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Giovanni Wine
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Torino, Italian Wine Capital
May 2002 time: 06:25
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The Kingdom of Wine would like to join in the Wernopolis tournament, as we believe it would be a great preparation for the soon to come AFA Cup
OOC:
I have thought of a way on how to play matches,
that's my idea:
Every team start with a strenght statistic, which could be something between:
First Time Team, Very Weak, Weak, Unexperienced, Normal, Experienced, Good, Very Good, Strong, World Power.
To each strenght level we assign a number of dice, example:
First Time Team: 2 dice
Very Weak: 3 dice
Weak: 4 dice
Unexperienced: 5 dice
Normal: 7
Experienced: 9
Good: 10
Very Good: 11
Strong: 12
World Power: 14
Every time that in a dice roll, someone get a five or a six, he score a goal.
What do you guys think?
Saluti
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Wernazuma III
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Decolonize!
Aug 2000 time: 06:25
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Well, here's my system (it's very complicated, I told you!):
There's 11 different strengths
Some examples for teams (please don't argue right now if I guessed exactly):
1 Brazil (World Power in top shape)
2 England, Spain (World power)
3 Portugal, Turkey, Cameroon
4 Belgium, USA
5 Peru, Austria
6 Hungary, Costa Rica
7 Belarus, Saudi Arabia
8 Cyprus, Guatemala
9 Färöer, Pakistan
10 Taiwan, Malta
11 San Marino, Maledives, Vanuatu
Each team gets to roll a die for each half time, but which die it may roll depends on its relative strength to the other team. Waht "Which die" you ask? I have different dice at home: 4 sided (pyramid shaped, called d4), 6 sided (d6), 8, 10, 12 and 20.
Here's the table to determine which team may use which die:
Diff. 1st half 2nd half
strong team/weak team
-0 d6/d6 d6/d6
-1 d6/d6 d6/d4
-2 d8/d6 d8/d6
-3 d8/d6 d8/d4
-4 d8/d4 d8/d4
-5 d8/d4 d10/d4
-6 d10/d4 d10/d4
-7 d10/d4 d12/d4
-8 d12/d4 d12/d4
-9 d12/d4 d20/d4
-10 d20/d4 d20/d4
The home team always gets a +1 bonus; when playing both abroad, the stronger team gets it in the first half, the weaker in the second half,
The following table indicates how many points rolled mean how many goals:
1-3: 0
4-5: 1
6-7: 2
8-11: 3
12-15: 4
16-18: 5
19: 6
20: 7
Finally, there's an additional rule: 4, 6, 8, 12 and 16 are one goal less, if the die of the enemy shows an odd number.
Some examples:
Brazil (1) vs. Austria (5): -4 ratio, Brazil hosting
1st half: Brazil rolls d8 and gets 5 (+1=6), Austria a d4 and gets 2. --> 2-0
If Austria had got a 3, it would be 1-0, because 6 is only 2 goals if the enemy rolls an even number.
2nd half: Brazil rolls d8 and gets 3 (+1=4), Austria with d4 a 4 --> 1-0
Sounds stupid, but true: if the home team gets 3 and the away team 4, it's still 1-0 for the home team.
Why? Because of the home bonus, 3 counts as 4, yet the home team gets the goal counted, because the away team rolled an even number, while the away team doesn't get it because the home team rolled the odd "3"...
Every clarity eliminated?
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