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DanQ is offline DanQ
Emperor of Apolyton, Ruler of the Here and Now
Ontario, Canada
Aug 1998
time: 00:25
Post  Old Post 19-01-2003 05:38 Visit DanQ<br><img src=/forums/images/admin-icon.gif>'s homepage!
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GP,

It is interesting, isn't it -- how much easier it is to criticize the work of another rather than to actually accomplish something yourself? Besides, "me thinks thou dost protest too much" here.

In future, I will consider the source of the criticism and ignore it. We should both be happier that way.

------------
Dan; Apolyton CS

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:25
  Old Post 19-01-2003 07:19
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quote:
Originally posted by LDiCesare As for MP, if it provides a definite advantage to be or not to be part of the Senate, then that's one more ransom factor that I'd rather get rid of. Having bad starting position is already hard enough. If you are stuck with no contact or lose 10(!) picks, then you will be easy prey to your neighbours.


Whether it's an advantage to start in the Senate or not start in the Senate is supposed to depend on your race and preferred strategy. That's why the default is random -- the game doesn't know which is better for you, so if it matters, you're supposed to take the ten picks and set it for yourself.

grinningman is offline grinningman
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Dec 2002
time: 05:25
  Old Post 19-01-2003 08:00
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quote:
Originally posted by DanQ
GP,

It is interesting, isn't it -- how much easier it is to criticize the work of another rather than to actually accomplish something yourself? Besides, "me thinks thou dost protest too much" here.

In future, I will consider the source of the criticism and ignore it. We should both be happier that way.

------------
Dan; Apolyton CS


For what it's worth, I agree with GP's criticism, although I think s/he was needlessly confrontational in delivering it.

I found the (unnecessary, IMO) wordiness of the preview made it more difficult to read. Please take this as constructive criticism and a response to your request for feedback.

Criticisms aside, thanks for going to the trouble of writing the previews, and for maintaining this excellent site!

Grinning man

*edit: I have trouble spelling long words *

Last edited by grinningman on 19-01-2003 at 08:38

ruitodobom is offline ruitodobom
Settler

Oct 2002
time: 05:25
  Old Post 19-01-2003 08:23 Visit ruitodobom's homepage!
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Well Dan... THAT is a real preveiw! Thanks for the info, Lots of new stuff to me....!

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:25
  Old Post 19-01-2003 10:26
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quote:
Originally posted by DanQ
GP,

It is interesting, isn't it -- how much easier it is to criticize the work of another rather than to actually accomplish something yourself? Besides, "me thinks thou dost protest too much" here.

In future, I will consider the source of the criticism and ignore it. We should both be happier that way.

------------
Dan; Apolyton CS


Yes. It is better to accomplish than to criticize, Dan. That's not the point though. I'm not saying I'm better than you. Or indicting your overall performance. Just telling you that the wordiness is gawdawful. And it is.

There is no reason to ignore the criticism because of the source. Yes, I am overly acerbic. And you should discount some trolls from me. But I'm also older and wiser and have read Strunk and White. And I'm right about your style. The sooner fixed, the better.

Jack Frost is offline Jack Frost
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Jan 2003
time: 05:25
  Old Post 19-01-2003 13:56
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I can't believe the thread here is so much positive feedback. I don't actually think the style was such a problem as much as the material you decided to go over.

I found the first preview frustrating, and a tease. I figured this was intentional to build expectations. But with a second 6 page tease going over what is basicly the same material in the first +3 screen shots ...which we've gotten a walk through.. I have decided that you never actually recieved a preview version and are simply reviewing a manual you somehow got your hands on + some screen shots, and are just stalling till release.

You need to get to something interesting, I'm quickly losing interest in this. And you have already wasted 1/3 of the preview without even starting on anything involving... the game?

Like the guy 10 pages back said, "saying +5 industrial points instead of +.5 doesn't really matter much because I don't know what industrial points are". And pasting the tables might be interesting to you, but none of us know what they mean or what reasonable effects they have on the game. You picking all the default selections and human is meaningless to us.

I donno what to suggest. But to explain to you the reason you personally are getting **** is because the preview itself is bad and the statement: "Academically, half of the double major Honours B.A. degree I am currently pursuing" this simply does not belong in a preview, especially such a poor one. We do not care about you. Like a penis in a porno, you are only a prop through which we are trying to imagine an experience.

