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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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OK, I really messed something up with its lighting. Radome may be done a bit more rounded, but it needn't to be any "spherical", as today radio systems employ phased lattice rather than rotating "dish". It must be aerodynamical, slim and not too large... but you're right, it could be less pointy at the front/back.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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BTW, if our coder team will use some 3D features more advanced than as in OpenGL 1.0 this forward blister may actualy reflect surrounding objects via cubic environmental mapping.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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Here are sample renderings of the geoteam crawler. BTW, these renderings show real outlook of this stuff in the game, as its texture has even shadows "baked" in.
Attachment: geo.jpeg
This has been downloaded 25 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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I've fixed both color scheme and distribution so now it looks more like real camo:
Attachment: inf_urban.jpeg
This has been downloaded 22 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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quote: Originally posted by Kurilka
I'm not an expert, but it seems to be a little bit to much. It's quite simple unit but it's 490 tr. And maybe we wil have thousands of units on 1 map... |
Thanks for feedback, but modern 3D cards already exceeded 1 Billion triangles per second limit, and it was not particulary recently. nVidia recommends ~100 pixels for triangle: less, and you'll be limited by transformation engine; more and you'll be cutted down by fill rate (and thus may add geometry for free).
But at first, let's you coders make something, test on dozen machines and then think. Anyway, I'll try to simplify these meshes a bit and gawk how bad they be then.
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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Of course!
Attachment: geoteam.zip
This has been downloaded 3 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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Here is something that I intend to give out as biological survey team. It isn't as fancy as previous geocrawler, but may be still useful.
BTW, I've found a dozen of excessive polygons in the geoteam, so it need to be updated.
Attachment: bio-show.jpeg
This has been downloaded 53 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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OK, folks, I have a question; while it's somewhat offtopic, it in fact may is related to the units in question.
Q.: How tracked units shall be drawn:
a) Low-poly "real" tracks (3D),
b) High-poly realistic tracks (3D),
c) Flat track snapshot (2D),
d) Something else?
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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And also Long-rang Railgun Artillery:
Attachment: artshow.jpeg
This has been downloaded 42 time(s).
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Leland
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Details schmetails... how large are these going to appear in the game anyway?
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:25
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Here are sample rendering of my new unit, Heavy Carrier:
Attachment: carrier_show.jpeg
This has been downloaded 25 time(s).
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