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DrSpike is offline DrSpike
Deity
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Sep 2001
time: 05:25
  Old Post 15-01-2003 14:28
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#31 Report this post to a moderator
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In civ2 micro is making tweaks to your cities, and moving non-combat units around. I think people who complain there is too much micro need to play a different game.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 15-01-2003 15:47
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quote:
Originally posted by cyclotron7


Why would I be interested in de-evolution? Civ3 is a big step up from Civ2, IMO.


Nope, you certainly not alone

I must say I wouldn't mind a public works either..

quote:
What micromanagement?


Caravans, diplomats, spies

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:25
  Old Post 18-01-2003 20:01
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quote:
Civ3 is a big step up from Civ2, IMO.

I agree. It was a great leap backwards.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:25
  Old Post 19-01-2003 02:03
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quote:
Originally posted by Tuomerehu
I agree. It was a great leap backwards.


How can a step up be a leap backwards?

Methinks you're trying a bit hard to be witty...

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 19-01-2003 04:01
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Civ3 improved a few things, but on the whole it cut out and reduced too much of the game.


I really don't like how the tech tree works.

DrSpike is offline DrSpike
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Sep 2001
time: 05:25
  Old Post 19-01-2003 04:58
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Tech caps blow.....that is for sure. Strangely I came around to the way the tech leader is penalised though.......for SP at least.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 19-01-2003 05:41
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anyone but infogames and activiision can give it a whirl

Centauri18 is offline Centauri18
Prince
Arizona
Jan 2002
time: 22:25
  Old Post 19-01-2003 06:21
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They should bring back farms, even though they seem have to integrated the supermarket into the Marketplace. And the civs need more unique units. And certain civilizations had female military leaders, like the ancient Britons.
Also, we could use another age, perhaps? CTP and Test of Time got it almost right. Technology should not just stop all of a sudden ith the last techs Civ 3 had. And we have those kinds of capabilities and we aren't even close to building a colony ship, or even a mission to Mars.
And that's another thing. Going to the moon doesn't mean you're pretty much immediately ready to go to and colonize another planet. The Mars Project ought to be a Wonder right at the beginning of a Future Era. This new Era would bring technology to get rid of most of the leftover pollution
I know I'm not talking about Civ2.5, but perhaps about Civ4.
I wasn't sure people would respond to this as a new thread. But if you want me to, I'll put in in a new thread.
Just thought I'd put a couple of my opinions out there.

Centauri18 is offline Centauri18
Prince
Arizona
Jan 2002
time: 22:25
  Old Post 19-01-2003 09:59
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And I happen to enjoy steamrolling the AI, but to each his own. I happen to enjoy conquering the world in Civ games.

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:25
  Old Post 19-01-2003 12:48
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quote:
Methinks you're trying a bit hard to be witty...

Ooops. So it seems. Sorry.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 19-01-2003 20:22
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quote:
Originally posted by DrSpike
Tech caps blow.....that is for sure. Strangely I came around to the way the tech leader is penalised though.......for SP at least.


I haven't payed much attention to that. How does it work?

DrSpike is offline DrSpike
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time: 05:25
  Old Post 19-01-2003 20:44
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Well you cannot research an advance in any less than 4 turns, now matter how many beakers you produce.

Also, the leader is penalised through the amount of beakers needed to research a new tech being higher than what the second person to research it will experience and so on......rather than fixed beaker costs as in other civ games.

Gatekeeper is offline Gatekeeper
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United States of America
Feb 2000
time: 23:25
  Old Post 19-01-2003 23:56 Visit Gatekeeper's homepage!
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Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.

Gatekeeper

DrSpike is offline DrSpike
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  Old Post 19-01-2003 23:59
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Well for MP the case for it is bad.......but although I didn't like it at first for SP it works quite well.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 20-01-2003 02:54
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quote:
Originally posted by Gatekeeper
Hmm ... I think I might prefer fixed beaker costs over the tech leader being penalized for being *too* good. Sounds politically correct to me.

Gatekeeper


Its true in reality.

The first nation to discover a technology often does it by trial and error, whereas the second and third (etc..) nations know it is possible and roughly how to acheive it. A technology that has been around for ages is very easy to emulate.