But I mean come on "half of the double major Honours B.A." .... you were asking for it.

Jack Frost is offline Jack Frost
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Jan 2003
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  Old Post 19-01-2003 14:08
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ok, I got the problem. Reading this is like being able to read 6 pages in the manual weekly.

Alex is offline Alex
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  Old Post 19-01-2003 17:14 Visit Alex's homepage!
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Bah, I like the preview. Nice work, Dan.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
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  Old Post 19-01-2003 17:33 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
There is no reason to ignore the criticism because of the source.
after several occasions of the same behaviour GP, you realise that you have better things to do than try to make a psychological analysis of the "source" in order to figure out his intentions. opinions should not have to be followed with disclaimers("be aware, some trolling ahead, ignore some of it")....

in short, your trolling has become extremely tiring....

DanQ is offline DanQ
Emperor of Apolyton, Ruler of the Here and Now
Ontario, Canada
Aug 1998
time: 00:25
Post  Old Post 19-01-2003 22:17 Visit DanQ<br><img src=/forums/images/admin-icon.gif>'s homepage!
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I would first like to thank those who have sent me emails and posted positive comments and/or constructive criticisms to date.

re: # of races in a single game
I have eliminated that reference. I apologize for the unintentional mislead here.

re: Page 4, first paragraph typo
Thanks for pointing this out, Trachmyr.

quote:
Originally posted by Gamble

Two errors I happen to remember... it's "lest you regret it later", not "least". And it says "+.5" as manufacturing production bonus for Natural Engineers. The text states +5.


Thanks for pointing these errors out, Gamble -- they were typos on my part and I have corrected them.

These useful criticisms are appreciated as always.

Because of the volume of material covered, I can understand where the comments regarding "wordiness" are coming from. You may find it helpful to read future installments on a piecemeal basis to avoid further frustration along these lines.

If you find that even this approach is not helpful, you can always skip directly to the screenshots.

-----------
Dan; Apolyton CS

Gamble is offline Gamble
Settler

Feb 2002
time: 05:25
  Old Post 19-01-2003 23:51
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Though I can't be certain, I see my earler post here possibly being misused or simply misunderstood. In any case I feel the need to clarify that I hope you gave the portion of it which you didn't quote a greater amount of consideration.

I'm glad I was able to be as diplomatic as I tried to be, and that you found the parts which you did repeat helpful, but I see them as mere corrections. To me constructive criticism is at least always open to some thought or debate. There can be no debate about those errors you made. Meaning again that they were not the point of my criticism.

Also you say "Because of the volume of material covered...", but, simply being objective here, the problem some of us seem to have is that you covered too little/too insignificant material, and poorly so. Gladly would I endeavor to do it better myself, alas I doubt you'll be sending a copy to everyone who'd be willing to do so.

Craig P. is offline Craig P.
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Oct 2002
time: 23:25
  Old Post 20-01-2003 04:11
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I don't think the amount of material really has anything to do with it, it's more that some of the sentence constructions aren't all that easy to parse.

(And in fairness, I've been known to construct some tortured sentences in my time.)

Jack Frost is offline Jack Frost
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Jan 2003
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  Old Post 20-01-2003 05:16
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yeah, hey I'm sorry if i was a little bit overly harsh. I'm on day 4 of quitting smoking and minor things are really getting on my nerves.

But I see your preview (since its very in depth and will potentially be about 36 pages) as the best hope for me finding out what the game is really like before release.

Unfortionatly with 12 pages down and 24 to go, I still feel like I don't know anything about the actual game. I know there are some races, they have some properties that can be changed, and there are different map generation settings.

I really don't know how much the racial choices you make influence the game, I don't know how much of a different game you will be playing if you choose to play a trader/peace race against a technology hogging industrial based race. Or does trading and technology basicly equal the same thing ala civ3 where trade points go into technology?

What real effect do the decisions you have at your disposal effect the game play. And what kind of real range is offered. What space is there to develop a peaceful strategy? IE: is focusing on just trading one type of resource viable? Can you even exchange resources? Can you play through the majority of the game trading resources for technology and stuff? How does choosing the race elements affect this?

And most importantly, seriously, how does the AI function. I know its a preview but most of us will be playing MoO3 single player, so its critical that the AI be challenging (although a big disclamer should be noted that of course it is still in development and is liable to change). Does the AI act intelligently in warfare on the tactial level, the strategic level, and the diplomatic level? Is it aggressive, is it passive, does it play each race differently depending on traits or maybe based on the traits of a given race and its natural relationship with other races (same ideals, etc)?

