the wrong city from the wrong players region)
I'll start a new thread about this later...
EDIT: SimCity 4 Region play thread has been created
Last edited by Adagio on 24-01-2003 at 23:22
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:25
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I'm also enjoying the game a great deal. The early game, however, can be a bit counter-intuitive. For example, it makes sense, doesn't it, that your community will want water?
Nope. Early on, in fact, keeping water going to everybody puts a huge strain on the budget. Answer? Let them be thirsty for a good long time. Gee, I wouldn't think you'd buy a house with no running water, but I'm just picky that way.
Even better, I just got a message that says my water pollution levels are really low! Now only if my sims could dig deep enough to get it...
Also, you have to learn to ignore a number of messages that seem really urgent but are just people whining (this is good practice for forum posting, by the way!). For example, they'll complain about not having schools, police, fire, etc., but in the early game, putting those all in too early will wreck your budget.
Once you figure this stuff out, the game becomes much nicer to play.
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