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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:25
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Though I have never tried adding my first worker to my capital city - I road and then mine - I can see a case being made for it in SP mode, not just MP.
(I play Regent, Huge world, continents, all opponents)
When you start in especially rich terrain - many rivers and cattle, wheat, etc. - you are generally surrounded by other civs. Here, expansion is key - I think most players would agree that on SP mode at least, expansion in the ancient era is key to the later game.
Therefore, if my land is yielding me a DECENT amount of shields already, I can see the case to get that other settler out there ASAP. ESPECIALLY if I'm playing an expansionist civ, and my scout has already found another rich city site.
I intend to try this strategy next time I play as an expansionist Civ. Good work Spericles, for bringing an innovative (if maybe not the best) strategy to light.
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Mad Mariner
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Er i just hit automate for me first worker, lazy thinking? maybe, strategicley wrong? of course, much simpler? most definatly!!!!
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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hi ,
when you get scouts its always good to get some of those asap out there , ..... you can do this with easy , in the mean time the worker has build some roads and some mines , maybe provided a link to a lux , .... then a defense unit , in the mean time you got a city size three or four , a second worker , a temple , a settler , a defensive unit , ....etc , ...
when playing as the americans your capital expands fast
have a nice day 
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Sperricles
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Thus, what is of supreme importance in war is to attack the enemy's strategy.
Jan 2003 time: 22:25
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hmmm building on oil......not sure....other resources I don't seem to lose.
As admitted earlier...I now agree that in most cases it is better not to add the settler......BUT not all cases.
Case #1: 1 hour time limit
Adding the worker can make a score difference that is significant
Case #2: Aztecs
This is the technique I suggested earlier and have been fine tuning for the MP environment (tiny/small map) where it simply excels and even more so with elimination mode on.
Step 1 - Add worker to city
Step 2 - Build settler in 5 turns
Step 3 - Build 2nd city 2 squares from 1st (away from where you think enemies will most likely be ...ie often towards coast if visible)
Step 4 - Build barracks in each city
Step 5 - Pump out 8 jaguars (Scout with the first ones)
Step 6 - The second you see a border.... back off
Step 7 - Unite the Jaguar Stack
Step 8 - At very end of turn move stack right next to city (which is also the enemy's first view of you)
Step 9 - Attack at the very beginning of the next turn
Step 10 - Rejoice in your victory!
I find that this strategy works well for the following reasons: You have the extra time to leave cities undefended at first because YOU are the aztecs meaning no one else can get an army to you quick enough. Also because you are the aztecs...they are going to be more careful about protecting their cities in the early turns rather than diverting more resource to exploring.
Most people expect a 1-2 jags to show up in the early turns and pillage or try a 1 vs 1 with a stray city that only has one warrior or spearman for defense. By the time your barracks and stack is ready...even if they have seen one of your exploring jags...enough turns have passed that they now think you are pretty far away from them... and thus less of a threat. And they dont know that you have found their city because you retreated as soon as you saw their border. Because enough time passed without seeing you..they have probably been willing to expand a little more and ease up a bit on the defense to do it. And indeed if they have not planned unusually well they will be very vulnerable. The 8-stack will easily take a city that even has 1 or 2 spearmen. Even 3 spears is very conquerable if they are not veterans. Steps 8 & 9 are also key in helping to keep reinforcemnts from getting there in time.
I have not had an elimination game yet with this strategy where at least one player has not died early to the hand of the 8 stack. Others have even reported its succes even against mighty carthage...although they sent a few more jags to help. This strategy does struggle especially against greece, and sometimes against carthage (though carthage has trouble producing a mass of defenders even though they are strong defenders and often overrelies on the defense to ecnourage expansion)
The key benefit of this tactic, besides one dead player in elim mode...has been that the aztecs can finally rush a large veteran army at a time that is still very early....but is unexpected. Contrasting to the aztec players who build the jags all from that first city only..as a rush...my method will help cut down on maintenance after that 4th unit, giving a reasonable chance at not getting buried in the tech race after your first foe dies.
Last edited by Sperricles on 21-02-2003 at 11:33
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anarres
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Sperricles,
I thought the idea of adding your first worker to your city had died a death a long time ago, there have been many studies and tests showing it to be counter-productive.
The MP scenarios you outline seem to warrant a second look though, if I ever play online with AP turned on, and on a small/tiny map I may give it a try.
As long as no-one is pretending this is useful for single player or PBEM, it seems everyone agrees. Indeed, most of the negative comments arose before you ever mentioned online MP games. Most people who have played civ for a long time would not touch online MP with a barge pole, as it is far from what we know and love about civ. Because online MP playing is so different from 'normal' civ games the strategies are completely different, and stating that your strat is for these kinds of games may alleviate confusion in the future.
FWIW, PBEM games are much more akin to single player games, except you have humans involved too. The strategies are very close to the single player strategies, with the exception that you can't exploit a human the way you can an AI.
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