We need insight, not just reporting.

Jack Frost is offline Jack Frost
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Jan 2003
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  Old Post 20-01-2003 05:21
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ps: you being somewhat critical of the game not only gives us an idea of what the game really offers, but it might also give the Developers some early feedback on play balance, etc. But I don't know what kind of agreements are required (or unwritten and just understood) in recieving a preview copy for review.

billybaruch1 is offline billybaruch1
Chieftain

Nov 2001
time: 00:25
  Old Post 20-01-2003 06:46
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DanQ's rebuttal is weak.

I'll ask it plainly: did you play the game, or not? What was it like? Did you win?

I think it was the lack of material covered instead of the volume. "Future installments on a piecemeal basis..." Huh?

"Penis in a porno": that's a good one!

Jack Frost is offline Jack Frost
Chieftain

Jan 2003
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  Old Post 20-01-2003 07:28
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the problem i think is that he considers(ed) spending a paragraph for each menu option required. In which case a paragraph is required for every menu option in the game, in which case assuming there are 50 menus/pop up windows/ tables there need to be a minimum of 200 paragraphs of text just to cover the bases, then maybe a couple paragraphs describing trying to wrap up the description of all the menus into a summary of what the game is about.

The line in his last reply: "If you find that even this approach is not helpful, you can always skip directly to the screenshots. " bothers me. If this continues to be useless screenshot walkthroughs I will be very dissapointed. If that is your plan, I would suggest handing the preview version to another member of the Apolyton staff who _can_ write a review.

(sorry theres a thin line between emphasize my point and kicking a guy when he is down)

Last edited by Jack Frost on 20-01-2003 at 07:43

Ekanata is offline Ekanata
Settler

Dec 2001
time: 12:25
  Old Post 20-01-2003 08:08
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I don't see anything about race's prevered environment and terraforming circles. Aren't those infos should've been available when selecting race ?

Writing Wraith is offline Writing Wraith
Settler

Jan 2003
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  Old Post 20-01-2003 09:00
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Terraforming circles and the like are chosen on a basis of which species you choose.

niteshade6 is offline niteshade6
Settler

Jan 2003
time: 05:25
  Old Post 20-01-2003 09:02
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I just thought I'd add my 2 cents and see if I can explain a little more about what other people are criticizing about the writing on this review.

Nobody is complaining about the amount of detail you give, in fact that is the one thing I think most people like about this review, even on other forums where people are generaly being far more harsh then anyone on this forum. Detail is good, especialy when it comes to new information.

What people are crticizing is just using unnecesary words in a way that does not convey any extra information. For example take two statements.....
1) I opened the door
2) The door was closed, so I decided to transform it into a new state so that it was now open, and was no longer closed.

The second statement is obviously much more wordy, without actualy giving any more information. It's also much less clear. This is more the type of thing people are criticizing you on in your writing.

If your really feeling brave you may want to check to see what people on other forums are saying about your writing, although it would probably be easier to just take the constructed criticism on this forum. The people on other forums are generaly far less polite and not quite so construtructive in their criticism.

Jack Frost is offline Jack Frost
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Jan 2003
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  Old Post 20-01-2003 09:07
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god i have nothing to do tonight

Style is forgivable if you are conveying meaningful information. Since this is poor in both, the style shines.

Hrett is offline Hrett
Settler
Houston, TX
Oct 2002
time: 05:25
  Old Post 20-01-2003 10:04
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quote:
Originally posted by Jack Frost

Style is forgivable if you are conveying meaningful information. Since this is poor in both, the style shines.


I thought this was supposed to be constructive criticism?

Frankly, if I were Dan, I would have told yall to take a flying leap about 2 pages back.

Dont forget that he is only 1/3 the way through his preview. There has been more hard information in the first 2 parts of his preview than all the others I have seen put together.

Keep asking for him to tone down the wordiness and you just might get less information. Be careful what you wish for... you would rather have another Gamespy preview?

How about cut the guy a break and say thanks for the free insight you are getting into the details of the game. Sheesh.

