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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 18-01-2003 04:17
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#31 Report this post to a moderator
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I suppose we really have to do that. I hate to see us diverting resources to a military campaign, but I don't want to have to keep defending our cities in that area from constant harassment.

"Twere best done quickly"...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 18-01-2003 06:20
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#32 Report this post to a moderator
Help yourself to an AD-FREE life

it is the one unfortunate flaw in the mge , there is virtually no diplomacy the regular version was slightly better.....

i dont' care that the world allies against me, i would too, but to pick a fight lobbing a rock , when i have a nuke and declaring war...

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 18-01-2003 09:42
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#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

ok, is there anyone against bribing kazan AND the cavalry?

the spy doesn't have enough movement points left to do both, so which do we do first?

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:25
  Old Post 18-01-2003 10:09 Visit geoffrey arnold's homepage!
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#34 Report this post to a moderator
Inflate your Upload Space

Kazan it will produce more units the cavalry wont

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 18-01-2003 10:14
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#35 Report this post to a moderator
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Given the choice, I would choose incorporating Kazan. I can't tell by the image whether we would have to coerse the engineers separately or not (if we can avoid it, we should get them for free). Also, we may even get lucky and find the cavalry is based out of Kazan and cut its supply lines.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 18-01-2003 10:43
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#36 Report this post to a moderator
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i believe Naples will be able to hold out against another round of attack from Kazan, however, what if the mongol cavalry stikes at kerman? it would surely kill the wounded cavalry defending the city, and then we would only have a very broken destroyer defending the city, unless we rush a riflemen or some other military unit that could attack the mongol cav outside kerman.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 18-01-2003 11:02
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#37 Report this post to a moderator
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if the cavalry attacks kerman, it will have to leave the fortress and end its turn on the grassland. if the spy escapes the turmoil in Kazan, she will be available to capture the cavalry. If she doesn't, we still have the cavalry in naples (and healed enough for 2 movements to attack a wounded cavalry on grassland). We will also have the railroad support removed (Kazan) so the mongols won't be able to reinforce before our own reinforcments arrive (either those mentioned by sea, or by those Kazan units currently poised to attack Naples)

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:25
  Old Post 18-01-2003 11:03 Visit geoffrey arnold's homepage!
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#38 Report this post to a moderator
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Hay h Ill bet you the cavalry will win agains there cavalry. its a vet isnt it. then we could take kazan easly with the spy

geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:25
  Old Post 18-01-2003 11:23 Visit geoffrey arnold's homepage!
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quote:
I can't tell by the image whether we would have to coerse the engineers separately or not (if we can avoid it, we should get them for free).

Thay have a riflemane and engineerin the city raidias

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 18-01-2003 11:40
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quote:
Thay have a riflemane and engineerin the city raidias

so the engineers could also be used to complete a road between Naples and Kerman next turn as well. In that case for immediate defense, the rifleman in the radius can be moved into kazan, then move a defensive unit from Kazam into naples. Then next turn, either the cavalry stays put or it attacks a city. If it attacks naples, shouldn't be any thing to worry about. If it attacks Kerman, it will likely kill (and be wounded by) our cavalry, leaving 1 destroyer in the city and no movement left for cavalry on the open grassland. Use the spy (if survived) to capture the cavalry, or use the engineers to build road to Kerman. We can then move a rifleman into Kerman (and fortify with 1/3 movement left), and/or move the Naples Cavalry into position to finish off the wounded cavalry. Of course if the cavalry is supported by Kazam in the first place, the whole defensive strategy is mute if we use the spy to capture the city.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 18-01-2003 11:47
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#41 Report this post to a moderator
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that's just crazy enough to work!

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 19-01-2003 03:57
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#42 Report this post to a moderator
Got spare money?

i would bribe the calvalry, he is the immediate threat, next turn we can take the city, we might get lucky and it might go into revolt

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:25
  Old Post 19-01-2003 05:40
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#43 Report this post to a moderator
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I would say attack their Cavalry with our Cavalry, finish 'em off with our rifleman moving out of Naples along the railroad. Also send the spy out to capture their city on the same turn.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 19-01-2003 06:44
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#44 Report this post to a moderator
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Assuming the mongol cavalry will attack something on its turn, then bribing Kazan first so we can see what extra units we have to work with from there (and how many units disappear), then attacking with the Kerman cavalry seems most prudent. if it we lose the initial assault, then we can attack with whatever is best from Naples/Kazam afterwards (probably the vet rifleman)

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 19-01-2003 11:01
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#45 Report this post to a moderator
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I would appreciate it if the Minister of War would come up with a consensus plan before monday night, earlier if possible.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 19-01-2003 19:33
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#46 Report this post to a moderator
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I agree with SCG. Bribe Kazan first to see how the situation changes. We'll surely gain from it, we just don't know for sure how much. Even if we somehow gained nothing useful (unlikely but possible), we can still kill the Cavalry. Probably the Kerman Cavalry will be sufficient, but definately if we follow up with a Naples Rifle.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:25
  Old Post 20-01-2003 01:09
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#47 Report this post to a moderator
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I would bribe the cav unit first, then take the city next turn.

Looks like we will have a lovely northern colony area to help pump out SS parts later...

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 20-01-2003 01:41
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#48 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by -Jrabbit
I would bribe the cav unit first, then take the city next turn.


The spy should have enough movement to investigate Kazam (to see what is there) and still corrupt the cavalry if Kazam doesn't pose a threat. If there are several extra units in the city, I'd convince it of the error of its ways, since they may wind up attacking Naples and wasting both sets of resources.

Reguarding unhappiness, the only risk of unhappiness with the proposed actions if we attack the Cavalry. bribing would have no effect because its in a fortress. If we attack and the Kerman Cavalry loses, we have to either attack with a wounded cavalry in Naples, or a vet rifleman who would then bring discontent with it moving.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 20-01-2003 01:46
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#49 Report this post to a moderator
Tired of ads?

investigating kazan doesn't real mean a whole heck of a lot though, the mongols have a very active transport fleet moving units over quite often. i wouldn't count on having a safe back door if we go after the cavalry

 
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