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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Letting Vox Live
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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 14-01-2003 21:14
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#31 Report this post to a moderator
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quote:
Originally posted by nbarclay
But a second good settler pump could free a couple military cities to grow larger and more productive and focus their energy on military efforts if we feel the need for them to do so.


Very true. That's why we should certainly begin with #3, followed by the gold city, and then we can continue to settle according to how Vox settles (rushing north if they settle fast, settling in #7 or #4 if they prove to be slow).

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 14-01-2003 22:16
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#32 Report this post to a moderator
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Having #7 built won't do us any good for building WCs until we get a road to the horses, and all three cities will be built by the time that happens. I should be ready to do some playing with the order of building the cities between now and the time we get our second settler.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 14-01-2003 22:45
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#33 Report this post to a moderator
Lose 30 kilos (of popups)

Nathan, please try to test with a road to the horses asap, it won't be ideal from an economic point of view, but it will surely help us in our defense if we need to. You're right that we currently have 13 turns between spotting an ivasion force, and getting attacked, but if 6 of those turns are spent on rushing a road, the picture will get much less rosy...

Not that I think Vox is going to attack us the next 10 turns, but you never know with these guys.

DeepO

 
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