Jack Frost is offline Jack Frost
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Jan 2003
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  Old Post 20-01-2003 10:18
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quote:
Style is forgivable if you are conveying meaningful information. Since this is poor in both, the style shines.


quote:

I thought this was supposed to be constructive criticism?
...
Keep asking for him to tone down the wordiness and you just might get less information. Be careful what you wish for... you would rather have another Gamespy preview?


I want a really good prereview that tells me about the game. Comments made in this forum will hopefully influence the writer. Unfortionatly most of the complaints are about the style, saying that its too wordy. My point is that if it focused on more important and useful information that it being 'wordy' is completely forgivable. In other words - style is less important then substance. If there was more substance, nobody would care about the lacking of style. So to repair the situation for the next 4 previews please focus on covering more interesting material instead of worrying about wording.

Although my criticism is harsh, I believe it is completely constructive.

niteshade6 is offline niteshade6
Settler

Jan 2003
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  Old Post 20-01-2003 12:04
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Well in all fairness, I think there was some substance to the review. There was definetely some new information given, and I think many people appreciate that. This kind of saves the article in a way, because many people will read it and still enjoy it because of this. Despite the writing quality, I was certainly still happy I read it. I'd rather read a poorly written article with new information then a well written article without new information.

Unfortunately the new information also draws alot of attention to the article. This causes many people to read it and comment on it. In fact the writing style is being discussed in pretty much every MoO forum on the internet. Not surprisingly, people are far less nice about it in other forums. So in many ways the new information is a double edged sword. It adds quality, but also calls a great deal of attention to the flaws.

campfreddie is offline campfreddie
Chieftain
Leeds, UK
Apr 2002
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  Old Post 20-01-2003 15:20
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I'd like to see a bit more opinion in the next preview.

It's fine being told that loyalty deducts 12 from unrest, but these are meaningless numbers since we have no idea how significant that is. Besides, we can always pick the figures out of the screenshots, if we're really interested. I'd like to have seen something more like:

You can set the citizenship of your race, from being your loyal and obedient servants to libertarian individualists. This has a significant effect on gameplay. Loyal servants will happily work on polluted factory worlds without complaining. If you make them liberals, then you can spend the pick points on superior manufacturing abilities instead, but you'll have to sacrifice some of those factories to make room for recreational facilities. I found that setting a high loyalty value was a good way to offset the unrest problems caused by representative (democratic) governments.

Or:

You can set the citizenship of your race, from being your loyal and obedient servants to libertarian individualists. I found this to be one of the less important attributes. Unrest and rebellions are rarely a problem in the games I've played, and you can always lower the tax rate a couple of percent should you have any problems. Unless you have a particularly unrest-prone race (such as those with democratic governments), it seems much better to spend these pick points on a production or economy bonus.

Alexfrog is offline Alexfrog
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Dec 2002
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  Old Post 20-01-2003 23:32
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well, I dont personally care about writing style when reading a game preveiw, I am interested in content.

While there are places where writing very concisely is good, I dont think it is necessary to be super-concise in writing a game preveiw. So I dont really have a complaint there.

A number of people complained about the style of this article on the infogrames MOO3 forums, but only a few complained about content. And that is whats important to me...

This preveiw game a lot of detailed info on race creation that I was interested in (though it wouldve been even better to have a full list of all the race pick costs for humans, and maybe one other, quite different race, for comparison purposes). So I liked it.

The only problems were a couple of content errors which have been pointed out and fixed.

Now if only we could manage to get the preveiws faster

Alexfrog is offline Alexfrog
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Dec 2002
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  Old Post 20-01-2003 23:46
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quote:
Originally posted by Jack Frost

I really don't know how much the racial choices you make influence the game, I don't know how much of a different game you will be playing if you choose to play a trader/peace race against a technology hogging industrial based race. Or does trading and technology basicly equal the same thing ala civ3 where trade points go into technology?


In previous MOO games, race choice, and in MOO2 race customization was an ENORMOUS aspect of the game. In MOO2, you have full leeway in customization, basically just picking abilities and disadvantages in a table, such that you added up to a certain number of points. The disadvantages gave more points to play with. This allowed you to create certain combinations of abilities which were extremely broken and would crush any other races which were not super-powered.

i.e. a Super-race with decent play would crush a merely 'good' race with expert play.... a good race with ok play would crush an average race with expert play, and so on.