I would prefer to see the ability to steal and trade technology removed from the game, and replaced with "assistance" and "technology spies", which reduce the cost of developing a technology. Its more realistic - its not like you can walk into a nation and steal the technological secrets. Normally you would steal plans or working models from which you glean how to build your own version of the technology.

DrSpike is offline DrSpike
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  Old Post 20-01-2003 03:05
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Yes that would be better......the tech stealing used to bother me when I started civving......seems like second nature now but I take your point.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:25
  Old Post 20-01-2003 13:41 Visit Gatekeeper's homepage!
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SD:

Hmm ... that's a very sound idea. Too bad none of the Civ versions incorporate it.

In the meantime, I've "hobbled" the diplomats and spies a bit by making them bound by ZOCs and, for the spies, reducing their movement points to two. I've thought about eliminating them from the game entirely (or making their move allowances zero), but that takes a bit much away from the game, particularly the AI (which uses them extensively to poison water supplies, subvert cities and destroy improvements).

BTW, does the AI ever use spies to set off nukes?

Gatekeeper

DrSpike is offline DrSpike
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  Old Post 20-01-2003 14:22
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Not in civ2.

Gatekeeper is offline Gatekeeper
King
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  Old Post 20-01-2003 23:12 Visit Gatekeeper's homepage!
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Dang! I was hoping it'd do that at deity or something. Of course, people would be howling if that really was one of the AI's options.

Gatekeeper

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 21-01-2003 21:29 Visit panag's homepage!
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quote:
Originally posted by DrSpike
Not in civ2.


hi ,

are you sure

have a nice day

DrSpike is offline DrSpike
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time: 05:25
  Old Post 21-01-2003 23:13
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quote:
Originally posted by panag

hi ,

are you sure

have a nice day


Yup. Check out the Great library in Civ2 strat.....IIRC there is a long thesis on spies.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 21-01-2003 23:54
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Thesis? I wondered what you were a doctor of.

DrSpike is offline DrSpike
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Sep 2001
time: 05:25
  Old Post 22-01-2003 00:28
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'S not my thesis, oh wise and crunchy one.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:25
Talking  Old Post 23-01-2003 15:32
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me wants Civ2½! best features of civ2 and civ3 combined can't be bad.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 23-01-2003 15:56
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quote:
Originally posted by Andemagne
me wants Civ2½! best features of civ2 and civ3 combined can't be bad.


Ah, but imagine if they only took the worst bits... that would be a monster of a game, I'd say.

-Jam

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 24-01-2003 02:08 Visit panag's homepage!
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quote:
Originally posted by DrSpike


Yup. Check out the Great library in Civ2 strat.....IIRC there is a long thesis on spies.


hi ,

and what about some of the mods or scenarios

there is at least one scenario in CIV II where a spy ( script activated ) bombs a city and the country splits in two , ....

have a nice day

DrSpike is offline DrSpike
Deity
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Sep 2001
time: 05:25
  Old Post 24-01-2003 02:47
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Well sure it might happen in a mod or scenario.....but that wasn't the question.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 24-01-2003 03:05 Visit panag's homepage!
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quote:
Originally posted by DrSpike
Well sure it might happen in a mod or scenario.....but that wasn't the question.


hi ,

its been a long time , .....

its funny that the AI would never use it , ..... in CIV II

really funny , its time to play a couple CIV II games again , ....

have a nice day

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:25
  Old Post 25-01-2003 01:08 Visit Mark_Everson's homepage!
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quote:
Originally posted by Andemagne
me wants Civ2½! best features of civ2 and civ3 combined can't be bad.


Hi Andemagne, a laudable goal, but who picks. I expect your list would be different from mine. And as was said above, you might get some of the worst rather than the best. Although, just civ2 with a really good AI would make me mostly happy. For at least a few months .

I just got civ3, so I'm going to be able to put together my own wish list for Civ2½ soon! Of course I'm planning to find a mod soon that moderates some of the oft-discussed civ3 sillinesses fairly soon after playing the basic patched game.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 25-01-2003 21:47
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we tried this, and we got civ3 and your right, everyones wishlist is different

 
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