Thus, like two thirds of the game was discovering exactly which abiities and combinations of abilities were broken, and were the best. So about two thirds of the game was determined already once the players had merely customized their races. Most of the rest of the game was in knowing how to play the early game (i.e. knowing WHY those superraces were broken, by knowing the key to breaking them). So knowing the correct order to research tech, the best build orders for your colonies, what was the best way to defend yourself/attack in the early game (which was to get two techs in Chemistry and build mirved nuclear missles), and so on, determined most of the game in MOO2. If both players were equally matched in both these areas (i.e. both had mastered them), then finally the game would continue to be a challenge, and fairly even, into the lategame, and tactics would come into play.


MOO3 probably wont depend as much on race customization, as you are more limited on how much you can customize things. And many abilities belong only to certain races, so there will be less broken combinations of abilities.

Still, it will play a role, and a great custom race will most likely crush a weaker race....so this is a very important aspect of the game.


MOO3 should be very different from Civ games, especially Civ3 (I hope). Generally, a signifcant technology lead in MOO games (based on MOO1&2) will provide an overwhelming advantage in both economy and combat. And this tech lead is attainable, because tech costs are not discounted for others once some players have researched them, and the AI players do not instantly trade all acquired techs to each other in one turn, like they usually do in civ3. (At least, I HOPE this will be the way it goes in MOO3, otherwise it will probably wont be that great)

Last edited by Alexfrog on 20-01-2003 at 23:56

playshogi is offline playshogi
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Oct 2001
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  Old Post 21-01-2003 06:33
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One of the differences from the user guide and DanQ's review is that in the user guide it says that your race modifications have to add up to zero. In DanQ's review it seems like that is not true. Of course, nothing in the user guide is fixed in stone, but it seems that it would be a good idea that for every advantageous change you make you ought to take on a disadvantage. I think these race picks will make the game unbalanced for multiplayer.

Ekanata is offline Ekanata
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Dec 2001
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  Old Post 21-01-2003 07:19
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quote:
Originally posted by Writing Wraith
Terraforming circles and the like are chosen on a basis of which species you choose.


I can't find screenshot indicating for example, tachidi's sweet spot environment. Shouldn't those info availabe when choosing race before playing. Are those among the information ?

Last edited by Ekanata on 21-01-2003 at 08:22

billybaruch1 is offline billybaruch1
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Nov 2001
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  Old Post 21-01-2003 10:24
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I mean... I want to eat dead, burnt babies. I mean... I want to kill. Kill! Kill!

(My mangled quote from Arlo Guthrie's "Alice's Restaurant.")

I'm sorry I forgot DanQ had written regarding the frequency of random events: "In the eighty-four turns that I saw come and go, just three came to pass."

I've read some of the beta testers' postings on the official forums and I can't wait to play the game. It seems like fun. I'm not so concerned about the hype and the repetition of the screenshots' information. I mean... we can all tell when someone has played the game to the end and learned something, can't we?

But it doesn't really matter to me what the rest of the preview says. What intrigues me is all the mental energy going into this thing. I cannot believe Quicksilver and InfoGrames can spend, what? 2-3 years and then charge only $40 a copy. How many will they sell? What were their costs? Maybe there could be, instead of a game where the player accumulates money to produce spaceships and colonizes an empire, a game where the player produces computer games and has to pay the developers and programmers and artists, etc. Whaddya think? Anyone want to go partners? It could be like MOO Tycoon.

While I'm at it, I'd like to mention there should/could be a truly peaceful way to win. I don't mean trickery or brute force disguised as polite diplomacy. I'd like to see a game (even if it doesn't reflect real life) where the player could agree to treaties and keep them. Perhaps even fall in love with their partners.

(Okay, now I've gone over the edge. Time to say good night!)

niteshade6 is offline niteshade6
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Jan 2003
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  Old Post 21-01-2003 10:25
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"One of the differences from the user guide and DanQ's review is that in the user guide it says that your race modifications have to add up to zero. In DanQ's review it seems like that is not true. Of course, nothing in the user guide is fixed in stone, but it seems that it would be a good idea that for every advantageous change you make you ought to take on a disadvantage. I think these race picks will make the game unbalanced for multiplayer."

Dan's words were a little confusing, but based on what he said, and what other people have written about this, I think he meant that you could disadvantage your race by choosing more disadvantages then advantages (not taking all the picks that you were allowed to), but you could not give yourself an extra advantage by giving yourself more advantages then your points allow.

 
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